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Nations at War

Author File Description
MeGaIdIoT
File Details
Version: The Conquerors
Style: Role Playing Strategy
Number of players: 8

War has begun. The nations of Igria and a Raeb are having a dispute over the melt in between their two snow-ridden countries. They both have brought their best soldiers into war, with 3 heroes leading them. Both sides have also brought 3 Accursed Towers. These towers hold the energies which let the nations of Igria and Raeb fight. While even one still stands, the men will fight to the death for their country.

Igria and Raeb -- Two Nations at War


Mapshot


Nations at War is divided into two teams. Players 1, 3, 5, and 7 against players 2, 4, 6, and 8. Players 1-6 command one hero, which they choose at the beginning. They upgrade this hero through kills, and help their ally base player (P7/P8) to kill all enemy accursed towers (refer to mapshot). Before the accursed towers are destroyed, however, it is advised to destroy the enemy's 3 castles, since they supply about 20 units every 80 seconds each, up to 150 units.

Players 1 through 6 choose between an archer hero, an infantry hero, and a cavalry hero. Once they choose, they spawn beside the accursed tower in the middle of their ally P7/P8's base. Each hero on a team gets 3 gold per 2 team kills. The heroes use gold to upgrade either AP or HP, the prices varying depending on the hero. If a player's hero dies, he gets 2/3rds of his gold back.





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AuthorComments   ( All | Comments Only | Reviews Only )
Jas the Mace1 Looks nice but problems from the start...It says to choose a Hero but you are left looking at black, when I found them I didn't know how to choose one but it didn't matter because they all spwaned by the castle...Then I was declared 'defeated' shortly after having done nothing. That was single player on moderate.
thepro Game looks good and all, aside from the fact that it is a complete rip off of my map: Hero Wars v5-5..
Dantares IV The map terrain looks much better than the original version.
MeGaIdIoT
File Author
Thanks a lot for the review, Basse.

And about your thing in balance..I was thinking that only heroes would be able to kill heroes easily later on.

EDIT:
"Game looks good and all, aside from the fact that it is a complete rip off of my map: Hero Wars v5-5.."
This was inspired by DotA, a Warcraft 3 map. I'll go look and see your Hero Wars, though.
EDIT2: I looked at Hero Wars, you did a very good job with it. :)

[Edited on 01/15/07 @ 09:35 AM]

MeGaIdIoT
File Author
File updated to version 52.
Darkness24 how in the world did u make that screen shot?
The Black Petard Ooh! I'll field that one, darkness.

While in the game, press Ctrl-F12.
On the next screen, choose your options.
Once the file has been uploaded,go to the screenshots folder in your AOEII folder.
If you don't use the marco-polo cheat, fog of war will be shown in the picture.
Darkness24 I truly luv u Petard
MeGaIdIoT
File Author
File updated. Fixed a hero respawning bug.
Orcrist_Beleg i love the map impeached
Pages: [1] 2 » Last »

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HGDL v0.8.0

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Rating
4.6
Breakdown
Playability4.3
Balance4.7
Creativity5.0
Map Design4.7
Story/Instructions4.3
Statistics
Downloads:6,016
Favorites: [Who?]5
Size:59.44 KB
Added:12/13/06
Updated:06/12/07