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The Jewel of Atlantis (v2)
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Author |
File Description |
Pitt_Man (id: Dark_Reign) |
Posted on 12/25/06 @ 03:43 AM (updated 09/10/12)
File Details |
Screenshot:
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Version: |
The Conquerors 1.0c |
Proudly preseanted by:
Imperial Creations ('05-'07)
The year is 2000 BC, in the heart of the Mediterranean, a great kingdom is centred on the island of Atlantis, where the people live in peace and harmony, as the prophets foresee a disaster, the great jewel on which they rely on so heavily, is moved to a safe place, as the Atlantians prepare their journey off the great island before it's too late.
Please enjoy the cutscene and give any feedback you think is fitting :)
- Dark_Reign |
Pages: « First « 1 2 3 4 [5] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Devious Dev (id: dragonslayermcmx)
Official Reviewer |
Posted on 11/04/12 @ 06:36 AM
And at last, ive also watched this one :D
Great Cutscene, im very impressed especially by the volcano design and effects! A lot of inspiration i will use for my ACSC Entry (wich happens to be based on Atlantis too) :P |
King_Bedo |
Posted on 02/06/13 @ 07:25 AM
Please, It's highly recommended to create a campaign about (((The Jewel of Atlantis))) as it will be really great |
Byzan (id: ByZaN) |
Posted on 07/20/23 @ 06:44 AM
@Tanneur99 I'm responding to Tanneur's scathing review of this (what is now considered) legendary epic of Age of Empires scenario design. After 16 years, this review still bothers me, you can think of it as a spit in the face to one of the greatest single scenario cut-scenes of all time.
Firstly, Tanneur, even if I call you that, your review of The Jewel of Atlantis, while clearly unresearched falls even further disappointingly short on a fundamental front: acknowledging the creative freedom of the author and the constraints imposed by the Age of Empires II (AoE2) editor.
At the core of your review lies an excessive rigidity for historical accuracy around a subject steeped in myth and legend. You insist on a literal interpretation of Plato's account of Atlantis, neglecting to recognize the extensive spectrum of theories that exist about its location. Creative endeavors around such speculative topics are not obligated to adhere religiously to a single historical interpretation. They thrive on diversity, exploration, and, in this case, a refreshing depiction of Atlantis set in the Mediterranean. Your hardline stance on the Atlantic theory dismisses the richness of speculative fiction and its capacity to reshape traditional narratives.
You've gone so far as to criticize the map design, notably the choice of flora and architectural elements. It is crucial to remember that Atlantis, if it did exist, remains lost to the modern world, rendering any discussion of its specific features hypothetical at best. Your claim that the "vegetation was not jungle" lacks substantial grounds. How can one accurately dictate the nature of the ecology of a hypothetical land, particularly in a context that leans more towards fantasy than historical recreation?
Furthermore, the AoE2 editor poses certain restrictions on how one can manifest their creative vision. It's not a limitless sandbox but a toolset grounded in a game built around medieval warfare. Given these constraints, the author's choice of a Mesoamerican setting is not only justifiable but laudable for its innovative take on the Atlantis mythos. One must question: what alternative architectural styles within AoE2 do you propose that would better reflect your rigid interpretation of Atlantis?
The critiques levied against the cutscene's playability appear to overlook the author's intent. This is not a traditional, interactive scenario designed to challenge player skill, but a narrative-driven spectacle designed to immerse the player in the unfolding events. It is not fair to assess a cutscene through the lens of a gameplay-focused scenario; they serve different purposes and appeal to different tastes.
In your call for maintaining "the standards of historical accuracy established by the creators of AoE2," you appear to misinterpret the very nature of this endeavor. This narrative is a speculative exploration of the myth of Atlantis, not a reenactment of a historical event. Demanding strict historical accuracy in this context is akin to criticizing a painter for not accurately reflecting reality in a surrealist painting. This is a creative reinterpretation, not a historical documentary.
I urge you to approach speculative fiction like this with a more flexible mindset, appreciating it for the innovation and creative vision it brings, rather than nitpicking based on inflexible interpretations of a historical account.[Edited on 07/20/23 @ 06:45 AM]
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John Mendl |
Posted on 11/15/23 @ 11:48 AM
Amazing and a brilliant effort!! |
Pages: « First « 1 2 3 4 [5] |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.3 | Pacing | 5.0 | Creativity | 5.0 | Map Design | 4.5 | Story/Instructions | 4.3 |
Statistics |
Downloads: | 1,310 |
Favorites: [] | 2 |
Size: | 6.32 MB |
Added: | 12/25/06 |
Updated: | 09/10/12 |
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