This was based on the "Sim Farm" file, so this isn't my original idea, and I'm new here so don't critisize me please ><. I'm not close to finishing this file, I jsut don't have many ideas so any suggestions would be great (and also the only reason I posted this file up) Any suggestions would be great, trigger tips, story help, making the game harder etc.
Nice start man. As far as triggers go, you should try the Conquerors. Is the wool in the form of a resource like stone? If so you could create a trigger to trade stuff at a market sort of like this:
Set as Instructions: Off
Condition - Object in area (area is infront of market and object is the villie)
Effect - Activate Trigger 1
Effect - Change ownership (Market to player 1)
Effect - Display instructions (I dunno, maybe something like "Welcome to the market!")
Set as Instructions: Off
Condition - Object in area (Area the villie walks out of when done)
Effect - Activate Trigger 0
Effect - Change Ownership (Market back to the other player)
Effect - Display Instructions (Like, "Aww... leaving so soon?")
That should work if wool is represented by stone or any resource. Then you can trade it at the market.
Posted on 01/15/07 @ 04:36 PM
The idea is good. You should try to make it bigger with more possibilities,...
It also takes long to travel to a differend location. (maybe if you work some more on the map it will be better)
I didn't found everything (like the greener grass,...) so you could give hints to find it or put more objectifs in it.
Because I like the idea I would be prepared to help you if you want, we can share ideas and get this thing worked out.
Posted on 02/04/07 @ 10:04 PM
Awesome for a first map i love it..... This is how Life: A force should have been like in it's alpha ver. i have a few suggestions..
1. Make a method of transportation fast like make a Goto village sign and make a trigger that takes you to the village if you go by the sign
2. Make it so that you can have a more of a sims feel make it so you can choose to live as a rich or poor family on a farm or in the village w/e
3. Add the ability to buy protection
4. Add Theives and robbers
Thats all my suggestions
[Edited on 02/10/07 @ 09:33 PM]
Posted on 11/12/07 @ 11:07 AM
Hey xXScourgeXx I think that your scenario wasn't half that bad i saw some stuff missing it
like for example:
1. picking if you want to be poor or rich
3. the son to be married when he is adult
stuff like that so what i did is i made a revivsed version of it so then thier are robbers that take stuff from you and the son in the game gets married and gets his own farm and you can choose if you want to be rich or poor.
if you want to take a look at this just give me a shout.