Age of Kings Heaven 139
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Downloads Home » Recorded Games » Defending a rush in Post-Imp DM

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Defending a rush in Post-Imp DM

Author File Description
FrosT_cs
File Details
Version: The Conquerors
*Post-Imp DM 1.0c* Game 2 of 2 vs domin8or. I rushed him and he lost in under 4 minutes so he wanted to try to rush me. DM is all about speed at the beginning of the game. If you are going to defend a rush, even a bad one, you must be fast. Game is 25 minutes long.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
iloveOOv hmm. i see you use wall strat for castle is good. but let's face it this guy isn't great rusher. because he target your units, not villagers, and ran into barrax. this is wrong, targetted wrong place

also no cav archers massing outside your base to own halbs =/

when rush have to kill villagers. then he can't build. sure, may look as if rusher being owned firstly, but kill all vill, then he can't make house, then you swamp him. also do not let castle be built

setting gather points to side of opponent base, near house/back, is best. not straight forward because opponent in dm makes houses behind. houses increases pop so you kill house-building vill hehe. also he didn't make castle in your base close enough. and just make pally, not cav archer as i said.

a good guide, but need a better opponent :P
FrosT_cs
File Author
Haha, yea he wasn't good at all...thats why I said even a bad one. He was still talking smack after I rushed him so I was like alright rush me...thats why we were talking about the not trying thing cause in the team game I didn't try and still won but had a lower score than him. But yes, after that game I was teaching him and his dad how to play lol.
feryuio Nice one. But omg red are noobs whit huns, no archer and no rams lol.

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Size:118.63 KB
Added:01/06/07