In contrast to the guy who made the critical marks earlier - I quite enjoyed this game. The computer players played out in quite an interesting way, and I ran into the odd challenge which I wouldn't in a normal game, and it just sort of, felt quite good.
There are two playability issues that I have with this game, aside from balance. One is that it is laggy. Two, the iron boars, javelinas, and dire wolves everywhere are irritating. Normal wolves and boars, and a few less of them, would've been preferable.
In terms of difficulty - not bad. Resource collection is maybe a tad too easy for the player.
My main balance issue is with the defences of the Keepers and Amstara. Ranks of towers are not much fun to fight against. It's time consuming and boring and not very mentally taxing, and it makes the scenario drag on longer than it should do really.
Another small issue - the people hidden in the forest - unfortunately, I got them out at the same time as I defeated my second/last mainland opponent. They were next to useless when used to assault towers. I think the forest is too deep to cut through to them quickly enough.
Not at all bad. The map has been created from scratch and a fair amount of thought has gone into making a good scenario without triggers. Interesting assortment of civilizations and lots of creative writing.
Map Design: 4
The map is a real-world type map, and not at all badly done. There's room for more eye candy, but it would clutter what is really a random map b&d game - I like the map as it is myself, with one exceptional issue to that - the settlements, especially Amstara, might be improved for looks. I find it odd that Amstara doesn't have a port. I presume it's to stop you trading for gold, which I find unnecessary.
The instructions are full and there's lots of story writing.
The problem here is the quality of English. If the author would give me his e-mail I could rewrite out the written parts with the errors corrected?
I also don't like the winning message "Obi Wan has taught you well"? I know it's supposed to be amusing, but I find it out of place.
Also - the instructions do not mention that you can't make camels. So you research technologies for them and then find you can't use them. This is slightly frustrating.
Not at all a bad scenario if you like this sort of thing - historically themed B&D covering an interesting region and time, no triggers, just an interesting set of races and starting positions and a nice map.
The scenario has a lot of room for improvement - triggers like, a date appearing at the start, simple things like that add an extra touch of - something - I don't know what, but something desireable anyway. Aside of the problems given above. Nevertheless, I'm sure there will be some who'll like it just fine in its current state.