Its a basic FF\RPG walking simulator. You kill bandits, people you meet just join you without having to do anything to earn their support, etc. Not particularly fun or interesting, especially due to the balance.
Strong heroes, elite longbowmen right off the bat and a monk. All will fall before you fairly quickly.
The author was well on his way to making RPGs by making many clickable characters, trigger use, etc. Its all just executed in such a haphazard way it doesnt work out that well. Like so many other scenarios, this one included the good old "wait, you might have need of a few archers on the road ahead" scene.
Map Design 2
The whole map is 95% forests with tiny paths cutting through the woods. The "open" areas are quite polygonal in nature.
The objectives and hints are fairly minimal. There is that rpg storyline with plenty of dialogue, but its so simple and cliched;people just randomly join you, that text is in the small font to the side that makes it dang hard to read. Poor grammar and spelling took away from the experience as well. Heck the scenario is simply named "part one.cpn" now thats an informative title.
Final Thoughts: You can pass this RPG up without missing anything.