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Downloads Home » Single Player Scenarios » The Lost Woods VERSION 2

The Lost Woods VERSION 2

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(Updated on 02/07/07)
Author File Description
CRAZEDMANIAC
File Details
Version: The Conquerors
Style: Other
The Lost Woods
By the: CrazedManiac

The Lost Woods is a Maze really, where you must come and reclaim the Nine Bands from the Enemy Mordred. [I know in the game it says Bordred in everything else but it is really Mordred, so i made a few typos]

It is a hopefully challenging maze and you can easily get lost, so watch out. Just be easy on the feedback and gimme some helpful hints.

UPDATED TO VERSION 2
AuthorReviews   ( All | Comments Only | Reviews Only )
Count_Ludenhof
Rating
2.4
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions4.0
Playability: 2
I should say at the start that I don't often play maze scenarios. With that disregarded, the game gave me a mildly entertaining 10/15 minutes, and there were no bugs. It wasn't exceptional or arresting, and had some significant flaws, detailed below.

Balance: 2
Much too easy. I won it quite easily on hard difficult at first time of asking, despite rarely playing mazes and tending to play on moderate in scenarios. It's a subjective category, but for balance, this teeters on a 1. I know you're doing a new version of this - I stress, most people would like to do more in the scenario than point their guy in the right direction and chomp things.

I would say that I probably did well because I spent a while sitting in the area with the monks gaining lots of attack and HP before I set off. If you don't want that to happen, you need to find a way to stop that.

Creativity: 2
There wasn't a lot of creativity I suppose. Some nice triggers adding A and HP, some disappearing walls...but nothing outstanding or original.

Map Design: 2
The map was quite poor. The maze plan has been carved out well enough, hence it's not a 1, and in fairness, effort had been made to put some sandy paths in the bamboo - but for looks it's dull, and you can see plain empty space all around the maze when you're standing near the edges. I don't even think the grass texture ever varied.

Story/Instructions: 4
There's a story, albeit a somewhat primitively developed one, the standard of English is good (something sorely lacking from many scenarios), the instructions seemed to be correct - the only issue as such was the recommendation on how to fight bosses - I found the correct way to fight them was to walk up and chop them up quickly, without any recourse to running away a bit when the hit points are low.

Additional Comments:
In tone I suppose this is a harsh-ish review. This is because I wish to underline the principal weaknesses of the scenario for correction in the next version. Best of luck with that.

[Edited on 01/30/07 @ 07:43 PM]


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Rating
2.4
Breakdown
Playability2.0
Balance2.0
Creativity2.0
Map Design2.0
Story/Instructions4.0
Statistics
Downloads:399
Favorites: [Who?]0
Size:162.47 KB
Added:01/15/07
Updated:02/07/07