The Lost Woods is a Maze really, where you must come and reclaim the Nine Bands from the Enemy Mordred. [I know in the game it says Bordred in everything else but it is really Mordred, so i made a few typos]
It is a hopefully challenging maze and you can easily get lost, so watch out. Just be easy on the feedback and gimme some helpful hints.
I should say at the start that I don't often play maze scenarios. With that disregarded, the game gave me a mildly entertaining 10/15 minutes, and there were no bugs. It wasn't exceptional or arresting, and had some significant flaws, detailed below.
Much too easy. I won it quite easily on hard difficult at first time of asking, despite rarely playing mazes and tending to play on moderate in scenarios. It's a subjective category, but for balance, this teeters on a 1. I know you're doing a new version of this - I stress, most people would like to do more in the scenario than point their guy in the right direction and chomp things.
I would say that I probably did well because I spent a while sitting in the area with the monks gaining lots of attack and HP before I set off. If you don't want that to happen, you need to find a way to stop that.
There wasn't a lot of creativity I suppose. Some nice triggers adding A and HP, some disappearing walls...but nothing outstanding or original.
Map Design: 2
The map was quite poor. The maze plan has been carved out well enough, hence it's not a 1, and in fairness, effort had been made to put some sandy paths in the bamboo - but for looks it's dull, and you can see plain empty space all around the maze when you're standing near the edges. I don't even think the grass texture ever varied.
There's a story, albeit a somewhat primitively developed one, the standard of English is good (something sorely lacking from many scenarios), the instructions seemed to be correct - the only issue as such was the recommendation on how to fight bosses - I found the correct way to fight them was to walk up and chop them up quickly, without any recourse to running away a bit when the hit points are low.
In tone I suppose this is a harsh-ish review. This is because I wish to underline the principal weaknesses of the scenario for correction in the next version. Best of luck with that.