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Downloads Home » Best Files » ~The Last Battle for the Swamps~!! UPDATED!!

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~The Last Battle for the Swamps~!! UPDATED!!

Author File Description
Dantares IV
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
The Last Battle for the Swamps is a campaign based on the last stand of Captain Navar and his hundred strong force. Their great pride makes it so that there is no way that they will ever surrender. They will deal brutaly to any person that asks for it also. Their only hope is to destroy an relentless, merciless army called the Urks comprised of about 500 men, their merciless captain-Captain Veers (Who will lead the battle at first), and the great-General Zugros. Navar's only advantages are that they are defending while Zugros attacks; they are rested while Zugros' men are exaused; and they have crossbowmen while Zugros has none.

What to expect from this game:

An approxomately three minute long cutscene,
About 100 triggers for a single battle,
A relentless battle,
A final duel between both commanders.

Many thanks to my playtesters:


Reviews, or at least a comment, would be greatly apprciated.

And now, strap in for,

~The Last Battle for the Swamps~

by Dantares IV


~More sounds added~
~Navar's men weaker, Zugros' men stronger~
~Zugros is doubled in health~
~If some of you wonder if the game even is beatable now, trust me, it is, I tested the game about thirty times myself, so I ought to know~
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Official Reviewer
Great game! I played on hard and won after losing twice. Yes definitely I think this is your best game. Does it use McGringoj's kill ratio based morale system? looked like it.

I wonder how you did that special attack thing...
It seemed cool.

I actually killed general Zugros by mistake! I didn't notice where he was and didn't realize when he was killed. One difficulty is that it is difficult to make out the troops on the swamp terrain.
The Real Bryl It was quite good, but there were too many ranged units which meant there was some lag. Apart from that, good.
Dantares IV
File Author
Sword_of_STORM: Yes, I used his kill ratio for the game.

I wanted them to blend in with the swamp, camoflage.

The attack/HP method is easy, if you have the conquers and know how to change HP/Attack.

Set the hp you want for player 1 and don't hit set object or set area any where on any of the units, just leave it be. It is that simple.

The Real Bryl: I disageee, to me, 21 crossbowmen is not too many at all. I have done muliplayer games with my friend where I have made over 70 of them.

Other people: Do comment please.

[Edited on 01/25/07 @ 09:20 PM]

Official Reviewer
if you want a review I can do one for you.

As Bryl pointed out, there is some lag. I have a laptop (1.7 Ghz, 760 mb ram) and the game did cause lag, especially in area where loads of troops were concentrated

[Edited on 01/26/07 @ 07:00 AM]

Official Reviewer
There is no lag on my portable: P4/2.4 GHZ 512 MB RAM, 80 GB HD
Dantares IV
File Author
Sword_of_STORM: I would be most grateful if you would make a review for me. There should be about two other people who agreed upon signing up as a playtester to review this for me, but it is possible that they will forget.

As for the awful subject of lag, I have a rather slow computer, but the game has never lagged for me. I can't give you an answer to your problem. Sorry, and I hope the lag is not too bad.
Official Reviewer
While all of you are privilaged with high tech fast machines I am stuck with a meagre 256 mb ram. The game did lag quite badly for me, but it wasn't so bad that I couldn't play the game. Nevertheless, quite good Dantares, I especially liked the swamp and fort. ;-)
Den cekke Nice scenario, one of top quality. Except for some minor faults(grammatic,...) it was almost perfect.

Good work
morgoth bauglir You know Mashek, you could just get more RAM from your motherboard... if you have windooza XP...
And no, I didn't encounter any lag (1.6ghz, 1.5 gb RAM, Dell laptop)
Official Reviewer
Map Design4.0
This review has been updated to be relevant to the updated version of the scenario.

Playability: 4-
Although some report lag I didn't encounter any, although the ai used seems to be quite taxing. The scenario is fun and the music has a nice effect and is very suitable. There are however a few bugs and other issues. With the enemy trapped in palisades it is easy to convert some of them before the battle even begins by changing diplomacy, or shoot them with crossbows. Thirdly, a little exploring with the crossbowman allowed me to shoot Zugros very early on and win. Also the priest seemed a bit pointless as men lost health much faster than they could be healed and didn't add anything. There's also a very odd sound effect where the desperately battling army suddenly breaks into a round of applause, more suited to a concert. Lastly, the map design hindered the scenario as it was almost impossible to use strategically and I couldn't see where my men were going because of all the clutter, it was difficult to even set up my men within the time allowed. But overall it was still fun enough for a good mark.

Balance: 4+
The balance is now much improved, and should be a challenge. However the exploits (such as killing the enemy general early) and lack of possible strategy (due to the impossible-to-navigate terrain that made manouevres useless), mean that I still cannot fairly award a top score.

Creativity: 4-
The idea of setting a battle in a swamp is original and I liked the idea of a flooded outpost, which added interest and variety. I saw a new type of torch which was also good in this category. The battle itself however wasn't really creative at all, the standard massive hp system and nothing new here. The name of the enemy was especially disappointing (Urks). Not very creative overall, but enough to be above average.

Map Design: 4
An unusual idea and fairly well carried out. An averagely designed swamp but still better than a random map. The torches I mentioned earlier were nice as well. The map was a little too crowded which made tactics impossible and didn't function fantastically. The aesthetic aspects of design were also only average, with large amounts of clutter, far too many flowers and large blocks of palisades visible. But it was still reasonable, and matched the author's intentions slightly better than a random map.

Story/Instructions: 4
A decent story that took the unusual position of having the hero's side already defeated (dead king and few survivors) and was above average, although nothing fantastic. Despite the update, there were a few typos (sertainly) but overall the dialogue and instructions was clear and easy to follow. Captain Navar is actually not a particularly virtous character, which made the story more interesting. He kills emmisaries and uses some rather evil sounding lines (bears about to slaughter sheep), but this made him a better character and the story more unique.

Additional Comments:
Overall it was pretty good, but nothing amazing.

Plus Points:
+ New idea and setting
+ A couple of creative things
+ Quite fun and not overly complex.
+ Quite well balanced

Minus Points:

- Map design hinders playability
- Overly cluttered design
- AI causes lag and doesn't function particularly well
- A few typos

[Edited on 06/15/08 @ 11:34 AM]

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