This is the first level of a campaign I might finish. It's a mixed campaign of build 'n destroy and fixed force.
||The Conquerors 1.0c
You play as Sensousuke, a samurai who must face off against the Omage, a group of rebels disrupting the Japanese empire.
This is my first submission.
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This was a pretty fun game. I don't recall running into any bugs. You play as a character named - er, S_____. Sensouke was it? Anyhow, you lead him off from your boat with a small troop of pikemen and crossbowmen. I won't reveal the plotline, but there is a fair chance of you losing most or all of those troops unless you manage your troops carefully. At a time, you come to the city, meet a minister, and you later meet the Emperor, who is...surprising. There's a lot of triggers and dialogue in this early part. You then have three tasks to do with a relatively small fixed force, which can be quite challenging if you're careless and lose too many troops on one of the first two tasks you attempt.
Finally, it flips to B&D, starting with a city and a small army, your aim being to flatten a rebel city. The rebel forces do send armies to attack you, passing over the two fords.
I felt the scenario could've done with being just a tad more difficult. The rescue mission in particular should've been harder. Whilst I mention that, it's one of the plotlines that seemed a bit too undeveloped. I noticed that Jenji (sp?) did not change team and come away with you, but was in fact killed by a knight later on, as he just sat there for the rest of the game, after I achieved my objective of knocking the gate down.
One complement I would give on balance is the lack of gold on your side of the water. If there was more, the final mission would be a lot easier (certainly by my strategy, which involved blowing everything up with cannon galleons, then sending a distraction force to the front of the city whilst trebuchets and some guarding halberdiers landed in the waste around the bay).
The scenario has some quite original dashes to it here and there, lots of renaming and an original plotline and a fair number of triggers, humour here and there...
The only time when perhaps the creativity is overplayed is with the camels. Japanese camels? Hm.
Map Design: 4
The map is attractive and well designed. It looks good on the small map in the corner and it looks good in the details, and it works well in game. I'm only not giving it a 5 because it didn't shout "give me a 5!".
There is a story, instructions are full and clear, the written english is perfectly good grammatically and so on. The main flaw I saw here was "cavalry" spelt as "calvary".
(Insert Story/Instructions analysis here)
A good scenario which I recommend downloading. I may have been too generous in giving it 4 stars - I'm not sure. But I enjoyed it and it's attractive and well worked out and basically error free. I recommend playing it on at least Hard difficulty level, and I think it would benefit if the designer did something about the camels and the rescue mission. I am bearing in mind that it makes a good campaign scenario. The next scenario in the series should be more difficult and intense unless it's a very story based one.
"The Omage" is a game set in Japan, which offers a mix of RPG, fixed force and B&D style missions.
The game was quite enjoyable. The player starts off with a samurai, some pikemen and archers, and you initially have to kill some mounted woman (Yoshina or something). It's very possible you may take wrong turns and meet with lots of enemy troops, though somehow I didn't. Then you proceed to a city, recieve some instructions from a minister, (and meet an amusing 'emperor' )and have to fulfil 3 tasks with a small army. This is quite easy if you do it in the right order.. I destroyed the boats and dock with my navy (which is anyway useless later) and then rescued Jenji and then attacked the town.
Finally it becomes a B&D, you have to crush the rebels. This is confounded by the lack (or rather scattering) of gold/ stone mines, berry bushes etc. The gold mines are scattered all over the place, which meant you had to build a separate mining camp for every individual gold tile. Farming is made a bit difficult due to the presence of flowers all over the place. Also, the pop limit is 100, which is particularly low for a B&D. The enemy does attack, but very stupidly and few times.
The scenario was not particularly difficult on hard, I did not need any restarts anywhere. Perhaps it is because I managed to pick the right route in the first part, and played the second carefully. The B&D part is really easy, it's just you versus the standard AI, how hard can that be?
The game was quite creative overall, featuring lots of occasional humour ( units running off the edges of the map) and and amusing emperor. It did not feel particularly Japanese-like, having very few Samurai and a few most un-Japanese units like camels.
Map Design: 4
Better than a random map, there is lot of terrain mixing and gaia units. The city is well designed. The map is quite okay for an RPG or FF, but rather unsuitable for a B&D, all gold/stone mines, berry bushes, deer are scattered here and there rather than in clumps and the presence of flowers making farming bit difficult, although lots of food could be obtained from the sea.
Detailed instructions, an original storyline with amusing twists here and there.
A very good start to scenario designing, keep up the good work!
[Edited on 03/06/07 @ 12:58 PM]