This is a new project i'm working on, it's only about 7% finished.. I know, i know, before you say 'omg finish it furst lolz check out my submishon www.lol.com' I'm posting it here for testing purposes, in case you want a peek. Now, this scenario is one unlike any other I've seen. There are 10 different versions of the scenario, and 10 AI files (5 AI and 5 PER, obviously)
theres 1 to 5 player versions, all taunt based, and theres 1 to 5 player versions without taunts (incase your 2-5 players don't want to download the AI files, or you just.. don't want to taunt, for some reason) I also may add 5 versions where instead of telling the units where to go, you control them, but that may be too easy (or I'll just increase the amount of enemy units).
Anyway, this is the 5 player taunt based version, along with the correct AI. The scenario itself is about 20% complete, and i need to fix up the abandoned base (originally it wasn't going to be taunt based, so there was 6 players. now it is, there can only be 5)
But if you go into it, select a hero (only 2 upgrades of 6 have been added so far, the upgrade to the Archers' attack (at your outpost) and the Cavalry's HP (at the outpost just south of yours). Taunt '1' to move the units from your outpost to the 1st gate, and then taunt '2' to move them further in, to where the west defenses would be. 3 would be east defenses and 4 would be to attack Aethelfirth's forces. A big thanks goes out to Lord Basse for the 'taunt to trigger' AI which inspired me to make this taunt based.
So, yeah, I'll update this file as i get further on in it. Thank you for viewing. :)