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Author File Description
File Details
Version: The Conquerors 1.0c
Style: Role Playing Only
In the game,you'll be a guard of a bank,you will have to look after a relic.

If you look after it,you'll win the game.

This campaign has three difficulties.
AuthorReviews   ( All | Comments Only | Reviews Only )
Lord Basse
Official Reviewer
Map Design3.0
Playability: 4

This game is pretty different to many others. You're to guard a bank from robberers and thieves. I found it very enjoyable and creative. There where no bugs whatsoever and the game in general is creative and unique.
The two only things that makes this drop from a 5 to a 4 is the fact that the different levels have little differense and not even the hardest one was really hard. Also that the game was as short as it is. If it was longer, an more challenging, it would have been more fun.
Except for that, its very good and highly enjoyable, even if I got tired of the different levels since they had only minor differneses to each other.

Balance: 4

To me, all levels where quite easy. They change from level to level by getting more enemies and stronger bosses and thieves, but not much more and it's still very easy to win. The only time I was close to lose was against the boss on the highest difficulty level, but I never has to restart.
But then again, I'm rather experiensed, still no master, so I cant say that this goes for everyone. For newer players or those who aren't as experiensed, this might be quite challenging. Maybe not on the lowest level, but the other two. So I give it a 4

Creativity: 4

Very creative for such a small map. The scenario features bombs, petard garrisoned inside a throwing axeman, the whole theme i set to guard a bank which I've never seen before, there's three different difficulty levels, or nine depending on which difficulty you start playing on. (What I mean is:
Standard - easy
Standard - medium
Standard - Difficult
Moderate - easy
Moderate - medium
Moderate - Difficult
Hard - easy
Hard - medium
Hard - Difficult)
Apart from this there isn't much more, so I cannot ive it a 5 since it wasn't outstanding, even though it was very good.

Map Design: 3

The worst part. The map design is not bad, but it's not very good either. The terrain is mixed a little, although it would look much better with even more mixing. Some part have a large spot of Dirt 2, another have a large spot of leaves.
It is still good for a map with this size, although it could have been much better. Some eyecandy could look nice too so that it doesn't look all flat, and maybe a tree, more than the bamboo.

Story/Instructions: 4

The story isn't very well developed and its very simple, although very amusing and creative. The review guidelines sais that any attempt to a story, whether its poor or good, should get a 4. This story isn't really poor, but could easily be more developed, although that is not neccesary for the game quality, more for details.
The instructions have a few spelling mistakes here and there but nothing serious. Its easy to understand what to do and the instructions come in a good tempo so that you can read everything that comes.

In general: creative and fun

In closing: a short, unique game. Maybe not too challenging, but its really worth the download time.. being a second!

Good work :)
Map Design3.0
Playability: 4
The playability was very good, and it was fun having to use strategy to know which enemies should be approached and ed, and which would be safer to range.

Balance: 3
Balance was not too bad, but nothing outstanding here. I found that if you knew what you were doing, every difficulty was about the same challenge wise.

Also, after playing it once and knowing where enemies would spawn, it was very easy to run up by ranged enemy spawn points and them, or away from melee enemy spawn points to kill them before they can touch you.

Creativity: 5
By far the strongest point of this game. i have not seen many 10x10 scenarios, and i loved the trigger trick with the ; it added a whole new element.

Map Design: 3
Again, not spectacular, but nothing too terrible. a little more mixing would be nice, but it was better than a flat grass1 map.

Story/Instructions: 4
The story was very basic, but did what it was made to do. Nothing to complain about here.

Additional Comments:
Try adding something that can do serious damage to the monestary, like a battering ram. the most it got hurt was around 20 damage, and that was from the eagle warrior.

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Map Design3.0
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Size:4.03 KB