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Downloads Home » Campaigns » Wanton Destruction

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Wanton Destruction

Author File Description
Lord_Fadawah
File Details
Version: The Conquerors
Style: Mix
Number of scenarios: 3


Wanton Destruction is a three-scenario campaign I designed on a whim, and I hope it turned out OK. I modeled it after the Ensemble Studios' style of designing campaigns (in fact, the second scx is a direct homage to AoE's "Nineveh" scenario) except hopefully less boring. Wanton Destruction is HARD, and I should probably note that some parts may lag.

What you will find in Wanton Destruction:
  • Hard FF and B&D gameplay, often made even tighter through time constraints
  • Lots of strategic options and tactics that can be employed
  • An emphasis on gameplay rather than trigger tricks and meaningless eye-candy


What you will not find in Wanton Destruction:
  • Annoying, unskippable cutscenes that go for 5 minutes
  • "Prologue" or "Epilogue" scenarios. Wanton Destruction is 100% gameplay.
  • Elves, orcs, dwarves, or magic spells lifted straight out of D&D! Yay!! I like to think of this campaign as "pseudohistory", as there are elements of real-life conflict in central Asia here.


Play, and remember to review!!

[Edit] And my apologies if it sucks.
Pages: [1] 2 » Last »
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Sword_of_STORM
Official Reviewer
Fairly good campaign, reminded me of ES campaigns. Lives up to it's name.

[Edited on 02/27/07 @ 10:01 PM]

Lord Basse
Official Reviewer
It is.
fuzzydude45 Excellent game, I loved it. I can't wait to see more of it :D

[Edited on 02/26/07 @ 08:53 PM]

Mashek
Staff
Official Reviewer
I have so far only played the first level and was about 2 stone from getting 400. :-p Anyway the enemy came and I lost. Good stuff! Keep it up.
Jas the Mace1 Good campaign!

The third was pretty hard(medium)and the second became easy after I realized there was a limited number of enemy troops. Nice creative aspect to the first Scn. Worth a play!
KingElk First, I'm having trouble playing anything but the first scenario. I beat it, and now whenever I click on the second it just brings me to the first. If anyone else has this problem or has a solution please tell me. (I will probably figure it out soon)

As for what I thought of it, I like the challenge to it. All of the talking in the beginning broke the whole idea of this campaign being medieval, though. (Damn was basically the closest they had to a swear... I don't think F*ck came around for a long time. Also, expression like "Lets get this show on the road")
Also the map design was explained... but it was still rather simple and I didn't have much fun hunting for resources.

Anyways, if I manage to play the second, I might write a review or something.

[Edited on 02/28/07 @ 06:11 AM]

Sword_of_STORM
Official Reviewer
Kingelk

The problem is not with the campaign I suppose. I too experienced it with this campaign, but not only this, I do not know why but it is a recurring issue on my computer. The way I get to the next scenario is simply to play some other campn, then switch back to this one.
Sword_of_STORM
Official Reviewer
Rating
3.8
Breakdown
Playability4.0
Balance4.0
Creativity4.0
Map Design3.0
Story/Instructions4.0
Wanton destruction is a three scenario campaign intended to focus more on age of kings style gameplay rather than too much eye candy, trigger tricks etc. It lives up to it's name by providing a mix of FF and B&D for not much apparent reason than 'Wanton Destruction'

Playability: 4
The campaign is rather enjoyable. The first scenario is rather different from anything I have seen earlier, indeed the initial dash of enemy troops killed off my entire army except for 6-7 villagers, Viruk and 3 monks (although I converted 3 knights later). Then you are told to collect wood and stone, ostentiably for making explosives. This would have been very hard if not for the presence of a large no. of gaia villagers who converted to me. Collecting stone by distracting the tower with cavalry was a pretty good idea.
The second scenario was a siege scenario, for which the author had envisaged several strategies for playing. I used a mix of all 3 strategies, and yes, it wasn't easy. There is no gold except in strategic areas which are scouted peridically by the enemy and if they discover you the whole army descends over there.
The 3rd scenario is a B&D which focuses more on FF aspect, though gathering resources is very important. I liked it that there was 200 pop limit, I really dislike 75 pop limit of ES campns. The marvellous strength of the post imperial Turkish army coupled with loads of gold and spies/treason researched ensured an inevitable victory. I enjoyed blowing up a dozen archers with a few bombards, or shooting dozens of champions/camels with janissaries & horse archers, which is something I haven't done for a while except in multiplayer with poor opponents. It ends with a bug though, no more than 1 unit (either Viruk or Memnon) could enter the part with Xanthos there, but not both . So I changed diplomacy and killed Xanthos, but from the winning messages I suppose there was to be an ambush, which I missed.
The F word and other 'profanities' are more amusing, not particularly offensive.

Balance: 4
The campaign was overall fairly well balanced. The first was difficult and required some restarts. The second was a game where you had to think of good strategies, seizing control over resources etc. I focused on fishing and seized the area with lots of gold/stone and defended it with towers. The siege is compounded by the presence of rocks between the 2 layers of walls so that there are only few places you can break through.
The 3rd was a simple B&D in post imperial with Turkish civ. IMO the Turks are one of the strongest post imperial civs and especially when there is lots of gold. I used janissaries, camels, hussars, champions, cavalry archers and bomb cannons to destroy the enemy. I think it would have been more difficult if it had been , say , Aztecs instead.
Actually in the 2nd and 3rd scenario it is enough to realize that the enemy doesn't train troops, but you can. Therefore you will definitely win.

Creativity: 4
The campaign was creative, as it was rather different than most serious campaigns that are submitted here, the focus being rather on gameplay rather than map design and trigger tricks. The first campn was more creative, I liked the humor (first sign: you're in the middle of nowhere, second sign: you're still in the middle of nowhere) The first time I have heard of explosives being made of wood and stone ;) The other two are simple, a siege scenario and a battle, not particularly creative although I have not seen rocks between 2 layers of walls before. As the author intended, the emphasis is more on gameplay than on trigger tricks etc.

Map Design: 3
This is where I felt it was really lacking. The first was almost a blank map with some cliffs, although I later realized the importance of not having trees it could still have been done better. In the second, the city design is good and especially the farmland region, but the outside is poor, especially in the region with Viruk's troops. The third is a mostly grassy map with lots of elevation and cliffs. There is not much attempt at terrain mixing or eyecandy in any of the maps. I give it a 3

Story/Instructions: 4
Full instructions were provided and copious amounts of history too, but they were boring IMHO, except the history for the first scenario. Reading the story I didn't particularly feel interested in it, or what would happen later, therefore I give this 4.

Additional Comments:

This game provides a break from, in the author's words 'annoying cutscenes, meaningless eyecandy , unnecessary trigger tricks' and rather focuses more on tactics and gameplay. If you want to improve your imperial age playing skills, you can try this game. 3.8 is maybe too harsh but then I would not give a much higher rating to most ES campaigns,which this game resembles.

[Edited on 03/01/07 @ 03:17 AM]

Tanneur99
Official Reviewer
@ KingElk

The game engine 'remembers' every scenario played with a user name. If the next scenario does not show, the memory is full.

Solution, go to Single Player, click 'Options' create a New name, load first scenario, enter 'I r winner' and play the second scenario.

A great campaign btw. :-)

[Edited on 02/28/07 @ 01:07 PM]

KingElk Thanks guys.
Pages: [1] 2 » Last »

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Rating
4.2
Breakdown
Playability4.5
Balance4.5
Creativity4.5
Map Design3.5
Story/Instructions4.0
Statistics
Downloads:1,701
Favorites: [Who?]0
Size:434.96 KB
Added:02/22/07