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Downloads Home » Best Files » Halfdan and the inheritance of the Ynglings

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Halfdan and the inheritance of the Ynglings

Author File Description
Stephen Richards
File Details
Version: The Conquerors 1.0c
Style: Mix
Number of scenarios: 2
"My history tells of a time when the Gods intervened less and less in the fate of humans. In those days a people lived far to the north. They nourished themselves from hunting, agriculture and trade. I will tell you of the Vikings, who built ships lightning fast, and could fight like furious bears or hungry wolves. Their country was split into many small kingdoms, which were governed by descendants of many clans. Rumour had it that some of them descended in a direct line from the Gods.

One of them was the clan of the Ynglings, of which some said, Odin, most powerful of all Gods, was the father. He lay with a mortal woman once and she bore him a son. And Odin took care of his child and gave him an amulet, called "Odin’s magic sword". This amulet passed from father to son and it protected the body, soul, health and the house of whoever carried it.

The day came when Gudröd "Hunting King", the 24th descendant of his clan, took over the legacy of the Ynglings and thus also received the amulet. He demanded Harald "Handsome Lip" give his daughter Asa to him to be his wife but Harald refused. Enraged by this disgrace Gudröd gathered his army together and went to Agdir in order to get Asa by force and take her to Vestfold. . ."

IMPORTANT NOTE: this campaign was designed by Günter Zengerle who submitted it to the German website AgeArena in 2005. All I've done is translate the on-screen text (the German voiceovers remain) so any textual errors, omissions or incomprehensible instructions are due solely to me. You can post a comment here or at AgeArena - if you know German so much the better, otherwise post in English (you'll have to register first).

I played Halfdan and thought it was a superb campaign - excellent and varied gameplay, full of creativity, a map design as good as any I've seen, and a decent story to boot. I think it deserves to be opened up to a bigger audience and I'm sure once you've played it you'll agree.

I'd like to thank Günter for his willingness to let me loose on his masterful design, various online translaters and dictionaries, my rusty school-level German, my mother with her rather-better German, DiGiT's Trigger Studio for helping solve a couple of problems, and, last but not least, Ingo for cracking the most obstinate nuts at the end.

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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
volker what an incredible piece of work !! your campaign is incredible in every sense !! Indeed, it rivals the original campaigns built by microsoft, i sincerely hope there is another series in this campaign. The story was terribly realistic and the layout was executed in a most interesting and pleasing way. very pleasing to the eye and the ear. i have just one request though. the music intrigues me. what music did you use ? is it classical ?? i'd really like to know. an excellent job on the whole, including the translations. the german that was left intact in the sound files only increase the effect :) thanks for a great campaign :)
Stephen Richards
Official Reviewer
File Author
volker: glad you enjoyed it, and thank you for your comment about the translation. I'm afraid I don't know anything about the music. The only thing I can suggest is to head over to AgeArena and ask Günter.
Official Reviewer
Map Design5.0
Playability: 5
I really enjoyed playing Halfdan. It is a well thought out and well design scenario with many creative aspects and a beautiful map design. I couldn’t get off this scenario until it was completed. It is highly enjoyable. aMa has created another great piece of work and Steven Richards has done a great job translating this.

Balance: 5
The Balance was great. I took a few restarts and constant saving but it didn’t bother me due to the high playability of the scenario. The scenario is very, very hard but it is not impossible.

Creativity: 5
Halfdan is a very original campaign. I loved every part of it. The Cut-Scene Prologue has many great tricks in it and the Playable Scenario is even better, uses a lot more tricks and a lot of unique ideas.

Map Design: 5
The Map is very pretty. It has a very nice use of cliffs and elevation, there is also some great terrain mixing. The different types of grass and dirt look awesome. The uses of GAIA Objects were nice and they made the map look a lot more detailed.

Story/Instructions: 5
Halfdan has a very interesting and enjoyable story which makes the scenario a lot better. The instructions are clear and easy to understand. I knew what to do at all points. The detailed hints page helped me get me through the scenario too. Without a decent story or instructions the scenario will lose interest and become plain and boring.

Slasher Z There is a bug in part two with the transport. If you don't get in with Halfdan and for units are the exact same time, the transport will fire off and hit the wall.

When you get back in the boat with the correct units, the wall disappears but the trigger refuses to fire off.
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Map Design5.0
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Size:5.69 MB