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Best Files » Halfdan and the inheritance of the Ynglings
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Halfdan and the inheritance of the Ynglings
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Author |
File Description |
Stephen Richards |
Posted on 03/15/07 @ 06:04 PM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
Number of scenarios: |
2 |
"My history tells of a time when the Gods intervened less and less in the fate of humans. In those days a people lived far to the north. They nourished themselves from hunting, agriculture and trade. I will tell you of the Vikings, who built ships lightning fast, and could fight like furious bears or hungry wolves. Their country was split into many small kingdoms, which were governed by descendants of many clans. Rumour had it that some of them descended in a direct line from the Gods.
One of them was the clan of the Ynglings, of which some said, Odin, most powerful of all Gods, was the father. He lay with a mortal woman once and she bore him a son. And Odin took care of his child and gave him an amulet, called "Odin’s magic sword". This amulet passed from father to son and it protected the body, soul, health and the house of whoever carried it.
The day came when Gudröd "Hunting King", the 24th descendant of his clan, took over the legacy of the Ynglings and thus also received the amulet. He demanded Harald "Handsome Lip" give his daughter Asa to him to be his wife but Harald refused. Enraged by this disgrace Gudröd gathered his army together and went to Agdir in order to get Asa by force and take her to Vestfold. . ."
IMPORTANT NOTE: this campaign was designed by Günter Zengerle who submitted it to the German website AgeArena in 2005. All I've done is translate the on-screen text (the German voiceovers remain) so any textual errors, omissions or incomprehensible instructions are due solely to me. You can post a comment here or at AgeArena - if you know German so much the better, otherwise post in English (you'll have to register first).
I played Halfdan and thought it was a superb campaign - excellent and varied gameplay, full of creativity, a map design as good as any I've seen, and a decent story to boot. I think it deserves to be opened up to a bigger audience and I'm sure once you've played it you'll agree.
I'd like to thank Günter for his willingness to let me loose on his masterful design, various online translaters and dictionaries, my rusty school-level German, my mother with her rather-better German, DiGiT's Trigger Studio for helping solve a couple of problems, and, last but not least, Ingo for cracking the most obstinate nuts at the end.
Enjoy! |
Pages: [1] 2 » Last » | Author | Comments ( All | Comments Only | Reviews Only ) |
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Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 03/16/07 @ 05:54 PM
While I have only played the cut-scene as of yet, what I have seen is great. The map design is a treat and the atmosphere reminds me of Gyda's Challenge. Additionally the bitmap is awesome as well as the music and sounds. Thank you so much Stephen for sharing this with us and for taking the time to translate. I love the German voices :-p. |
S3XP3RT |
Posted on 03/22/07 @ 02:40 PM
My mother tongue is German and I have played this map only recently (in German though). I urge everybody to download immediatly as it is a phenomenal campaign. I really enjoyed the German voices which really add to the campaign, it is unfortunate that they haven't been translated into English. I usually am not challenged on HARD diffulty in campaigns but this one surely did so in the beginning. I just hope it is almost just as good in English as in German. |
Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 03/23/07 @ 06:50 AM
I like this although I don't know German but I am still enjoying it anyway. |
Lord Basse
Official Reviewer |
Posted on 03/23/07 @ 09:41 AM
Wow! This was one great campaign!
Or not was, IS! I'm only on Chapter 3 and I've played for 2 hours... on fast.
Great job, and great translation :D |
Jas the Mace1 |
Posted on 03/23/07 @ 07:16 PM
Fantastic game!
Great looking map!
Good mix of gameplay!
After finishing Part 1 I wonder if there is a part 2? And if there is, are you translating it as well?
Thanks alot for translating this one Stephen! |
Stephen Richards
Official Reviewer
File Author |
Posted on 03/24/07 @ 07:11 AM
Thanks guys. Glad you're enjoying it. I hope Guenter pops in at some time and sees your comments.
S3XP3RT - come on, cut me some slack!
Sword_of_STORM - er, that's why I translated it.[Edited on 01/02/09 @ 02:02 PM]
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Emp Tyler13 |
Posted on 03/25/07 @ 09:40 PM
This game sounds so much fun! I want to play too! But I have no idea on where/what/or how to put all the downloaded stuff. I'm new and I would like some help. Thanks! Hope to join in the fun soon. =D[Edited on 04/06/07 @ 07:12 AM]
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newIdea |
Posted on 03/26/07 @ 12:46 AM
@Emp
Go to your "C:\Program Files\Microsoft Games\Age of Empires II" directory and place each file in their respected folders.
Example: Scenarios(.scx) go in the "Scenario" folder.
Example: Sounds go in the "SOUNDS > scenario" folder.
If you have any more questions or concerns, you'll get better answers in our forums:
http://aok.heavengames.com/cgi-bin/aokcgi/Ultimate.cgi[Edited on 03/26/07 @ 12:48 AM]
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JackalRat (id: BrandNewCar)
Official Reviewer |
Posted on 03/27/07 @ 11:51 AM
Very impressive! Very detailed design, difficulty on hard is a challenge so far as well :-).
-will. |
Dantares IV |
Posted on 03/29/07 @ 06:26 PM
So far, these are the only problems I found with the cutscene:
Only one problem, out in the woods near a lake, there is a bridge with a pine tree on it that did not get removed.
Problems on the campaign part. I have only completed up to where it is time to get a wife:
This one has to do with the map.
http://img443.imageshack.us/img443/22/problemok1.png
Also, when I got control the the reds town, the stable in the corner did not become mine, and because of that, the ally kept making knights, and they blocked in all the ones that became mine when I got the city.
Lastly, so far, I think you should have had it so that when you finish telling the throwing axeman guy he needs to chase rats for food for the rest of his life, the bridge instantly gets repaired. Have a unit go to the bridge and repair it, in stead of using 'magic' to repair it. |
Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 4.8 | Balance | 4.8 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 6,461 |
Favorites: [] | 10 |
Size: | 5.69 MB |
Added: | 03/15/07 |
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