A time-based scenario where you make a stand against barbarians until the time runs out. Create new soldiers or use the existing ones (after a while, the king will also send reinforcements). Hope you like playing it and please report any bugs and I'll try to fix them.
I enjoy this one. It looks more like a campaign.
After sometimes the wood would have drained out
and players like me would be tempted to
"delete" the lumber camp and stone mine camp.
And that's where I lost.
Maybe you can consider to remove that
triggers out for a better gameplay?
It's up to you though..
THX 1139 File Author
Posted on 03/26/07 @ 03:52 PM
Yeah I'm not good with triggers at all. I tried to make them quite simple, so not to mess up the scenario too much. You can build new structures if you want, but you still have to protect those that first exist on the map.
Posted on 04/02/07 @ 08:39 PM
This short game involves quick response to sudden attacks on buildings.
There is an economic aspect as well, so it is a little strategic.
The gameplay was decent, but not great. The whole game was just me sending my troops to where the enemy units spawned. I use spawned because they do not come in for attack from somewhere. They just magically appear next to a building and start ramming it.
Still, there was some strategy involved in terms of unit placement because I had to choose how to spread my army to guard a sudden attack sometimes far away from town. Also, the economic aspect was fun for the first part because I had to choose between villagers and troops. However, it isn't great strategy because you have no way of knowing which one to pick. In most games and in history, you can scout, make observations, and plan accordingly, but that wasn't the case here.
I found the game too difficult and spontaneous at the beginning and extremely easy towards the end. I didn't notice a difference between difficulty settings. I did not like the random spawning of enemy troops. It would be fairer if they traveled there from a few tiles away or something. The nature of the game unfortunately ruins the balance if you are defeated, because the next time you play it will be extremely easy, since it basically relies on your ability to position troops where attacks will occur.
I think it's a somewhat creative concept. Still, there was nothing creative or unique other than the type of game.
Map Design: 3
It seems just like a random map with a town already built for you. There might be some minor changes but nothing significant or noticeable. There is nothing pretty to look at and nothing great about the town's design. A random map gets a 3, and this game's map design isn't better.
There is a story, but it isn't very good or a reason why you would want to play this action-oriented game.
Additional Comments: I would recommend the game if you want to test your ability to predict where attacks will randomly happen. It is a type of strategy, but I didn't think it was great.