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Best Files » When the Wheel Breaks ~ Chapter 1: The Prophecy ~
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When the Wheel Breaks ~ Chapter 1: The Prophecy ~
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Author |
File Description |
Ingo van Thiel |
Posted on 03/30/07 @ 04:58 PM (updated 06/25/07)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Fixed Force |
THE STORY:
A nameless Shogun is haunted by the same dream every night: He sees his carriage race through a gorge, fleeing from an invisible enemy. It breaks down on a bridge, and he hears his own death scream inside the smashing wood and metal.
A wise woman gives him a cryptic prophecy: "When the wheel breaks, the shogun breaks." The Shogun fears a rebellion and starts such bloody counter measures that this actually plants the seeds of rebellion in people's hearts.
The story is told by Ronin Akira, who lost his daiymo to the Shogun's suspicions.
His revenge seems out of reach. Then something happens which looks like the prophecy is about to be fulfilled...
THE GAME:
Download the campaign file into your Age of Empires II/Campaign folder and the soundfiles into your Age of Empires II/sound/scenario folder.
Recommended settings: Normal speed, sound turned off. You can speed up or slow down Age of Kings by pressing the "+" and "-" button though.
This is a fixed-force scenario, but the difficulty level varies greatly. "Standard" is quite easy, "Moderate" gives experienced players a fair challenge. "Hard" is for people who like to micromanage and use every tactic trick in the book. I hope you'll enjoy this one-scenario campaign!
NOTES:
Thanks to everyone who playtested the scenario! The names are in the history section. Special thanks to Anastasia for providing me with a some great soundfiles.
UPDATE:
25th June 2007: Added a bonus zip file with a PDF which tells the rest of the story, and an epilogue scenario. |
Pages: « First « 1 2 3 4 [5] 6 7 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Ping |
Posted on 01/30/08 @ 08:30 PM
This is the first campaign I downloaded when I came to AoKH. I have to say, it's to bad Ingo is retiring from scenario design, but this is THE BEST campaign I've ever played. |
Japanese editor |
Posted on 02/03/08 @ 08:19 PM
This game is really fun it keeps you ocupied and their is plenty of fighting so oyu definatly won't be bored. |
John Mendl |
Posted on 02/04/08 @ 06:53 AM
I finished it after a little more than one hour. Although not my favourite style, quite good gameplay. Very good creativity and map design. But I didn't like the fight with Ronin leader, I had to hit, go back and stike back until my HP was full. Good mysterious story, by the way. But I want to know one thing. During the early-mid stages of the scenario, we meet some mounted riders who ambushed us. Were they doing that for the Shogun? Were they his men? |
mck2h |
Posted on 03/04/08 @ 08:39 AM
Hey, I joined this site to comment for your job :D
Excellent!!
I had been finding some samurai campaigns and it was the best. Especially I like battle against Ronin Leader and 3 mounted samurais.
Btw I wanna ask one thing.
Do you have a plan to make the campaign between chapter1 and epilogue?
I got to wanna play the story instead of reading LOL
If you don't have the plan, plz don't mind it. I'm just asking :D
Anyway thank you. I had a very good time.
It's perfect.[Edited on 03/05/08 @ 01:56 PM]
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Ilmarinen (id: Cilibinarii) |
Posted on 03/16/08 @ 10:57 AM
Playability: 5
Just like every campaign from Ingo van Thiel, this one is without bugs, as far as I know.
I had very much fun playing it. Conclusion: This campaign is very, very playable!
Balance: 5
Unexperienced as i am, i played this campaign, quite predictable, on Standard. However this is the most easy difficulty level, sometimes it was not so easy and i had to load. But that happened only once. Imo, a nicely balanced campaign. Another 5 for this section.
Creativity: 5
Certainly, very certainly, no lack of creativity at all! I found this campaign to be filled with every possible trigger trick, even some i haven't seen before! New things like umbrellas, black pools and women in kimono, not to forget the "Sign at Tree" trick and a never ending flow of map-copied buildings and much more!
Map Design: 5
The design in this campaign was actually the best i have seen. Ingo van Thiel managed to use grass 1 in a beautiful way! I have seen it before, but never so beautiful as here. Also a very good use of shoreless water and mountains, not to forget the cliffs and waterfalls. Every detail was fine-tuned and almost perfect. I have seen a marsh like never before. The only dissapointing point in the map design is the oak forest at the marsh entrance. But that really, really is the only bad thing.
Story/Instructions: 5
Ingo van Thiel provided a good storyline, like always, which is expressed very good in the game. The story starts in the pre-game instructions, and you have to finish it. The given instructions were always very clear. Sometimes he uses a long objective, but even those ones were clear and easy to understand. Another well-deserved five for this one.
Additional Comments:
Like everyone, i recommend this campaign. If someone hasn't downloaded this one yet, start it immediately!
BTW, this is my first review following the official guideline. [Edited on 04/07/08 @ 05:37 PM]
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SilverMan |
Posted on 03/28/08 @ 02:29 PM
I cannot do nothing when i get the katana. They are mor stronger! even if.... When thos knights come in the spot, they left me with 56hp. then the soldiers come (few, few few!!) and do somthing then they camje again and kill you! and a question, how do you save Jun after you've encountered him in water (great thing though)?
Ey ingo, im preparing a scenario dedicated to you, by the name of "When the Wheel Breaks, The Shogun Breaks"
You inspired me Ingo, Great Map, A great 5 from all my heart[Edited on 07/07/08 @ 02:59 AM]
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husseythehustler |
Posted on 07/20/08 @ 06:05 PM
absolutly amazing =]
Whens the next bit coming out =O
We want it now!
excellent scenario ;) |
Ulysses_LW |
Posted on 09/04/08 @ 06:02 PM
I'm looking forward to play the next episode |
devopro |
Posted on 10/14/08 @ 07:32 PM
i think this scenario is all we are gonna get tragicly.
When i played this scenario(and Ulio) i felt something that i cant even explain. The story is so great and you always feel a connectioon with his characters. In all his scenarios the people feel like real people and that you are following their story.
When i found out this wasnt gonna be finished i felt devastated.
You are by far the BEST designer i have ever known of and this scanario really was a masterpiece. |
Possidon
Official Reviewer |
Posted on 01/20/10 @ 04:15 AM
Playability: 5
When the Wheel breaks is a brilliant scenario. It may not have the twists of Ulio or be as action packed as The Quest but this is a welcomed different scenario. Using the Japanese people (a first for him), Ingo has created another masterpiece. Playing is highly enjoyable. The difficulty levels suits all kinds of players and the music and sound effects bring up the experience to the masterpiece-level. In my opinion, this game suits everyone. It mainly includes Fixed Force with some RPG.
Balance: 5
The Balance is Perfect. The three difficulty levels are different and get more challenging as you go up the difficulty ladder. You have to think to play this scenario. Think like a samurai to be like a samurai.
Creativity: 5
When the Wheel breaks has many new features that I haven't seen before like swaying signs, masks on poles, women in kimono, enterable enemy towers, spearmen throwing javelins and a different way of swimming. Mix these with some old tricks like water splashing, used Gyda’s Challenge and Ulio, and a sword on an anvil you get a great and Very Creative Campaign
Map Design: 5
The Map design is greatly detailed. It looks very realistic. It wasn't cluttered with eye-candy but still look awesome. The Mountains sat tight but some were climbable. This is a lot different to Ingo's old scenarios which were either snow (Ulio, Gyda's Challenge) or grass covered hills (the Quest, The King's Best Men)
Story/Instructions: 5
The Story was very clever and enjoyable. There are many Japanese based scenarios like Way of the Warrior by Great Emperor and Tsubassa's Tale by Night Conqueror. As for the Instructions, they were very clear and I knew what to do at all times. If the Instructions didn't help the Hints did!
Additional Comments:
A Must Download. One of Ingo's best!
Edited for typos
[Edited on 02/03/11 @ 02:27 PM]
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Pages: « First « 1 2 3 4 [5] 6 7 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 4.9 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 4.9 |
Statistics |
Downloads: | 11,671 |
Favorites: [] | 9 |
Size: | 8.41 MB |
Added: | 03/30/07 |
Updated: | 06/25/07 |
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