This is the second scenario in my ongoing campaign revolving around the exploits of the Bretonnian hero Gilles and his companions as they struggle to free their land of Bretonnia. This scenario is based on the Warhammer fantasy game, so if you play that you will have some more knowledge of the background than a new person. This particular scenario will take anywhere from half an hour to an hour, depending on your skill level. The scenario was made with the "moderate" difficulty level in mind, but feel free to adjust the levels to make it easier or harder.
After breaking the siege of Bastonne and receiving the blessing of the Lady of the Lake, Gilles and his companions continue their epic quest to save Bretonnia from her death throes. Their journey now leads them to the besieged city of Bordeleaux, surrounded on all sides by Orcs...
*Edit* Thanks to Zanzard Lothar for his Immobile Units AI :P
Wow, I love being beaten by overwhelming odds. Good try.
Bretonnian Lord File Author
Posted on 05/31/07 @ 02:53 PM
Thanks for the review! :P
Looking back on the scenario, I probably made it a little too easy once you got adequate base defenses and an economy going, but it's only Act 2 so I'm not too fussed. Will try and create more unit variation in the next levels.
Also, I noticed too that the AI sometimes wants you to change alliance with them, I haven't figured out how to fix it. If someone could be so kind...? :)
Tanneur99 Official Reviewer
Posted on 06/06/07 @ 07:20 AM
Trigger, Looping yes, condition timer, effect 0, Change Diplomacy, Source player 1, target player 2, Diplomacy State, Ally/Enemy/Neutral. Effect 1, Change Diplomacy, Source player 2, target player 1, Diplomacy State, Ally/Enemy/Neutral etc effects for all player relations. Hope that helps.