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~The Western Fort~ version 2.0
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Author |
File Description |
Dantares IV |
Posted on 04/19/07 @ 05:03 PM (updated 06/02/07)
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Role Playing Strategy |
~THE WESTERN FORT~
The Western Fort is a game that I have been working on for a few months now. The time period is not set in the midevil times as AoE II is usually set for. It is set in the time of when the American West was being settled by settlers who were looking for a chance to own land and not have to be crowded into the original thirteen colonies. However, as settlers poured in by the thousands, and the railroads were being constructed, the indians did not apprciate their land being invaded. They were pushed from their homeland into reservations that the Whites promised would be their's forever. However, a few months later, white people would want to settle that land, and the indians would be moved to another reservation, and on and on the process continued. The indian's most important food supply, the buffalo, were being whiped out by: trappers who wanted nothing but the furs, and settlers who would be handed Winchester rifles on trains and told to try and take a shot at the buffalo herds that would be right next to the tracks. The buffalo dropped from the millions to hundreds in literally months! Eventually, fights broke out between settlers and indian tribes. The United States government ordered the army to whipe out these rebellions. Eventually it turned into a literal war. Many great and famous battles happened.
Now, the indians have lost. The American army is now not as nervous as they once were. Thousands of troops are sent back home, and only small forts and militias are left.
~That was true history, now we get a little bit more fictional with only a little bit of truth included~
The last great indian tribes, the Apachi and Sioux, join their last forces together for the last "Battle of the Buldge". Ten Thousand warriors, many of which are young boys, and old men, and a few middle-aged men storm many forts and many homesteads and destroy them. They are all driven to do this by a crazy religion called the Ghost Dance, which made the indians believe that they were invincible, and could do practically anything.(The Ghost Dance it truth, not fiction) The indians now march upon a lead fort that is the cornerstone of all other permimeter forts. It is said to have much powder, repeating rifles, and supplies. Ten thousand indians march upon this fort garrisoned by about 250 men.
This was an overview for anyone that does not know much about American History, or at least the history of the "Wild West". The rest of the history this battle is included in the Scenario instructions.
~WHAT TO EXPECT FROM THIS GAME~
~My first RPG game ever.
~A small DAT file.
~Detailed fort and landscape.
~Enormous amouts of troops.
~Great sounds.
~Some interesting/scary suprises.
~And best of all, a Desparate battle between the forces of "good", and "evil"!
~CREDITS~
~Many thanks to The_Slayer 90 for playtesting, and making the DAT file.
~Many thanks to Sounddogs for the rifle sounds.
~Many thanks to MCrnigoj for the wizzing, and explosion sounds.
~UPDATES~
~General Cob DAT file changed from Jannisary to hand cannonier.
~Some extremely small changes done to the fort.
~Certain indian attack increased.
~Hints for people that are having trouble winning.
~Nice bitmap included.
~NEW UPDATES~
~A few more hints and helpfull facts are inclued and the victory condition has been changed a bit.
~The terrain has been GREATLY improved!
~I beleave the DAT issue is fixed too. If it wasn't let me know and I will put the older one back up.
~LAST REMARKS~
All people that have downloaded before and at 325, please re-download~
Now enjoy, ~THE WESTERN FORT~,
by ~Dantares IV~
The story continues in ~The Western Fort~ Epilogue |
Pages: « First « 1 [2] 3 4 5 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Dantares IV
File Author |
Posted on 04/25/07 @ 09:13 AM
Jas the Mace1: I am sorry to hear about your problem! I have no idea why it happens. If you have a campaign to scenario converter, maybe you could look at the triggers and turn off the triggers that are causing the problem. It won't be hard. I think there is maybe 25 to 30 triggers in all. |
The_Slayer90 |
Posted on 04/26/07 @ 06:54 AM
Jas, are you using the .dat file? because it sounds like that would be the problem. The game doesn't see General Cob, because simply he doesn't exist in your data file. So they automatically say that he's dead. If thats the case, you have to make sure that you use the data file included. If not, well just forget everything I said. |
Dantares IV
File Author |
Posted on 04/26/07 @ 02:38 PM
Actually Slayer, If you play the game without the DAT file, Cob acually changes into a monk. If you do it to a Beta knight, it will either become a Jannisary, or a monk. |
The_Slayer90 |
Posted on 04/26/07 @ 04:47 PM
Thats weird. It's never happened to me. For me the only thing that happens is that the triggers that are intended for that unit screw up. |
Dantares IV
File Author |
Posted on 04/27/07 @ 12:02 PM
Well, that's interesting. :{
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robiscatitirisca |
Posted on 04/28/07 @ 01:29 PM
it it doese`nt wok for me neither....[Edited on 04/28/07 @ 06:46 PM]
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Dantares IV
File Author |
Posted on 04/28/07 @ 08:53 PM
That's too bad. I'm really sorry about the problem, but I don't know what to do to fix the problem. If anyone has a suggestion on how to fix the game, let me know! |
The_Slayer90 |
Posted on 05/01/07 @ 03:04 PM
Well the first step is to make sure everyone has used the .dat included and that everyone has the C-patch and of course The Conquerors. If the people who dowloaded this has all three things then it won't cause problems.[Edited on 05/03/07 @ 08:18 AM]
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Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 05/02/07 @ 12:27 PM
'The Western Fort' is a fixed force/RPS style game which is situated in a more modern time than what Aok usually represents. It shows an army of Red Indians attacking a fort.
Playability: 4
The player starts out by controlling only 1 jannissary for the first 5-6 min. Then you have to retreat a bit and then get 4 more jannissaries and a bunch of sabremen (samurai). Most of the fighting is done by the ally, the reason being probably to show the battle from the point of view of an individual soldier rather than controlling all the troops.
I enjoyed the game, to some extent. I did not experience the above mentioned bugs, they are probably due to incorrect placing of data file. However I got quite bored of controlling only 1 guy for such a long time and when you get some more troops, the bunch of swordsmen die pretty quick, unless you stick them at chokepoints- but then they still die quickly because they have less attack (new version) The rifle sound, though realistic, was a bit harsh on the ears later on. There was also a little lag in the beginning. The victory bug has been fixed.
Balance: 5-
Being too easy in the earlier version, and too difficult in the next, the final version is almost perfectly balanced. I died quite a few times but was able to win without reading the hints and had 4 soldiers left in the end. Overall I found it a bit easy, but that was probably because I'd played it many times earlier.
The units are somewhat unbalanced, the riflemen can kill off any enemy in a single shot (which is realistic, but then the time to reload is not). The game now depends more on the player, but still not much. I found that it didn't much matter where the sabremen were stationed, they still died quickly due to lesser attack in the new version. In fact quite often they are dead before you can take control of them.
Creativity: 3
The theme of this game was quite original (although , the type , defend the spot is quite common) this is the second scenario I have seen which represents the American wild west. (the other was Jas the Mace's 'Omar' ) However the unit representation did not give a feeling that it was US army against native Americans. The riflemen are represented entirely by jannissaries, which looks a bit plain. Also, the watch towers could have been replaced by bombard towers (since they were named 'gun towers' and the game does have them after all) General Cobb has been represented as a handcannoneer which makes him stand out now.
The 'indians' are represented by Jaguar warriors, plumed archers, eagle warriors. IMO this is not a good representation and could have been more varied. You could have used archers (more ranged units), woad raiders, throwing axemen ( tomahawks ?)
However the battle sequence (firing cannons , dynamites etc.) was good and realistic.
Map Design: 4+
The map design was quite good, and suited to the scenario. The desert is supposed to look hard and dry, and the author represents it well by dirt terrain and cliffs. Just the right amount of eyecandy (cactus , rocks) are also present which both look good and do not hinder gameplay. The buildings and watch towers also serve as appropriate chokepoints during the attack. The map design is better than previously.
One real shortcoming is that it shows only a quarter of the 'fort'. Consequently you do not have to defend it from all sides, making the game unrealistic as in a real battle troops never attack only from one side. Another minus point is that the fort has no gate (unrealistic).
Story/Instructions: 4
The instructions and hints given are quite sufficient, though it would be an improvement to have a better scenario bitmap ( right now all there is is a caption )
The story was good, there was a large history section. There were a few things I found peculiar. One is the conquest victory. In actual battle, armies (especially attackers) almost never fight to their death. Another was that the 'fort' did not exist beyond the black edges of the map and thus the reinforcements were able to pop up RIGHT INSIDE the fort! That is absurd because what generally happens in seiges etc. is that the attackers surround the for from all sides and the reinforcements have to fight their way in through the gates.
Additional Comments:
This game is a short game in an unusual setting. I would recommend downloading it.[Edited on 08/03/07 @ 11:34 AM]
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Dantares IV
File Author |
Posted on 05/03/07 @ 03:39 PM
Thanks for the advise Slayer! |
Pages: « First « 1 [2] 3 4 5 » Last » |
HGDL v0.8.2 |
Rating |
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4.0 | Breakdown |
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Playability | 4.0 | Balance | 4.5 | Creativity | 3.5 | Map Design | 4.0 | Story/Instructions | 4.0 |
Statistics |
Downloads: | 1,223 |
Favorites: [] | 0 |
Size: | 1.07 MB |
Added: | 04/19/07 |
Updated: | 06/02/07 |
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