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AI Files » IS_Machine [1.0c 7.5B][UP 9.0]
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IS_Machine [1.0c 7.5B][UP 9.0]
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Author |
File Description |
DuckOfNormandy |
Posted on 04/23/07 @ 03:47 AM (updated 11/12/13)
File Details |
Version: |
The Conquerors 1.0c |
Here there is my updated AI script. It plays:
- any land map such as Arabia,
- any water map,
- any mixed map such as coastal or continental, balancing war on land and water;
- real world maps as well,
- Nomad map,
- Land Nomad type custom maps
- custom maps such as Green Arabia and any land/water/mixed custom map similar to standard random maps.
Other settings:
- any civilization,
- any player number; in 2v2 3v3 4v4 games it plays better allied w other IS_Machine player exploiting comunication between allies
- any starting resourches, standard preferred
- any starting age, dark-age-start preferred
- any map size, preferred sizes according with the right player number,
- regicide as well
- any difficult level with gather handicaps for moderate-easy-easiest,
- any population but not 25; 200 pop preferred,
- any victory conditions, conquest preferred,
- also Deathmatch (first attempt, 3.1 upgrade)
- diplomacy: never tested
Preferred civilizations:
- goths, aztecs, followed by huns, vikings, teutons but also britons, mayans for full land map
- japanese, vikings, byzantines, celts, goths for mixed maps,
- saracens, vikings, japanese for full water maps.
- goths, japanses, aztecs, persians for Nomad map,
- Chinese for Land Nomad map :lol: this may be not a surprise
Try also other civilizations since every civ has its unique strategies (1 to 3 depending by the civilization)
Included in the file:
- IS_Machine; standard non-cheating version of the AI
- IS_BC_Machine; boar-cheating, a little resourche cheat included to compensate the boar bug in wich AIs are unable to hunt boars. 200 food is added at 8th minute and 220 wood is added at the beginning of the feudal age. This may be considered a cheat exactly compensating the unability to hunt boars for all AIs. It performs a human-like feudal time 11:xx
- IS_HC_Machine; hight-cheating, a more consistent resourche cheat included. 250 food is added at 8th minute, 300 wood and 300 food at the beginning of feudal age, 300 wood 300 food and 300 gold is added at the beginning of castle-age.
Easy switch between turneament/std version (3.2 upgrade)
Standard version: more variability, optimized to face human players; current standard setting for IS_Machine
- Early feudal age played according with next feudal unit mix (3.3 upgrade)
- feudal unit mix is choosen randomly between 3 different settings (6.0 upgrade), for each civ the preferred unit mix has more chances to be chosen
- feudal behaviour is choosen randomly between 3 different ones: "quiet", "aggressive", "very aggressive"
- capability of feudal attacks vs castled enemy is allowed or not randomly
- castle/imperial unit mix is chosen randomly; unit mix optimized to face the correct enemy civilization is chosen more often
- First barracks is built before fisrt mining camp in land maps
Turneament version: more effectiveness, optimized to face other AIs
- always choses its best feudal unit mix
- only "agggressive" or "very aggressive" (4.3 upgrade) feudal behaviour is choosen
- capability of feudal attacks vs castled enemy is not allowed
- castle/imperial unit mix optimized to face the correct enemy civilization is always chosen
- First mining camp is built before first barracks in land maps
To switch from "standard version" to "turneament version" it is possible to edit the file "IS_Machine4.per" in "Age of Empires II\AI" folder changing a single line (do not use minus characters for "YES" and "NO")
Line: "(set-goal-goal IsThisTurneament NO)"
becomes: "(set-goal IsThisTurneament YES)"
To switch between "standard version" to "turneament version" during a game, send the message "150" to the AI. The AI will play as a turneament version only in that game (3.3 upgrade)
UserPatch full compatibility (8.0 version). IS_Machine plays the same settings in the standard 1.0C version as well as for the UserPatch mod. Moreover:
- boar hunting ability added,
- army grouping/retreating ability added
- capability to assign more builders to a single building,
- capability to drop resourche to train villagers/reseacrch feudal age and castle age
- Placement of military building in front of main TC
- capability of retreating army (8.6)
- capability of attacking from different directions (8.6)
- capability of avoiding enemy TC/tower/castle fire (8.6)
- capability of garrison buildings (8.6)
- human-like feudal time and early feudal rushes
- capability of attacking enemies from different angles on lands (9.0) |
Pages: « First « 1 2 3 4 [5] 6 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Promiskuitiv |
Posted on 08/07/12 @ 09:58 PM
\Microsoft Games\Age of Empires II\AI
Just extract the .zip and move the extracted files in this folder. :) |
TheFoolontheHill |
Posted on 08/07/12 @ 10:43 PM
Thank you very much for the quick reply. It was helpful. Now for a slightly more complicated question. I love this AI, but the grammar errors in the AI's dialogue kind of bug me.
I know it's a very minor complaint, and it's not really a big deal, but is there any way I can edit the file and change the dialogue myself?
When I view the file, I can find the text I want to change, but I can't edit it. It simply won't let me. Is there any way to change this? Thanks. |
Promiskuitiv |
Posted on 08/14/12 @ 11:07 AM
With the editor you should be able to edit (and save) the files without problems. |
DuckOfNormandy
File Author |
Posted on 10/30/12 @ 11:06 AM
Updated to 7.5 version for std 1.0c version and to 8.5 for UserPatch.
Many improvements for UP. Capability to hide into buildings for military units when they are trained, army targets code upgraded, flushing code refined, smarter villagers queuing code, smarter code to attack enemy walls, code to counter enemy sling strategy, new code to deploy military buildings. Many other changes. |
DuckOfNormandy
File Author |
Posted on 04/30/13 @ 05:06 AM
Updated to 7.5A for standard version (it only avoids a game engine error in DM games) and to 8.6 for Userpatch version (many improvements, those described in the bottom of the main post but many others)
Note: re-uploaded to avoid a game engine mistake[Edited on 04/30/13 @ 09:07 AM]
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Leassus |
Posted on 07/17/13 @ 05:31 PM
I realy like this ai it gives me a bit of a challenge :) but is there a way to use it for multiplayer with steam hd edition? |
Guru_Mage |
Posted on 08/07/13 @ 08:49 PM
Yes, you can still play it on the Steam version. You just have to copy the files to the Steam directory instead.
For example mine is,
C:/Program Files (x86)/Steam/SteamApps/common/Age2HD/AI
This should work for most of the files found on this site assuming you put them in the proper folders of course. Scenarios, Maps, AI Files and Campaigns should work. |
Promiskuitiv |
Posted on 08/08/13 @ 07:50 AM
That's true, though the AI will be stronger with AoC + Userpatch / AoFE (then you can use the newer version of IS_Machine). |
siddham |
Posted on 08/14/13 @ 07:58 PM
Hi
I have installed your mod and chose the standard ai on 3 enemy civs on a random standard medium map with standard resources etc.
When I start the game I get an error report:
Line 17634:ERR2005:invalid identifier:POPFORBLACKSMITH
Can I play on or is there a problem?
Thanks |
Promiskuitiv |
Posted on 08/14/13 @ 11:05 PM
I just tested this version of IS_Machine and it worked for me (on both non-Userpatch AoC and Userpatch AoC).
Try redownloading the AI, maybe you still have an older (potentially bugged) version of this AI.
Remember to copy both the folder and the text files in your AI folder (and replacing all the old files of IS_M with it). |
Pages: « First « 1 2 3 4 [5] 6 » Last » |
HGDL v0.8.2 |
Statistics |
Downloads: | 9,767 |
Favorites: [] | 9 |
Size: | 219.55 KB |
Added: | 04/23/07 |
Updated: | 11/12/13 |
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