Age of Kings Heaven 139
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Downloads Home » Single Player Scenarios » Impossible? I think not.

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Impossible? I think not.

Author File Description
MoronicLegion
File Details
Version: The Conquerors
This scenario may seem impossible, but it's not.

Requires the Renaissance unofficial expansion pack.

Tip - if you are having trouble - look around.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Sword_of_STORM
Official Reviewer
Ok this is really easy and not at all 'impossible'.

Btw what kind of map did you use? It looks like a random map at first sight, but it isn't. A random map doesn't look so.. well odd.

[Edited on 05/21/07 @ 03:33 AM]

Dantares IV Are you supposed to win "without" fining the halbridirs?
Tanneur99
Official Reviewer
I believe what the author meant is "impossible" without the Halberdiers, "I think not" if you find them.

The scenario is a nice homage to oliver for his Renaissance utility, MoronicLegion named a halberdier 'Olivier III'. :-)

[Edited on 05/21/07 @ 08:45 AM]

UnnamedPlayer
Rating
2.0
Breakdown
Playability1.0
Balance2.0
Creativity2.0
Map Design3.0
Story/Instructions2.0
"Impossible? I think not" is essentially a small and short battle where you win by defeating the enemy forces.

Playability: 1
There was nothing fun in this game. Anyone who has played AoEII has seen a few troops attack each other. That's all this game is. There is no strategy, exciting battle, or any form of gameplay that would make you want to play this.
One flaw is that you have to defeat all the enemy forces, and the AI always sends the fastest unit to scout. Therefore, most of the game invovled looking for this unit and pursuing it.

Balance: 2
You can lose if you blindly fight. If you just follow the instructions at the download page, I'm not sure how you can lose.

Creativity: 2
The game uses units from Renaissance. There are some clouds (I think that's what they are) that you wouldn't see in a normal game. It isn't a standard start either, so it gets a 2. I really didn't see the author's creativity at all.

Map Design: 3
It seems like a random map modified a little. It isn't any better. At least the designer walled off one portion so it wouldn't take an hour to find the last enemy unit (scouting).

Story/Instructions: 2
There was no story. There were no in game instructions. However, the download page had a useful hint.

Additional Comments: The designer can raise the score significantly by making a few changes.
UnnamedPlayer I think Oliver III is a built in Renaissance hero.
MoronicLegion
File Author
Olivier III is. And I get all the points. And the scout, this was before I found the remarkably useful immobile AI script (it was also before I really knew how to use triggers). I won't be able to update it for a bit, because somehow my backup files got corrupted. I am working on a campaign that is much better, but it's for the Age of Chivalry beta, which may not be finished for a bit.

[Edited on 05/18/08 @ 07:49 AM]


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HGDL v0.8.0

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Rating
2.0
Breakdown
Playability1.0
Balance2.0
Creativity2.0
Map Design3.0
Story/Instructions2.0
Statistics
Downloads:237
Favorites: [Who?]0
Size:20.28 KB
Added:05/10/07