"Impossible? I think not" is essentially a small and short battle where you win by defeating the enemy forces.
There was nothing fun in this game. Anyone who has played AoEII has seen a few troops attack each other. That's all this game is. There is no strategy, exciting battle, or any form of gameplay that would make you want to play this.
One flaw is that you have to defeat all the enemy forces, and the AI always sends the fastest unit to scout. Therefore, most of the game invovled looking for this unit and pursuing it.
You can lose if you blindly fight. If you just follow the instructions at the download page, I'm not sure how you can lose.
The game uses units from Renaissance. There are some clouds (I think that's what they are) that you wouldn't see in a normal game. It isn't a standard start either, so it gets a 2. I really didn't see the author's creativity at all.
Map Design: 3
It seems like a random map modified a little. It isn't any better. At least the designer walled off one portion so it wouldn't take an hour to find the last enemy unit (scouting).
There was no story. There were no in game instructions. However, the download page had a useful hint.
Additional Comments: The designer can raise the score significantly by making a few changes.