a Young Knight's Legacy is about to begin.
You play a knight who's bored because the village he lives in is small and quit.
He sets sail to seek enemies to kill and to make friends, and of course, gain his own ground! This is my first campaign/scenario ever so please give some comment and tips.. =D
I'm working on a second level while i write this... Good luck and much fun playing!
P.S: the objectives dont change or something, if u get text read it before moving on because other text may vanish it to early.
P.P.S: sorry for the Young Knight having no name =(
Not too bad....not too good. I did like the creativity of the island arrangement, and you do have a basic understanding of how to use triggers, it just needs to be more in depth into the story and have better playability (it's pretty easy) I think if you keep tapping into your creative side your maps will continually get better.
[Edited on 06/06/07 @ 08:29 PM]
Posted on 06/06/07 @ 08:18 PM
Whell it was good and i had some fun playing it but work on the triggers a bit.
Posted on 06/08/07 @ 03:19 PM
was a little dull but i had a fun time playing it, you have potential just keep at it :P
Posted on 06/13/07 @ 10:59 PM
This was pretty good I must say. However, it felt very cramped on the island that you conquer first. As the creator it is ultimately up to you, but you might want to make it bigger. And make some more islands dotting the map. Maybe settlements to raid and so on. But I was impressed. And try practicing a bit more with the triggers. You could really go somewhere with this campaign.
Posted on 01/04/10 @ 12:12 PM
Thank you all for the comments.. Its been ages since ive been on this site, but im designing again (will post under this nickname)
Im updating this map right now, its years and years old and my design skills have doubled, nay, at least tripled since then. This soon will be a one scenario campaign, maybe more scenarios.
[Note: Please use the edit button to avoid double posting - thank you - Blacksmith Staff.]