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Downloads Home » Campaigns » Open war

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Open war

Author File Description
File Details
Version: The Conquerors
Style: Mix
Number of scenarios: 6
You ever want to guide a rebel army to victory over a cruel empire? Here is your chance.

Roland goes from a simple boy raised in a mining town to a rebel commander and great influence on the battlefield.

There are a few cutscene levels and a few build and destroy levels, the 2nd and 6th levels are very unique though and I had a lot of fun playing them.

It’s my first campaign in a very long time and I hope you enjoy playing it, it’s kind of easy but eh.

Edit: in scn.2 when your ally collects all relics or builds a wonder you lose so just set your ally to enemy and knock down there monastery or wonder.

btw so you know I've only made 2 campaigns out of all my years playing aoe, I just continued my friends story ;s


According to the victory message of Open War part 2, these are the campaigns in the order of the timeline of the story,
The militant threat
A legacy the history of the chars
War is war part 1
War is war part 2 China's invasion
War is war part 3 the end
A legend
A legacy a Viking threat
Open war
Open war part 2
Open war part 3
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
laz123 Here I was thinking this is going to be a good campaign. The 1st game was way too easy but good trigger work. 2nd senario the enemy has 30 bombard towers and 3 deep fortified walls, with no trebuchets or ongers to knock them out. 3rd and 4th senarios were cut-scenes, and 5th game was too easy. I couldn't get 6th game to come up.

Nice try.
Jas the Mace1 Not being able to build almost anything makes it a bit hard. I gave up after I breached their wall and my towers were holding. Just too much of the same to keep going.

Edit: I played on moderate. My ally advanced through the ages but never attacked. The point I gave up I had thirty or so towers outside the lower right corner (I destroyed the bottom two segments) I saw that it was winnable but with underpowered troops and that long walk to resupply I just didn't feel like it. I saved it though, maybe I'll finish later :~)

[Edited on 06/23/07 @ 12:58 PM]

File Author
its supposed to be hard -,-, just send in alot of catapults in and a couple rams and youll wipe a good number of them out,your allies. if you keep them in line with the wonder and relics will smash them up really good,i mean i didnt even do much work when i played it i let the rebel allies kill them off and i just sent in support troops and a couple rams/catapults into the offence
John Mendl I played the first scenario, witnessed the battle, passed to the next stage. But there is a real problem. After I get the town just to the south, the game is very slow. Still I tried to play it. But it is too slow. I saw that the imperial's score is much too high. You can reduce the amount of buildings, units, or resources so that the game runs smoothly. Your scenarios have a lot to improve especially the map design. The first scenaio is cool and short. I haven't accessed the scenarios after the second one. I like the story of your campaign. It is slightly similar to that of a massive campaign I am building up but has lots of big differences. Good luck for future scenarios.

Edit: The vast mixing of Aztec & Mayan terrain with European storyland is the problem I find with the map design. Now, the second scenario is not that slow. Still it is slow.

[Edited on 06/30/07 @ 02:50 AM]

File Author
just use "i r winner" if you dont wanna do scen 2, i admit it is pretty long but once your ally gets up to strengh they pretty much knock out the enemy on there own. good luck!
John Mendl Vindicator 7834,
By saying the scenario 2 is slow, I didn't mean that it is long. I meant that the scenario is jerky and not running smoothly. In fact, I like long scenarios much more than short scenarios. When I want to pass to the next level, I would rather win without cheat, since the scenario is running somewhat ok now.
File Author
if you want your ally to attack use the command type "31" attack an enemy now and he will attack
jazmanX1 the points they are getting at is that (as i have read)
scenario 2 is lagging due to a large amount of units,buildings ect.

and that they want the AI to attack on its own and not have to use taunts
File Author
eh i suck at making campaigns. dont bite my head off.

[Edited on 07/19/07 @ 10:44 PM]

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