Im unsure what to say...its basic and one scenario is actually unplayable by the fact that you have to build a Dock yet there is no space on the coast whatsoever to put it....one thing that I do personally when creating these scenarios is to make sure that it is actually possible to complete the scenarios...not by playing it myself...thats for testers...but with the dock...build one on the side....see if there is somewhere where you can put a dock...if not...make sure it works...which actually means have enough water 1 I think so it will fit...keep testing it...otherwise it wont work
Story/instructions...minimal...you might as well have said that you are a good guy they are both bad guys...go get em...you made less of an attempt than that...theres no history and the messages afterwards is just insulting...if you give up on the scenario called "Romes Ashes" which actually sounded quite a good name for a scenario, then you get called a 'pitiful whelp" and even then I think you spell pityful wrong...dont insult the player...they will simply send you nasty emails for being such an idiot.
Map Design...one scenario unplayable due to poor map design...the others simply copies...the whole point of a campaign is to be different with each scenario...make each map unique...copying is an map designing cock-up and costs you big time here.
Creativity...started off poorly and to be frank...didnt get any better...the map was the same for 4 scenarios. You could have done anything...set armies....storyline scenarios...where its full of interesting cut scenes...which would undoubtably improved the score for playability if it was pulled off sucessfully. What you did was border on the boring. You have to keep the player gripped to the game....pull up a shock...do something different like for example one of the allies turns on you...a little imagination goes far...trust me.
Overall...poor attempt...things to work on for the next one:
-Storyline...make it interesting...try to draw the player in...otherwise you have failed before they got close to it.
-Map design...make separate maps for each scenario...even if its a small change like the river gets moved somewhere else and looks different...make each map unique...otherwise people will definitely down mark you.
-Messages...triggers...use triggers...they show good scenbario making...even if you have a fourth player whioch is the locals...and they say what they personally think about each side...that makes it more interesting.
There are numerous others but if you work on the things I have put forward the rating will rise hugely...I bet money on it.