Take king and put him on a farm piece to capture the fort, you have unlimited kings that spawn at your base. Try to capture as many forts as you can to increase your chance of winning, and control the unit flow around the map.
Every 12 minutes a ram spawns on the island in the corner of your team. Use it to get men (the amount of units is spelled out by their names)
To win, get a king on the farm in the main base. The fire wall will stop the enemy from running in, but you can deactivate the firewall by placing a unit on the sub-base between the enemys main bases.
Starting age- Feudal
Reveal Map- Explored
Teams- HAVE TO BE 1122 (do not change colors or triggers wont work)
A complex game with several units, fort wars is an original concept. Not every map involves protecting farms. The game is also very short, as capturing one enemy base ends the game.
All players have equal starting positions, giving a perfect balance score.
The game plays like risk, spawning units and capturing provinces. The idea of letting a player choose which units spawn is also good, and the hero names raised a chuckle.
Map Design: 2
The map is poor, being either blank grass1 or snow grass, with a central forest section whic appears to have random paths. There is no elevation whatsoever. The map stifles the involvement the players have. As there are so few players, a smaller map may have sufficed.
The instructions are basic, however sufficient for the game to be played properly.
The game is a good concept, however is poorly made, with little effort or though made to make it enjoyable. The game is too short, and does not have any variety at all.