Author |
File Description |
HeyJoar |
Posted on 06/28/07 @ 01:12 PM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Role Playing Strategy |
Goal:
The cave used to be an old mine. The miners once disappeared and now the cave is filled with zombies. Your goal is to find out what happened.
Author's Comments:
I was inspired by a lot of different maps, so sorry for imitating some stuff. Also, this is the first level I publish.
Note: To enter a new area, left click the signs when standing near one
*Please comment something about how I edited the map, so I know my mistakes or good things. |
Author | Comments ( All | Comments Only | Reviews Only ) |
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HeyJoar
File Author |
Posted on 06/30/07 @ 11:31 AM
I forgot to say this: to enter a new area, stand in front of the entrance or exit and then press the sing, if there is a sign. maybe I forgot something else because I didn't think I'd going to public this scenario when I made it, just post your question :P. |
Lord Basse
Official Reviewer |
Posted on 06/30/07 @ 12:43 PM
My first thought was that this was an AoK version of Cave Story, a game that has been crowned The Best Free Game of all Time. But I guess not.
It's still interesting though!
*downloads* |
HeyJoar
File Author |
Posted on 06/30/07 @ 02:38 PM
Yes the name isn't that great :P. But it's a good idea to make a cavestory in AoE |
Impeached (id: MeGaIdIoT) |
Posted on 07/01/07 @ 04:56 PM
Good job actually making a description, instead of "tell me what you think", like most first scenarios these days. I'm actually downloading it.
Will give feedback once I finish it. =)
EDIT: It was fun, although it started a bit too easy. Then it got hard too fast. The balrog is literally impossible to beat, after several reloads I had to cheat and kill the palisade wall;s blocking the cave entrance by changing diplomacy.
I love the travelling system, it's ingenious. However, maybe you could set it up so it's abit easier to travel. I.e. set the area condition all around the sign.
Not only was it too easy, it was also boring, until about halfway. Maybe think about adding some variety in the enemies, other than Jaguar Warriors, near the beginning.
In general, though, a pretty fun scenario. Keep up the good work.[Edited on 07/01/07 @ 10:53 PM]
|
HeyJoar
File Author |
Posted on 07/02/07 @ 12:00 AM
Thanks.To defeat the Balrog you probably need to find a katana, it's somewhere hidden in the valley of the end.[Edited on 07/02/07 @ 08:05 AM]
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Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 07/02/07 @ 02:18 AM
This was a cool scenario, I posted a review it will take some time to show up though. |
HeyJoar
File Author |
Posted on 07/02/07 @ 08:02 AM
Thank you for reviewing my scenario! I'll use your ideas in my second level. |
Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 07/02/07 @ 08:40 PM
I forgot to add that there are no destroy object triggers which make you lose. Thus if Brokk dies anywhere you don't lose, but obviously you have to reload since you don't have any other units. I know, you would have to make like 10 triggers but you can make one and copy it using aokts :) |
Gewitterdrache |
Posted on 09/15/08 @ 06:01 PM
I have to say, I really enjoyed Cavestory. It was fun and had a huge amount of hilarious things. I really hope to see more like this on here because not only was this hilarious, but it also had a story and was fun to play. |