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Downloads Home » Single Player Scenarios » MGC07 - Being kept prisoner in a low comfortable prison by very unnice persons

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MGC07 - Being kept prisoner in a low comfortable prison by very unnice persons

Author File Description
File Details
Version: The Conquerors
Style: Puzzle
This scenario has been created for the AoK-Mini Game Competition 2007 here on aokh.
The goal was to make a scenario on a 25x25 map and to have lots of fun. :)

You messed up with the mighty gangster boss called Vito. He throws you in prison to think about which way he will kill you. So you have one night, to get out alive.
The guards will offer you a deal: You will have to solve several riddles.

Where to put the files:
*.cpx -> /campaign
*.mp3 -> /sound/scenario
The bitmap and the ai-files used in this scenario are included in the cpx-file.

Just have fun! :)

Tlaloc, 2007

EDIT: Thanks, Tanneur. I fixed the bug.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Official Reviewer
Cool game, I liked the wood and relic quest. Killing the swordsman did not work for me as intended I changed diplomacy to win. There was a second unit for wood but not for the swordsman quest. You might want to fix the 'Set Area' Condition 0 in trigger 'draussen'. Many players will walk along the palisade wall, not to alert the guards and thus not trigger the effect. It does not work right if the guards propose quests after you did them. For an edit, use the 'Update' button above your description.

BTW, Bitmaps and AI-files save in .SCN/.SCX files they do not include in .CPX or .CPN files.
Official Reviewer
This was great fun! I loved the way I could kill the swordsman without changing diplomacy, but I can't solve the relic one :(

Edit: Great, I solved the relic also :) The hints section wasn't at all useful btw, maybe you should have put a scroll down scouts section? Anyhow I think this was the best puzzle I've ever seen and I'll review it.

[Edited on 07/19/07 @ 10:49 AM]

Official Reviewer
Map Design4.0
'Being kept prisoner in a low comfortable prison by very unnice persons' is a scenario which is best described by it's intriguing title. It consists of a series of puzzles to solve in order to break out of prison. Note, in order to not spoil the fun for downloaders, this review contains no spoilers.

Playability: 4

I enjoyed this game immensely. The quests were really of high standard and you had to think carefully to solve them. Even though it doesn't last very long it is still enjoyable. The great music track really adds to the enjoyment of the scenario. I spent about 3-4 min on the relic quest before being able to solve it.
The reason I'm not giving it a 5 is because there are some bugs/unexplained things. While doing the wood quest I somehow got an extra villager who popped out of nowhere. I don't think this is a bug, but you can do it with one villager. When the horsemen attack, if you delete them AFTER they kill all the guards, logically you should be free to escape but instead you get stuck and nothing happens. Also cheaters can change diplomacy at the swordsman quest and kill him.. a suggestion is to make him neutral so that he'll kill you if you attack him. The computer player 'Hope' has no holdoff unit and gets defeated in the beginning of the scenarios.

Balance: 5

Well the scenario doesn't really consist of any fighting it's just a series of puzzles. But be warned, the puzzles need more than attack-move to solve. You need to use your brain and it's a good challenge for your mental health. As a good puzzle should be, all the quests seem difficult at first, but easy once you beat them. I'd suggest putting a spoiler scroll down section somewhere.. say in the scouts section. Also, I'd suggest putting looping diplomacy to prevent the player for cheating, or better, mention in the hints that it's possible to win the scenario without changing diplomacy. In this scenario, the author clearly did not intend the player to face a struggle to survive, therefore balance rating would rather be a measure of how easy/difficult the puzzles were, they were all challenging except the wood one if you take the second villager into account.

Creativity: 5

This scenario was extremely creative. All the quests were rather original and I especially liked the swordsman one. The moving tree was also something never done before. The cool atmospheric music playing added flavor to the scenario. I guess I can't say any more here without giving out spoilers. This scenario was one of those kinds of puzzles that first seem very difficult but once you have solved them seem very easy.

Map Design: 4-

The map design was certainly better than a random map but can definitely be improved. The 'prison' really did not look like an indoor scene at all but more like a field. The other parts were good especially the relic one with good terrain and eye candy.

Story/Instructions: 4

The instructions were quite adequate and I didn't get confused. There is a story, although not a very detailed one but very fitting to the scenario. No story can explain why I need to find relics or chop wood or why an onager is hitting a house. So I guess it's good enough. Lastly there's also a great bitmap for the scenario.

Additional Comments:
This scenario is the best puzzle scenario I have seen so far and is definitely a great first submission. I wonder if new people would find it easier to make a small map than a big one.. if this were so the mini game trend should be encouraged.
This scenario is definitely recommended for download.

[Edited on 08/08/07 @ 09:48 AM]

Jas the Mace1 Great game!! Very creative and everything was set up well.
Lord Aro @ Sword_of_STORM
of course hope is deafeated becasue all hope is lost

@ any1
how do you do the relic quest??!?!?!?
i clicked on everything

lord aro
Official Reviewer
You need to do something other than clicking. Think about your villager and what functions he can carry out.
Turty I love this game. It's the perfect size.

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