Commander ACE, this is not what we call a 'playable' scenario even though it has RPG aspects. It is rather a help, example for designers to do their own RPG's, to accumulate food, sell it at the market and use the gold for weapons and armor and thus more a utility. You did all of this is creative and the scrolls are a good idea. What your RPG misses as a 'scenario' is what to do with all the upgrades, there are no enemies, the dying villager does not attack and you kill all wolves with the initial AP and HP. In addition, there is no story, no objective to achieve victory, just a quit feature; we do not know who the archer is, why he buys upgrades etc. If you want, I move the file to utilities.
Commander ACE File Author
Posted on 07/30/07 @ 01:21 PM
yea, sure, you can go ahead and move it to utilities. And, about the dying villager not attacking, he's not supposed to attack if you take the quest, only if you deny it. And, I didn't really want a story, maybe later, I'll add one(I'm in the middle of transferring the scenario to a bigger map right now)