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Downloads Home » Single Player Scenarios » ~The last Stand of The Samurai ~ Version 3.0

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~The last Stand of The Samurai ~ Version 3.0

Author File Description
Dantares IV
File Details
Version: The Conquerors
Style: Fixed Force
~The Last Stand of The Samurai~

The Samurai had lived in peace for many years...then one day 'darkness' came over the army of unknown strength landed on the shores of Japan...they destroyed all in their path...women...chidren...the old and the young...they destroyed all that stood as a defence against invaders...and all that stood for peace...but it was not the armies came against a bid to drive them back into the ocean from whence they came...we stood in formation on a hill overlooking a valley...and they stood on another hill overlooking the same valley...the battle was fierce...the cries of those dying...the stench of death...hung over us all...but we won...we drove them back...back to their fortress where they were cornered...they were on the brink of destruction...great stones from our Trebuchets smashed down their gates...and shrapnel mutilated many...they had nothing to return fire with...the day we were to have peace yet again...the day that the 'dark clouds' were to leave the land...that day was the next day...but fate must always have its own way...the forces of evil left their fort, and lined up for battle on the open ground...believing it was their final act...we charged...twenty feet away...the first ranks opened up to reveal at least two ranks of soldiers holding some strange weapon...this weapon has harnessed the power of death...twenty feet and a stange booming noise was heard from the front ranks...then the second rank did the same thing...our ranks were torn apart...we did not know what it was that hit us...we kept charging, and we watched them pick up another one of those weapons...the same thing happened again...we had no choice but run...we lost over two hundred and another hundred were wounded and as they tried to surrender, or commit seppuku...they were killed...we retreated to the capitol, but enormous siege weapons were rolled towards our position...we abandoned the capitol and fled into the woods...we looked our see the capitol in flames...we rushed into the woods...the enemy realized we had escaped...we discovered that their leader was a great general from another country that we had never heard of...Bancros was his name...though we had never seen him before...we knew his reputation for surpising people when they thought victory was theirs...he had done that to men rushed into the woods...a days march behind...Bancros followed...we came to a men were exaused...and many were wounded from the original battle...they begged me to stop running and let us all fight to our deaths...I agreed...our fate is decided...we build small bamboo stocades...there is a small cave that we have put the wounded in...I raise my standered on top of the hill...Bancros' men encircled us...there is no escape...I Tragen...the great Shogun of the land am now a discrased samurai...but our chance for redemtion is near...I stand on this hill...overlooking the army that will be my death...I stand on this hill...looking at the ruins of my once great capitol...I stand on this hill...overlooking my once peaceful land...I stand on this hill...looking at my men...stern...brave...fearless...determined to put their lives on the line for my sake...wearing their best armour and proud to be hear to stand with me...the enemy envoy comes to probably offer surrender terms...the order is given...he hits the ground dead with seven arrows in his wortheless body...the enemy shouts and charges...I now go to speak my last words to the hour is decided...I will not live another hour...but we will not die in vain...we die for Japan...for our homeland...for the poor men women and children who died praying that we would come and save them...but were too late...THIS IS OUR HOUR!! GLORY AND DEATH AWAIT!! ONWARD TO MY OUR ENDINGS!!!!!

~From the diary of Shogun Tragen which was found buried under some dirt on that very hill~

The Last Stand of The Samurai was a game which I made when I saw the movie "The Last Samurai". Though I gave up on the map and actually offered it to anyone who wanted it on a thread in a forum, nobody was smart enough to see its potential. So, wanting to make another mini project, I blew the dust off the file and finished it.

This game is based on the last days of the honorable samurai. It is a very exciting ten or twelve minute long game. Please download it and comment, or especially, review on it.


Many thanks to oliver for making his Reinaissance DAT file which I used for this game, and is included in the ZIP.

Many thanks to whoever was the first designer of the 25X25 custom map.

And one other that I forgot to include in the credits in the game credits was thanks to AoE III for the Theme music.


Many thanks to my play-testers:




Some of you see on the backs of computer game boxes what people have to think of the game, well, I did the same:

"A great scenario for those who are hell-breathing men bent on destruction, and for those wee little sea-monkeys who like a nice walk in the park." Which for some n00bs who do not understand what that means, "An enjoyable campaign for experts and beginners."

~By Turty~

"You've got some good skills Dantares!"

~By Ultima_Shadow_K9~


~Detailed hill and landscape.

~Epic music and small amounts of voice.

~The high HP and Attack system.

~The enemy coming in waves; each getting harder and harder.

~And not to brag, but I personally think this has some of the best uses of Renaissence in it.


~The game is harder and longer.

~History is given on the leaders of each army.

~Most of the clouds are gone.

~All downloaders after ninty-seven please re-download!


~All clouds are removed.

~Most enemy units are upgraded to Elite.

~The game is about a half a minute longer.

~Bancros has stronger attack and heath.

~Terrain is fixed a little.

~The trigger for making the fire burn units is removed because the trigger refused to fire when activated.

~All downloaders after 205 please re-download.


Well, thanks for reading through all my stuff. I really hope you enjoy this fast paced game as much as I did making it and testing it! Please comment and review it!

Enjoy folks,

~Dantares IV~
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Official Reviewer
Already before playing, when I clicked your bitmap I had a ‘déjà vue’. Your scenario reminds me rather of ‘Bravery on a Hilltop’ by Billy Bombar as inspiration than ‘Death on the Nile’. Probably because I played ‘Bravery on a Hilltop’ twice before, I won your scenario first try. Anyway, it is a nice game.

Why do you unnecessarily blow up your file size?

You include the Renaissance file which has 1.11 MB, many people have Renaissance already permanently in an extra AoE folder as I do or they could download the original giving oliver the deserved downloads. A note in the description that your file plays with Renaissance is sufficient.

Your Bitmap, screenshot has 409 KB. I can understand linking a screenshot in your description to promote your game, while that is unnecessary in a .zip file as the player downloaded already when he sees it.

Even though AI files use not much space there is no need to include them unless they are custom made, not available at the blacksmith. They save in the .SCX file. It is better to name them in the description giving credit to the author. In addition, you included only the AI but not the respective .Per files.

Lord Basse
Official Reviewer
The game crashes before I even reach the instructions... :{
Official Reviewer
It's nice but a bit easy (on hard). I'll review it shortly.
Turty I was wondering where you got that music...

Good game! Expect a review soon...
Rebel Troop NICE intro, I will download and comment again
Official Reviewer
Tanneur, I believe it's a good idea to include the Renaissance package with the zip. Reason is simple, Renaissance has a few different versions, incompatible with each other. For example my 'Death on the Nile' will not work with Renaissance 1.02, and some people (like me) might favour the original version (which is no longer available on the blacksmith). Also if you do want to make some changes in speed, LOS, etc. you can do it with GeniED and include it in the same file.

There is no need of bitmap and AI files, they save in cpx file (not scx surely, I have got '.per file not found' if the author didn't include it with the scx)

On a side note, the gameplay is absolutely nothing like Death on the Nile, except that both are defend the spot.
Lord Basse
Official Reviewer
If I could actually play this, I'd surely review it :(
Official Reviewer
Map Design4.0
"The Last Stand of the Samurai" is a fixed force, defend the spot game situated in a Japanese setting, with samurai defending against mysterious invaders.

Playability: 4
This scenario is definitely enjoyable. You face off against numerous enemies with a small band of soldiers, the enemies attacking in both spawns and in waves. There are a few things that bring this down though. The fire is supposed to be hurting everyone , but I tried it and it doesn't hurt my troops. Also I can 'see' all the enemy soldiers but can't attack them initially, this is because a very small map is used.

Balance: 4
Probably because I playtested this a little bit I could beat it on first try at hard. But it's still well balanced . However blocking spawn points seem to work rather effectively, thus reducing the strategic aspect of the game. However you still have to think strategically and defend the archers, they are very good at taking out the musketeers later. There is a morale system, which reduces morale if heroes die. Brancos however had rather low Hp- he was no match for Shogun Tragen. For the updated game, it is a bit harder but not much.

Final update: I could still beat it with 20 men left on hard at first try.

Creativity: 3+
This game is a not very creative 'Defend the spot' scenario in a Japanese setting. The great battle music used in this scenario brings up the score however. Also, a fairly good use of Renaissance units like the smoking fire and clouds.

Map Design: 4
The map used is a 25x25 map, and it looks much better than a random map. There is a central hill for strategic elevation and good terrain. Also good eyecandy like the smoking fire and stack of spears. The clouds however interfered with the gameplay and also didn't look very realistic. This map also has the inherent problems of a small map: units appearing out of nowhere and enemies visible but which don't attack you.

Story/Instructions: 4
The instructions are good enough, and there are also hints section and a bitmap. There is also a story. However the story of 'Samurai' vs 'unknown intruders' is rather vague, sounding neither historical nor fictional. Also I'd point out that the writing style is not too good, it can be improved.

Additional Comments:
This game is a good defend-the-spot scenario and a recommended download.

[Edited on 09/07/07 @ 08:44 AM]

Dantares IV
File Author
Tanneur: I don't blow them up on purpose! It just seems to happen that way. I always include the AIs because I'll be having play-testers saying to me, "I don't have such and such an AI. Could you send it to me?"

Basse: I have no idea what the problem is. Maybe download Renaissence on your own and then play it. Just a guess. :{

S_o_S: Hmm...that's interesting. Well, I'll work on making it a bit harder, after I get your review. ;)

Turty: Ya, AoE III is where I got it. Looking foward to seeing your review!

Rebel Troop: Ya, please comment after you play!

Thanks for downloading the game folks and please keep commenting so I can make and updated version soon! And if anyone has an idea what's up with Basse's problem, let me know so I can try to fix it. Thanks!
Silver Serpent A bit easy, but apart from that, very enjoyable gameplay and nice music to back it up. Looking forward to more maps from you :)
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