Two equal opponents...one bridge. Something has to give! This game is more suited for head to head play rather than as a 1 person. The conquistadors make it too easy to hit and run on the computer opponent. Godd idea though.
Edit: Dantares: My other strategy :~) I was just too impatient to wait.
[Edited on 08/22/07 @ 08:55 PM]
razier File Author
Posted on 08/17/07 @ 01:28 PM
It would be more suited for multiplayer. Having an AI play the other side is too easy. Maybe there's an AI that would work well with this map?
Posted on 08/20/07 @ 01:06 PM
Although this scenario was entertaining, it was quick and easy. The would be better if you had use a custom AI for the computer player. It would also work as multiplayer better.
This is low, because it is the same for every difficulty. There is no change what so ever.
This concept is and original one not seen very often. What brought the score down, was the map design.
Map Design: 3
The map wasn't bad, yet it wasn't great. It had a good concept behind it. There was little or no eye candy, and all bland terrain.
The instructions were clear although there was no story at all.
[Edited on 09/28/07 @ 08:16 AM]
Posted on 08/21/07 @ 01:22 PM
Still easy. I locked the gate, set up my trebs, and waited. They attacked. I put my riflemen near the gate and they mowed down many units. Then I opened the gate, and took my cavalty and charged. I decimated them. No challenge. Lost four men.
razier File Author
Posted on 12/14/07 @ 01:10 PM
No eye candy? I filled the area around the arena with trees to not make it too big. Apart from that, inside the arena there was loads! Are you blind? I put down flowers, dirt marks, rocks, animals all sorts of extra things I could find in Gaia. If that's no eye candy, you must crowd your maps with so much you can't see what's going on.