John Mendl 1. Life in the Alps
Posted on 08/08/07 @ 04:15 AM (updated 02/02/08
This is the first scenario of the campaign John Mendl. The Holy Roman Empire is being ruled by a cruel Emperor, Frederick III. He has been torturing and killing many people for the slightest oppositon they made against him. John Mendl, a 24 year old man had been watching all these and decided to put an end to the rule of Frederick III. Frederick III is very powerful and ruthless. John Mendl needs a large army to defeat him. After addressing many people of his hometown Heilbronn inspiring them to fight against Frederick III, John has escaped to the Alp mountains and is working to develop a large force against Frederick III. But there in the Alps, John has made alliance with some tribes and is fighting the Swiss who often raid those tribes. John is preparing a large army to descend down the Alps so that he can get nearer to his aim of defeating Frederick III.
||Build and Destroy
There are AI and PER files made by me along with this Campaign file. Extract them
CPX file ------- Campaign folder
AI & PER ------- AI folder
This scenario is a rather different sort of B&D with feudal age warfare.
Please write your view about this Campaign. Many more scenarios of John Mendl Campaign are to come later. I thank those who download this Campaign.
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"A Flush" would be the best way to describe this game. You are in the feudal age and are up against a feudal age enemy and have some feudal age allies.
The playability only differed from a random map game in the beginning, and towards the end. The starting fight was very easy, then it was a B&D against an enemy who hardly ever attacked, the objective being to destroy 4 towers. Then a final "bring your unit to victory". I didn't enjoy it much, especially because it was absurdly easy (see balance). The game didn't last too long, only about half an hour.
I played the scenario on hard, and beat it without any reloads. You begin rightaway with a small fight, which is almost impossible to loose. Then I built up quickly and trained an army waiting for an attack to come. Well, an attack did come, but very late, and defeated them easily, they never attacked again. Then expecting large defences near the towers, I built up a large army of 20 menatarms and 30 skirms. The expected defence not being there, my army simply rolled over the enemy town, now and then targeting the odd spearman or archer with my 30 skirms. There was barely any challenge at all. The AI had no idea how to flush, or counter a flush, just kept throwing an odd mixture of archers, spearmen, scouts and skirmishers one at a time which were eaten up by my large army of skirmishers. It is even easier considering you have a couple of allies.
Last update: It's more difficult than the first time, in the sense that the enemies have now 10-15 troops when I attack them than 3-4 previously, however they are still no challenge for my army of ~50. I changed score by 1 point though.
I was disappointed in this area. Although it does have a story and some 'dialogue', the gameplay is really not interesting - just feudal wars. The two handed swordsman John Mendl wasn't even renamed. Probably the biggest creativity factors are the starting position and the victory conditions. The farther a player gets from a random-style scenario, the better the creativity score.
Map Design: 3
Although the map is not a random map, it is nevertheless only of random map quality. The map was mainly snow, with some ice and snow dirt. The only forest was snow pine trees. Putting more eyecandy and gaia objects and using terrain mixing would make it better.
The instructions were quite adequate, and there was also some history and a hints section (though it wasn't really needed). The game did have a story so I give it a 4 here.
I'm sorry if this seems like a harsh review, but there was little to this game than easy feudal wars. All the same I would recommend it for newbie players who don't build an army till the castle age :)
It seems that the AI's you created for this game are frankly, just not that good enough. AI's are no match against human player, unless it's a very good AI - and not really even then. That's why it is a better idea to create troops using triggers or give the computer some other advantages, to make up for the player's skill.
[Edited on 09/07/07 @ 08:51 AM]