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Downloads Home » Single Player Scenarios » Atlantis - The Lost Realm

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Atlantis - The Lost Realm

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Mix

By Jatayu aka Sword of Storm

Atlantis, the lost realm is my last and probably best project. It is an attempt to make a good underwater scenario, and I put a lot of effort into making the map and storyline. My original intention was basically to make something Aok was never meant to be, and I'm not sure how successful it is. Also I wanted to put a certain amount of non linearity in the game, along the lines of Sabato Returns.

Genre: Fantasy
Style: Mix of RPG,RPS,FF,puzzle and cutscenes (no B&D)


In the 1580s, King Philip of Spain starts building a great armada to invade Britain. Reynold, the famous sea captain is summoned by Queen Elizabeth of England to sabotage the flagship of Spain by using a submarine that can travel underwater. On the way, they discover the lost realm of Atlantis, which has sunk to the bottom of the ocean. They try interacting with the Atlantean people, but when Reynold falls in love with a princess and a corrupt Atlantean plots to get rid of them, Reynold discovers he may have got more than he bargained for...

  • Completely underwater scenario with lots of creative things.
  • A certain amount of non-linearity where the player can make his choices.
  • Ambient music and sounds.
  • 6 cutscenes totalling not more than half an hour.
  • Around 2 hours of gameplay (and much more if you try out every choice)
  • Side quests involving a cave, shipwreck and a volcano.
  • Torpedoes!
  • New Stealth system.
  • A small puzzle.
  • Finally, an interesting story with lots of twists and turns.

Difficulty level

The campaign is difficulty level dynamic. Standard is recommended for those who are new to Aok, while moderate is a little harder. Hard difficulty is recommended for those who are well experienced in Aok, and is the best difficulty to play on. Some things are activated only on hard level.

At multiple places in the scenario, the player will have to make choices. Some ways are easier than others, however every way is winnable (even on hard).


Put the sound files (mp3) into sound/scenario folder and the cpx file into the campaign folder. Sorry about the large file size, but the sounds make a big difference.

Recommended settings: Fast speed, sound turned off. You can speed up or slow down Age of Kings by pressing the "+" and "-" button though. The game is meant to be played on fast, to reduce moving around time. However you can change it to normal during cutscenes , if you find the dialogue going too quickly, or during battles to micromanage.

Crash note: Some people have noted that the scenario crashes immediately. I would suggest replacing the data file with Renaissance, then trying, then quit and load it with normal data file, that somehow works. Please do not play it with Renaissance, several things will not work/look weird

There is also a better hints and walkthrough Word file, because I couldn't put in so much text in the hints.

Thanks to all who helped me with the scenario! Credits etc. are in the victory message. Comments and reviews will be most welcome.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Lukepuke What is this?

at the start im getting Error
then every unit is running around and then suddenly:
AAAH im dying and after that i lost...
Official Reviewer
File Author
Lukepuke, really, I have no idea how that can happen. Try downloading immobile AI gold but it should save in the cpx file anyway...
Courtjester1 This was a very good campaign. Nice underwater feeling. Will you ever make chapter 2?
Map Design5.0
Playability: 4+
Hey! I liked a lot the playability of this map, but sorry, I have to rate it! I put a 4 on this point because you have to use your head and search trough the map for any options to complete a request. I put a 4 because maybe sometimes it becomes a little repetitive. Very, Very very very good, but not excelent!

Balance: 4
This is the worst. For a newbie like me it was a challenge (a real challenge) to micromanage the troops. That thats the enjoyment of the game? Well, forgive me, Im a newbie!

Creativity: 5+
Can anyone engage this story in any other better ocasion? The excuse is the best! The English want to destroy the spanish armada so they create a submarine! The idea is excelent, Sword of Storm. Just excelent. It fits perfectly into the story. Only a very creative man can create this kind of introduction. Also, many additional bonuses like going into a shipwreck are difficul to recreate. He has just done it.

Map Design: 5
Well. TRy to create an underwater map. Ok? Try Again. Ok? Well, you will notice that this is very, very difficult. The point is that he achieved it. The sounds, the dark dead trees (where you just DONT see trees, but dark artifacts) are vital to achieve an underwater atmoshpere. When I saw the screenshots, I said "He did what he could do", but when I played the game I understood that he had just made something so real. Its spooky and you dont notice the sounds of the bubbles at least you pay attention. I will count the sounds in Map Design because they are very important in this story as in Ulio.

Story/Instructions: 5
I have alreadty mentioned the introduction. Now, the story about King Arkantos... its impressive, another time it fits to the personalitiy of the atlanteans and to the storyline. The instruction are clear and they are fair, but could be, maybe, more detailed, but because this isn't SO important, I just put you a 5.

Additional Comments:
Overall, this is a very good and very creative campaign. It will stand in the top of the Blacksmith for 200 years.

Forgive my english please

[Edited on 09/28/07 @ 07:22 AM]

Turty No he won't. Sad.

Awwwwesome! But now this makes me want to make a mini-underwater scenario. But still, :D
John Mendl I haven't finished playing, saved the game at one point. This is good creative campaign. I like the story and its well carried out in the game. The 'underwater' effect is OK. But at many places, it is very difficult to move the army in the chosen direction in water. That is the problem with the scenario. But the game is interesting, I like it.
John Mendl I am stuck at the first gate of Trident. I get a villager and its very difficult to save him; well I managed to save villager and sent to near the locked gate. But when he reach near the gate he simply dies. I find no way to unlock the gate. I checked the walkthrough, but I don't understand to do. I had been thinking of reviewing this scenario. But for now I am stuck.
Official Reviewer
File Author
John Mendl: I just looked up the Walkthrough and it was quite clear there. Look for a rug and see what happens..
John Mendl
Map Design4.0
'Atlantis-The Lost Realm' is an adventure-style scenario. You play as Reynold, who was summoned by Queen Elizabeth of England to use an idea for defeating the Spanish Armada. The idea was to use a submarine to travel underwater without being detected and destroy an important spanish flagship. Reynold gathers a crew for the purpose and starts his adventure in the submarine. On the way when he discovers the underwater civilization Atlantis, he has much more to adventure.

Playability: 4

Overall I enjoyed this adventurous scenario. I completed it after about 1 hour and 50 minutes. The gameplay is interesting and extremely creative. The submarine was nice to handle and I felt the feel of adventure. I like the airlocks system to enter the Atlantis city. The involvement of good story enhanced interest and enjoyment. Some of the gameplay is only moderately enjoyable especially the parts which were mostly succeeded by the usage of the bowman Henry alone. After I defeated the traitors of Atlantis, The Atlantean army were bugging us on the way. These parts I believe were won over mostly by Henry alone. The underwater effect is somewhat good but it was really difficult to move around underwater. There were regions where I could only move in very narrow paths underwater. This added to the advantage of Henry. However others were also useful especially when I had to engage in hand-to-hand combat in comparatively open areas. But I became really stuck in the puzzle areas. I recommend that the puzzles must be more solvable by intelligent means. The first gate of the Trident was a place that I was really stuck. It was really hard to save the villager when troops suddenly jump out of nowhere. Now I know the other solution to select and move the villager while he is invisible but its apparently hard for such ideas to come to mind. The overall gameplay was enjoyable and neutralized the negative points. One part I enjoyed was when I had to use lots of pikemen to counter the elephants which attacked the city of Atlantis.

Balance: 5

I completed the scenario on moderate difficulty. The scenario is almost perfectly balanced. It was a good challenge that I faced in the scenario to micromanage the enemy troops and I had to use tactics for it. The fire demons' attack of the city was one which is really balanced. We can win it sure, but to conserve my troops I had to fight strategically which is a very good point. Overall balance is very good. I had to reload the game at some points in between.

Creativity: 5

This is the best point of this scenario. The story and gameplay are very creative and added great interest to play and complete the scenario. The idea of using submarine to travel undetected in water, the airlocks of Atlantis, the twists and turns in the story, underwater parts of the map, the variation in the gameplay all were really creative and interesting. I was in a feel of adventure while playing this scenario. Extremely creative and interesting ideas make this scenario very special.

Map Design: 4

The map design is better and much special compared to a random map and very different from the usual maps that I play. The underwater realms are very unique and make this scenario very creative. Whenever there came cutscenes in this scenario, the good map design kept open my interest to watch them. But some parts of underwater areas are too much cramped and I am only being able to move in narrow lines through them. Still this map is good and worthful to play on.

Story/Instructions: 5

This scenario has a very good story with nice feel for it duing the gameplay. It made this scenario very interesting and fun to play. The instructions were all good and there were lots of objective changes that gave rise to varied gameplay. There is not just war but also love in the story which is a very good point. There was good background of story which gives reasons why the player has to fight in this scenario. There were also bit of fun in some of the dialogues.

Overall: This is a recommended download for all sorts of people. I can understand that the designer has done great hardwork in making this scenario. This is real skilled work. Sword_of_STORM, No need to strain too much but if you get lot of freetime in future, I hint you to make more scenario(s). I would be really interested to play them.

[Edited on 11/22/07 @ 12:07 PM]

John Mendl After some stuck time, I was able to get through and complete this scenario. I have submitted a review for this scenario. Yours is a really good work.

John Mendl.
Pages: « First « 1 [2] 3 4 5 » Last »

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Map Design4.3
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Size:12.68 MB