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Downloads Home » Single Player Scenarios » Atlantis - The Lost Realm

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Atlantis - The Lost Realm

Author File Description
Sword_of_STORM
File Details
Version: The Conquerors 1.0c
Style: Mix


By Jatayu aka Sword of Storm

Atlantis, the lost realm is my last and probably best project. It is an attempt to make a good underwater scenario, and I put a lot of effort into making the map and storyline. My original intention was basically to make something Aok was never meant to be, and I'm not sure how successful it is. Also I wanted to put a certain amount of non linearity in the game, along the lines of Sabato Returns.

Genre: Fantasy
Style: Mix of RPG,RPS,FF,puzzle and cutscenes (no B&D)

Story

In the 1580s, King Philip of Spain starts building a great armada to invade Britain. Reynold, the famous sea captain is summoned by Queen Elizabeth of England to sabotage the flagship of Spain by using a submarine that can travel underwater. On the way, they discover the lost realm of Atlantis, which has sunk to the bottom of the ocean. They try interacting with the Atlantean people, but when Reynold falls in love with a princess and a corrupt Atlantean plots to get rid of them, Reynold discovers he may have got more than he bargained for...

Features
  • Completely underwater scenario with lots of creative things.
  • A certain amount of non-linearity where the player can make his choices.
  • Ambient music and sounds.
  • 6 cutscenes totalling not more than half an hour.
  • Around 2 hours of gameplay (and much more if you try out every choice)
  • Side quests involving a cave, shipwreck and a volcano.
  • Torpedoes!
  • New Stealth system.
  • A small puzzle.
  • Finally, an interesting story with lots of twists and turns.

Difficulty level

The campaign is difficulty level dynamic. Standard is recommended for those who are new to Aok, while moderate is a little harder. Hard difficulty is recommended for those who are well experienced in Aok, and is the best difficulty to play on. Some things are activated only on hard level.

At multiple places in the scenario, the player will have to make choices. Some ways are easier than others, however every way is winnable (even on hard).

Installation

Put the sound files (mp3) into sound/scenario folder and the cpx file into the campaign folder. Sorry about the large file size, but the sounds make a big difference.

Recommended settings: Fast speed, sound turned off. You can speed up or slow down Age of Kings by pressing the "+" and "-" button though. The game is meant to be played on fast, to reduce moving around time. However you can change it to normal during cutscenes , if you find the dialogue going too quickly, or during battles to micromanage.

Crash note: Some people have noted that the scenario crashes immediately. I would suggest replacing the data file with Renaissance, then trying, then quit and load it with normal data file, that somehow works. Please do not play it with Renaissance, several things will not work/look weird

There is also a better hints and walkthrough Word file, because I couldn't put in so much text in the hints.

Thanks to all who helped me with the scenario! Credits etc. are in the victory message. Comments and reviews will be most welcome.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
SinCuartel I'll like to use some sounds from this scenario Sword_of_STORM, Can I?
Sword_of_STORM
Official Reviewer
File Author
Ya fine.
SinCuartel Thanks!
LaKnTe What do I have to do when I get to the two relics? I'm dying!!!
Sword_of_STORM
Official Reviewer
File Author
Read the walkthrough, it's given there. You can puzzle it out though. I have given you the answer on email.
Andanu Trisatya Great game, Jatayu. Just finished this (on standard). Many quests and choices make the campaign tenfold as interesting.

The volcano was very well-executed, I liked that eye-candy in particular. I was wondering, how did you make it so it looked like mangonels are firing from the crater, while in fact there's nothing click-able there? The campaign didn't use any data-editing.
Sword_of_STORM
Official Reviewer
File Author
Catapults on the invisible tile firing at invisible villagers :)
Andanu Trisatya That reminds me to start playing around with invisible tiles. :P

Thanks!
jburnell Well I thought it was a great Scenario, fun to play, and a great story line. I experienced no errors whatsoever. However, a sequel might be nice even though you said you wouldn't make one. Maybe the son could become the new King and you have to defend Atlantis? I don't know, but well done.
Wyo_Daniel Hey S_O_S. One thing about the zip file, it does not contain the immobile units AI; I played the campaign, and it yelled at me that the AI file wasn't found, and the lack of immobile units totally screwed up the cutscene. =/
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HGDL v0.8.0

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Rating
4.6
Breakdown
Playability4.0
Balance4.7
Creativity5.0
Map Design4.3
Story/Instructions5.0
Statistics
Downloads:3,170
Favorites: [Who?]0
Size:12.68 MB
Added:08/11/07