Posted on 08/13/07 @ 08:28 AM (updated 08/23/07
~~ The Prophecy~~
||The Conquerors 1.0c
This is my first and likely also last project in designing for AoC. I have enjoyed making it and this project has been a learning curve for me in which I discovered some of the many ways in which the editor can be used creatively. I have spent several months making and improving this scenario, so I hope that it will show throughout the campaign and provide several hours of good entertainment for the AoC community.
by Silver Serpent
~~The Prophecy~~ is a 1-scenario campaign depicting an ominous prophecy for the world. It is situated around the golden sands of the desert and in the merchant city, Kiugo. You take the role of a beggar named Orion and set out to become a prosperous merchant. But you soon find out that you are in for more than you bargained for. The time will soon come. A time to drop the coins, bear the bow and hope for the best.
Challenging Stealth gameplay
Current storyline displayed in Objectives section
Enthralling storyline with many twists and turns
Explanation of names and places in Scouts section
Large variety of gameplay
Optional Side Quests
Over 1600 triggers
Over 90 minutes of cutscenes
Two possible Endings
Unique upgrading/ training system
The gameplay mainly consists of RPG elements but is varied with a mix of Fixed Force and Defend the Spot elements.
For those not aware of how to install the files, there is a 'Readme' file included in the .zip for that will guide you through the 1-minute process.
Note: This campaign does not use the Rennaisance utility by Oliver
Did you encounter any bugs or wish to give suggestions regarding this campaign, feel free to post them in the Feedback Thread
Last updated on 23/08/07 in which all bugs mentioned in the Feedback Thread have been fixed.
I would also like to thank Julius999, RPGary, Shadow667 and Tanneur99 for helping to make this project a reality.
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|Author||Comments & Reviews ( All | Comments Only | Reviews Only )|
Lovely. It's finally up! Can't wait to see how this campaign has developed since the last time I tried it.
YAY!! It's finally out! Can't wait to play it!
I thougt every part of game playability was greate except when i had to gether wood from a certian area. I couldent build a lumber camp. *maby something to fix*
Over all good game i reccomend downloading this. And i hope to see more from you. =)
[Edited on 05/18/08 @ 08:28 AM]
WOW, sounds amazing, downloading now! It looks great.:)
|Jas the Mace1
I like the merchant aspect of it. It does tend to drag on at the begining with only the business side of it. I'm still playing so I haven't seen it all. Good map work! There are a lot of well done areas.
This campaign was great! It was one of my favorites. You must make more campaigns.
Thanks for all the positive comments, I'm glad you guys liked it.
WOW, WAY COOL!! this scenario is... is... is a cool one, i liked most the sound and the introduction (Frankly, i couldnt get the 500 golds yet) one question: if it is a 1 scenarion camping, why not put in the scenario?
Well, I was at the part where I had to get more renforcements, but I ran out of time, and I already saved. So, I need to play the whole game over again. So, I'm gona wait till the final version is out, then play and review. Howevere, from what I did play, it was good. I thought the city and story was well made, but the desert didn't look desertish (if that's a word). In other words, it did not look the way a desert should look. Too many trees, and not a lot of terrain mixing. Lastly, I started off playing this game on hardest, and it has not been overly hard, until now. The bandits were easy too. Just draw one at a time to you and overwhelm him with your numbers. Also, making the moat: I was able to walk across the water with my villagers. So I don't think that guys treasure is so protected as we thought. ;)
Wauw, very nice campain. I believe you worked on it for months
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