Posted on 08/13/07 @ 08:28 AM (updated 08/23/07
~~ The Prophecy~~
||The Conquerors 1.0c
This is my first and likely also last project in designing for AoC. I have enjoyed making it and this project has been a learning curve for me in which I discovered some of the many ways in which the editor can be used creatively. I have spent several months making and improving this scenario, so I hope that it will show throughout the campaign and provide several hours of good entertainment for the AoC community.
by Silver Serpent
~~The Prophecy~~ is a 1-scenario campaign depicting an ominous prophecy for the world. It is situated around the golden sands of the desert and in the merchant city, Kiugo. You take the role of a beggar named Orion and set out to become a prosperous merchant. But you soon find out that you are in for more than you bargained for. The time will soon come. A time to drop the coins, bear the bow and hope for the best.
Challenging Stealth gameplay
Current storyline displayed in Objectives section
Enthralling storyline with many twists and turns
Explanation of names and places in Scouts section
Large variety of gameplay
Optional Side Quests
Over 1600 triggers
Over 90 minutes of cutscenes
Two possible Endings
Unique upgrading/ training system
The gameplay mainly consists of RPG elements but is varied with a mix of Fixed Force and Defend the Spot elements.
For those not aware of how to install the files, there is a 'Readme' file included in the .zip for that will guide you through the 1-minute process.
Note: This campaign does not use the Rennaisance utility by Oliver
Did you encounter any bugs or wish to give suggestions regarding this campaign, feel free to post them in the Feedback Thread
Last updated on 23/08/07 in which all bugs mentioned in the Feedback Thread have been fixed.
I would also like to thank Julius999, RPGary, Shadow667 and Tanneur99 for helping to make this project a reality.
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@ Dantares IV: The final version is now up. All bugs previously encountered have been fixed. I suggest playing it on moderate if you are not a fan of Defend the Spot/ Fixed Force style gampeplay as it can get hard at the end of the game. As for the water, it is but an undeep moat not a 200m deep trench :)
It does not work correctly. The point that general tihihu or something tells the story and you change view to that purple city the games ends and I am defeted
"I suggest playing it on moderate if you are not a fan of Defend the Spot/ Fixed Force style gampeplay as it can get hard at the end of the game."
Ah, but that is what I love playing the most and that is what I consider myself one of the best at is FF and Defend the Spots. I can win, on hard, almost all of them. I hope this IS an exception. All the more challenge and fun. Except when the annoying Trebuchets come. They take all the fun away from a game. :( lol
@ Abraxidian: I suggest reloading from your last saved game and trying to play the last part again.
its a cool game but i got stuck where i have to go buy a beer at the tavern with a guy named garrison i cant find him...could someone plz help me
NICE GAME! tou
Hey nice game..
I got stuck where have to buy a beer from tavern from Garrison..can someone help me where to find him...is not next tavern :S.
Jou need to go into the towncenter nearby. If you select that towncenter you see it is named as the tavern. And jou need to garisson(go into) that building.
To me, this campaign was very fun. The Arabian music and the nice scenery combined for a fun playing atmosphere. The author mixed the styles of play in his campaign so that I never got bored of playing the same type of style all the way through. I also really liked the cutscenes that helped to carry the story along.
The balance in this campaign was very good. Getting the supplies to become a merchant wasn't very hard, but it wasn't supposed to be. Assassinating Gavin was a tricky part if you didn't know what to do. The campaign reached it's hardest point when you have to defend the bloodguard camp. It was one of the hardest parts in any campaign and took many reloads. But having to reload a campaign many times is what I would consider good balance.
This campaign was super creative! Building the pyramid was really cool and especially making the moat to surround it. The mission to assassinate Gavin, had many cool and creative things. I liked that Orion (when he was an archer) suffered out in the heat unless he was by an oasis. It was cool that you didn't just run in and kill Gavin. There was stealth involved. You had to hide behind the trees and in the perfect spot or Gavin would run away and his guards would come after you. Defending the bloodguard camp was full of creative ideas. Having your men do marching practice to gain hitpoints, turning trade carts into scorpions, training Orion at the archery range and gathering stone for your tower to shoot are just some of the creative things in this one mission.
Map Design: 5
The city of Kiugo was really nice. There was something going on everywhere. There was an imam teaching Islam to its followers in one place, a graveyard in another spot, and a man being chased by dogs throughout the city. The desert was very nice because it looked real. It didn't have tons of gaudy eye-candy. There were a few too many trees but other than that it was very good. The bloodguard camp was really well done. It captured the feel of a military camp in the deserts of Arabia.
The story to this campaign was very good. It had an intriguing plot and a good storyline. Although the campaign seemed to start off without a plot this is for a reason. Orion is not supposed to know about what is going on until later. The plot did not just drop off at any point and leave you hanging like many other campaigns. Also the character was fully developed and wasn't just a unit who you moved around the map; he was an actual character who showed feelings and spoke.
This campaign is a must download. A lot of work must have gone into this campaign. Very good work Silver Serpent you have created a masterpiece.
I'm only two hours in but already this scenario has mightily impressed me. It is so creative that it brings a smile to my face, honestly. I have thus far immensily enjoyed the game, as the beginning was not about fighing but setting up a business and earning money by building things and stuff. Cannot wait to see how the second part of the scenario turns out. Love it. Now I know why Tanneur called this a masterpiece. I just may review one day. Keep it up!
[Edited on 08/31/07 @ 06:14 PM]
played it again from the beginning, but now I cannot run away from that assasins. If I select Orion a trigger deselects him and it changes view to that university..
I am a bit pissed now because this is the second time I cannot play further because of a not working trigger
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