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Downloads Home » Best Files » ~~ The Prophecy ~~

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~~ The Prophecy ~~

Author File Description
Silver Serpent
File Details
Version: The Conquerors
Style: Mix
~~ The Prophecy~~

This is my first and likely also last project in designing for AoC. I have enjoyed making it and this project has been a learning curve for me in which I discovered some of the many ways in which the editor can be used creatively. I have spent several months making and improving this scenario, so I hope that it will show throughout the campaign and provide several hours of good entertainment for the AoC community.




by Silver Serpent

~~The Prophecy~~ is a 1-scenario campaign depicting an ominous prophecy for the world. It is situated around the golden sands of the desert and in the merchant city, Kiugo. You take the role of a beggar named Orion and set out to become a prosperous merchant. But you soon find out that you are in for more than you bargained for. The time will soon come. A time to drop the coins, bear the bow and hope for the best.

Special Features:

  • Challenging Stealth gameplay
  • Current storyline displayed in Objectives section
  • Custom sounds
  • Enthralling storyline with many twists and turns
  • Epic Battles
  • Explanation of names and places in Scouts section
  • Gripping Duels
  • Magical Spells
  • Large variety of gameplay
  • Optional Side Quests
  • Over 1600 triggers
  • Over 90 minutes of cutscenes
  • Two possible Endings
  • Unique upgrading/ training system

    Gameplay:

    The gameplay mainly consists of RPG elements but is varied with a mix of Fixed Force and Defend the Spot elements.

    Installation:

    For those not aware of how to install the files, there is a 'Readme' file included in the .zip for that will guide you through the 1-minute process.

    Note: This campaign does not use the Rennaisance utility by Oliver

    Did you encounter any bugs or wish to give suggestions regarding this campaign, feel free to post them in the Feedback Thread

    Updates:

    Last updated on 23/08/07 in which all bugs mentioned in the Feedback Thread have been fixed.


    I would also like to thank Julius999, RPGary, Shadow667 and Tanneur99 for helping to make this project a reality.

  • Pages: « First « 1 2 [3] 4 5 6 7 8 9 10 » Last »
    AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
    Turty You've got some skills Silver Serpent. I'm very impresses and pleased with this campaign. I'll probably see this campaign as being a great classic, similar to Sabato returns! Or not... I'm not very good at telling the future. :D

    Good work!

    Edit: Dang! I didn't see the "and probably my last" up there.

    [Edited on 09/02/07 @ 10:03 PM]

    Silver Serpent
    File Author
    Thank you for taking the time to write such a constructive review Courtjester1. Of course the fact that it is a 5.0 is a very nice addition :-)
    marijan1 Has anyone defended Fort Irony on Hard difficulty?? What is the tactics? I do what the author suggests in the hints but always get trashed after few wawes of enemy cavalry.

    Anyway, really great campaign, amazing really.
    tyrantwolf Great =D

    [Edited on 01/09/09 @ 07:41 PM]

    nialo the great Looking great so far, nice use of eye candy and sounds, one thing I'm having a problem with is what do you do to get 100 stone? Been looking everywhere but no luck
    Silver Serpent
    File Author
    @ marijan1: Put units with a large armour and hp in front of your weak ranged units to take the hits (Have melee units form the front line behind the pallisade wall). Buy all archers with your slaves (no militia) and micro your tower on scorps, mangonels and cavalry archers. Make sure to retreat temporarily with your ranged units if neccesary so that no siege can harm them at all. That should suffice to win the part of the map.
    marijan1 It´s ok now Silver Serpant. I found the allied cavalry and rushed the enemy transports as soon as that objective came+your hints. once again, a really great game worth of 5 rating.
    Dantares IV Well, I hope to play this game soon. My sound system is not working, so I'm waiting till I find out what's wrong with it till I play the game. Noticing the 5.0 makes me even more excited!
    Lord Aro i cant work out where you get the flamable rocks from.

    please help!

    Lord Aro
    Mashek
    Staff
    Official Reviewer
    If I remember correctly, I believe a chemist standing beside a university within the city is the one you get the rocks from.
    Pages: « First « 1 2 [3] 4 5 6 7 8 9 10 » Last »

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    Rating
    4.7
    Breakdown
    Playability4.3
    Balance4.7
    Creativity5.0
    Map Design4.7
    Story/Instructions5.0
    Statistics
    Downloads:4,641
    Favorites: [Who?]5
    Size:8.23 MB
    Added:08/13/07
    Updated:08/23/07