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Downloads Home » Single Player Scenarios » ~~ The Prophecy ~~

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~~ The Prophecy ~~

Author File Description
Silver Serpent
File Details
Version: The Conquerors
Style: Mix
~~ The Prophecy~~

This is my first and likely also last project in designing for AoC. I have enjoyed making it and this project has been a learning curve for me in which I discovered some of the many ways in which the editor can be used creatively. I have spent several months making and improving this scenario, so I hope that it will show throughout the campaign and provide several hours of good entertainment for the AoC community.




by Silver Serpent

~~The Prophecy~~ is a 1-scenario campaign depicting an ominous prophecy for the world. It is situated around the golden sands of the desert and in the merchant city, Kiugo. You take the role of a beggar named Orion and set out to become a prosperous merchant. But you soon find out that you are in for more than you bargained for. The time will soon come. A time to drop the coins, bear the bow and hope for the best.

Special Features:

  • Challenging Stealth gameplay
  • Current storyline displayed in Objectives section
  • Custom sounds
  • Enthralling storyline with many twists and turns
  • Epic Battles
  • Explanation of names and places in Scouts section
  • Gripping Duels
  • Magical Spells
  • Large variety of gameplay
  • Optional Side Quests
  • Over 1600 triggers
  • Over 90 minutes of cutscenes
  • Two possible Endings
  • Unique upgrading/ training system

    Gameplay:

    The gameplay mainly consists of RPG elements but is varied with a mix of Fixed Force and Defend the Spot elements.

    Installation:

    For those not aware of how to install the files, there is a 'Readme' file included in the .zip for that will guide you through the 1-minute process.

    Note: This campaign does not use the Rennaisance utility by Oliver

    Did you encounter any bugs or wish to give suggestions regarding this campaign, feel free to post them in the Feedback Thread

    Updates:

    Last updated on 23/08/07 in which all bugs mentioned in the Feedback Thread have been fixed.


    I would also like to thank Julius999, RPGary, Shadow667 and Tanneur99 for helping to make this project a reality.

  • Pages: « First « 1 2 3 4 5 [6] 7 8 9 10 » Last »
    AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
    Silver Serpent
    File Author
    A sacrifice for the greater good is what you want.
    Stephen Richards
    Official Reviewer
    Silver Serpent: this is the best design I've played for some time, and I might even be moved to review it despite you having several reviews already. You write beautifully.

    One query, however, which isn't stopping me playing: when preparing for the battle at Fort Irony, there are options to create archers costing wood and to mine stone but I have neither resources nor buildings. Have I missed something?
    Tanneur99
    Official Reviewer
    Mine stone, chop wood and see what happens.
    Stephen Richards
    Official Reviewer
    Thanks Tanneur. Interesting stuff. Now the little matter of having to force my way through an entrance congested with enemies...
    profitofspizz How do you get past the grand champion. I can't seem to kill him. I bought the expensive camel. Is there another way to improve my armor/weapon abilities before I go into the arena?

    EDIT 1: Something seemed oddly familular about the music in the town. Nice to meet another elder scrolls fan

    EDIT 2: "i'm having trouble......i have built the pyramid and the palaside walls but still the objective section does not strike through it
    also i cant battle the arena champion, i have clicked on the stable boy and then gone to the guard who tells me to speak to the weapon smith.....but the weapon smith doesn't respond....is there a problem with the trigger or i have not done sumthing rite???
    sumone plz help......otherwise the gameplay is fantastic"

    Im having issues with the pyramid as well. I built tall the paliside walls, but it won't reconize that I did that. Go into the stable and keep clicking on the camel until you get it. Hoever, I can't kill the grand champion. his stats are much better that mine. I do I improve my armor/attack so i can defeat him?

    [Edited on 11/09/07 @ 07:48 AM]

    Silver Serpent
    File Author
    @ Stephen Richards: Thank you for the generous comment.

    HELP:

    - There's a small error regarding objectives. conditions for pyramid and pallisade wall have been swithed by accident. Just complete both and it will be fine.
    [i]I can't seem to find the objective anymore to fix this, nor do I feel like going through 1600 triggers... I suppose it's what I get for being so disorganised when designing :)[/i]

    - As for the smith, you've probably talked to him. If you have enough gold, select the forgery (building) to buy it, not the weapon smith.

    Hope that helps
    Sword_of_STORM
    Official Reviewer
    profitofspizz: In the arena, use higher ground as an elevation advantage.

    The 'market' music is from McCringoj's 100 years war campaign, must have been acknowledged but I don't remember.
    Stephen Richards
    Official Reviewer
    Rating
    5.0
    Breakdown
    Playability5.0
    Balance5.0
    Creativity5.0
    Map Design5.0
    Story/Instructions5.0
    Every now and then, just as I’m wearying of AoK and wondering if at long last it has finally lost its sparkle, I discover a design which is so good that it refreshes and reinvigorates my jaded palate, and makes me ‘lose’ several hours of my life. How fun it is to be lost though. The Prophecy is the latest such discovery.

    PLAYABILITY (5)
    I enjoyed playing this immensely. It’s a real master class in design with so much to admire and do and absorb that I was never bored. All the more surprising because there were several aspects to this scenario which I don’t normally go for. First, at the beginning there is quite a lot of talking and watching rather than doing, but I found the commentary and dialogue quite gripping. Second, there is rather a lot of walking across the map on errands, but again I was untroubled as I was happy to go with the flow and move the story forward. Every scene looks as if it has been choreographed perfectly. The ending is perhaps a slight let-down but then again I’m not sure; in any case, as with so much of this design, it’s not run of the mill.

    BALANCE (5)
    Really finely balanced. There are some great challenges here which took me several attempts, but it was always clear that they could be overcome. However, I have a few niggles: at least one of the time-limited objectives (recruiting in the town) seemed so tight that the smallest, random glitch over which one has no control, such as an AI unit getting in the way, could result in defeat. Also, moving units out of Fort Irony is very difficult with the entrance congested by enemy troops. In both of these examples, I feel that luck plays too much of a part.

    CREATIVITY (5)
    Where does one start? There is more creativity here than one can shake a stick at. There are great visual tricks, then there is the remarkable story with a neat twist, the unusual objectives, and the preparation for battle (not to mention the battle itself). There is also excellent use of music, with the main theme, although looped, never becoming annoying or intrusive; instead it creates atmosphere. I don’t want to say too much and give things away. One visual trick which sticks in my mind is the use of a series of castles to form a great wall, which seems, with hindsight, so obvious that surely it must have been done before (?!) – but if it has I haven’t seen it.

    MAP DESIGN (5)
    The map design is not centre-stage, it plays a supporting role but there is nothing wrong with it; in fact its features, whilst not necessarily spectacular, often play an important part in the story and are usually there for a reason. Most of the map is desert which is by definition not the most interesting landscape but desert can be done badly which isn’t the case here.

    STORY/INSTRUCTIONS (5)
    I loved the story, not usually something which unduly concerns me. There was something about the story which drew me into events, and the rich dialogue fleshed out the characters. The style is like no other design I’ve played. Orion’s manner in particular is very interesting… There is excellent use of language (“a hatred so powerful that it could burn the sun itself”, “you are a smitten kitten!”). I found no spelling or grammatical mistakes. Added to this, there is a fine bitmap, objectives, hints and scouts.

    In summary, this should be a compulsory download for all AoK-players.

    [Edited on 11/26/07 @ 06:49 AM]

    WizardBoy @ Silver serpent

    Bug report:
    When i want to get the beer from the tavern, i cant garrison inside. I tried to garrison in the tower aswell, but im not able to. Can you tell me what i did wrong? I need help with this. Please fix it :) thanks.
    Tanneur99
    Official Reviewer
    The scenario is okay, nothing to fix. Sometimes those units do not obey when you want to garrison them. ;-)

    Try to change the way you garrison when that bug occurs, there are four ways to do. Hold down the Alt tab, and then click the building. Click the 'garrison symbol', then the building. Press hotkey G, and then click the building. There is also right click garrison, which needs a change of the game settings.
    Pages: « First « 1 2 3 4 5 [6] 7 8 9 10 » Last »

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    HGDL v0.8.0

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    Rating
    4.7
    Breakdown
    Playability4.3
    Balance4.7
    Creativity5.0
    Map Design4.7
    Story/Instructions5.0
    Statistics
    Downloads:4,639
    Favorites: [Who?]5
    Size:8.23 MB
    Added:08/13/07
    Updated:08/23/07