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Author |
File Description |
Andanu T |
Posted on 09/05/07 @ 11:51 PM (updated 09/09/07)
File Details |
Version: |
The Conquerors 1.0c |
This is a prologue to my side-project, entitled "Zegrelandia".
Features:
- 3 different characters, each with different stories leading to one purpose
- Choose which cut-scene you want to watch first
- 30 minutes or so watching time (I think)
- Some nice music files and sound effects
- Quite a nice map design and storyline
- 450 triggers
- That's all.
For more information about the campaign history and features, go to this address:
http://aok.heavengames.com/cgi-bin/aokcgi/display.cgi?action=ct&f=4,37719,,all
Please view the Readme file first before extracting the any single file.
Thank you for downloading!
Brought to you by Andanu Trisatya
StormWind Studios |
Pages: [1] 2 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Andanu T
File Author |
Posted on 09/09/07 @ 06:05 PM
If you happen to encounter bugs, please either report here or send me a mail. Thanks. |
Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 09/10/07 @ 04:20 AM
omg you specialize in massive cutscenes.
No really, it's very good ;) |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 09/10/07 @ 06:31 AM
Indeed this is a very good cut-scene, with three excellent stories. A highly recommended download!
Andan, you had better have a sequel or something or else I'll... I'll... I don't know what but it won't be good! :-p |
Andanu T
File Author |
Posted on 09/10/07 @ 07:46 AM
Sword Of Storm:
Specialize? I'm not quite sure, because maybe cut-scenes are the only things I can make. But thanks anyway. :)
Mashek:
Who knows? Perhaps I'll become nothing more than a CUT-SCENE designer.
And I hope you won't be displeased to hear that my next move will be making another cut-scene for that contest you host. :p |
RON PAUL 2016 (id: Turty) |
Posted on 09/10/07 @ 04:14 PM
Don't turn into a cutscene freak.
But yes, this was a very enjoyable cutscene! :D |
Andanu T
File Author |
Posted on 09/10/07 @ 08:57 PM
Turty:
Of course not. I wasn't being serious. Thanks. :) |
Courtjester1 |
Posted on 09/11/07 @ 12:51 PM
This was a very enjoyable cutscene. The only problem was that it wasn't complete. Are you going to make part two after your cutscene entry? |
Andanu T
File Author |
Posted on 09/11/07 @ 08:24 PM
Courtjester1:
I will, you have my word.
For the time being though, I'll be working on ACSC, and when it's over, I'll be going back to my first project, FAF, making the first episode. After that, onward to the first episode of this campaign, and then back to FAF, and so on.
But still, only God knows what will happen next. :) |
tyler_t_rocks |
Posted on 09/12/07 @ 08:06 PM
ZOMG this is so long lol. |
Lord Basse
Official Reviewer |
Posted on 09/13/07 @ 02:49 PM
the Prologue to 'Zegrelandia' is a long-lasting - around 45 minutes if you select things quickly - cut-scene, depicting the beginning of a war between the forces of good and evil. You get to pick from three characters and follow their stories in the war. There's Valdar, one of the Angels that saved Zegrelandia from the same evil that threatens it now. There's Xyron, a birdman (or something, I'm not quite sure) searching for adventure, dreaming dreams about Zegrelandia's future. Then there's the boy who returned from his hunting, only to find his total vilage burning, attacked by monsters. the only survivors was he and his sister.
Zegrelandia is a fantasy campaign, and if the rest of the campaign continues as the prologue, I believe it can become something great.
PLAYABILITY: 4+
I enjoyed watching this cut-scene. It was filled with emotional happenings, with very effective, sensitive music in the background, giving a great atmosphere to all three stories. Zegrelandia is the first fantasy-campaign in Age of Kings that I have really liked. I love fantasy-fiction in real life, but in AoK I still haven't found anything to recommend - until now. Zegrelandia brings you to a world with mixed races and species, living together harmonically... until the day when the Foul Angel and his minions ravaged the land and extinct many of the unique species.
I believe the authour manages to fulfill big parts of both the watchingpart, with great design and execution, as well as hearing with the emotional music and the soundeffects, but also to trigger the watcher's imagination. I had a constant feeling of wanting to know more about Zegrelandia, more about the other species, more details about the old war.
Then why the world do I bring this down if I like it so much? It's simple. The campaign is far from finished and all three stories tell only a tiny part of the whole story, the grand picture, a 4.
BALANCE: 5
the Prologue to Zegrelandia is a fullscale cut-scene. The only playable elements would be when you're to pick which part of the story you want to hear, or when you must cheat to start the cut-scene (before that you get time to configure your settings. The cheat triggers the actual cut-scene, preventing stress and restarts)
Since there are no playable elements from which the reviewer can either add or remove points, the guidelines tell this sort of cut-scenes should be given a perfect score.
CREATIVITY: 5-
As for the theme, the whole thing about magical worlds with mixes of species if far from new. It's often overused and overexposed in real life, with tons of carboncopies of other books and stories.
When it comes to Zegrelandia, I believe the authour has done a good job in trying to make this more unique. Never before have I seen angels in fantasy-stories. It's more like an alternative world, with quite a few changes in the systems above, than the traditional fantasyworld with evil orchs and good men, and dragons and trolls. Well, many clichés are left, but that's the way fantasy is. It has to be in that way more or less, and I dont think it hurts gameplay or makes this less creative.
Going into details now, I loved how everything was built up in many scenes, like Xyron's dream. It gave a good impression of watching an interactive movie, although still in AoK. Then there's the music and soundeffects adding to the experiense, the way the authour used smoking buildings packed with trees to show a high-above picture of the village, the way Xyron transformed (or changed from wings to arms) by going through a small evolution - hawk-turkey-eagle warrior.
Then of course the overall idea with picking stories one at a time, using cheats to activate the cut-scene after configuring the settings.
The minues on the 5 up there is given because some things could have used a little more details - but these are such small things, so therefor I dont drop points fir it. First off the deer in the hunt runs off screen from time to time and so does the hunter and his wolf when they kill it. Then the scenes with monsters marching in the desert which could have used either more variaton or more sounds, or both.
Apart from that, an overly great experiense in creativity-ways.
MAP DESIGN: 4+
The map design varies a lot between the stories told in the cut-scene. One takes place in the Aetherial Realm (pretty much a fantasy-version of Heaven), one in a deep pine forest and another in a jungle village. All three parts have been executed well. In the Aetherial Realm, lands consist of mostly snow and road, depicting - what at least I thought i was - clouds, or heaven-ish enviroments. It looks beautiful and it's very suiting for its purpose, but in other cases it would have looked bland (by that I mean if it was supposed to be a medieval castle in the winter, or something like that).
The forests and the village burning were overly beautiful. the forest could've needed a little mixing and perhaps some variation in the farms, just to make it perfect, but else I cannot find much to complain about.
The jungle where Xyron and the eagle-people lives would be the least good part. The village is quite well executed, although it looks a little plain here and there. The waterfall is worst. Not the actual waterfall but the parts opposite to it, that are completely empty. You dont see much of it but it still gives a look of something being unfinished or badly positioned. the solution would be to either move the map revealers or just add some nice terrain there. Apart from this, the siege with the elephants can look a little bland, but it aint much you notice while there's loads of soldiers fighting there.
I therefor give a strong 4. Some light work for the authour and it will be perfected.
STORY/INSTRUCTIONS: 5
As I've said before I think this story is great. I enjoyed every minute of it and I cant wait for more. I want more details, more facts and things about the old war, the different species and so on.I think and believe this can evolve to something wondeful if the following campaign continues as this did.
The storyline is deep and intriguing, the plot changing and varied for the three stories, even if they all circle around same happening. The story and execution is emotional and very easy to see out of a first-person perspective. At many times it was like being there. I could see the monsters roam the countryside, see their ugly faces and see them slaughter innocent people.
The instructions were few, but more weren't neccesary. They simply told what to do to start the cut-scenes handle the three stories as well as the settings required. the addition of a bitmap adds to the experiense, specifically since it depicts the overall feeling very well.
OVERALL: Intriguing
IN CLOSING: An emotional and easy to enjoy cut-scene with great variety and great atmosphere.
ADDITIONAL COMMENTS: I believe Zegrelandia can become a marvelous campaign if it continues like this. It's the best fantasy-campaign I've played so far and other than that it's an intriguing and creative story.
Good work Andan!
RECOMMENDED DOWNLOAD: Yes[Edited on 10/22/07 @ 07:15 PM]
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Pages: [1] 2 » Last » |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.3 | Pacing | 5.0 | Creativity | 4.8 | Map Design | 4.3 | Story/Instructions | 4.5 |
Statistics |
Downloads: | 1,086 |
Favorites: [] | 2 |
Size: | 2.85 MB |
Added: | 09/05/07 |
Updated: | 09/09/07 |
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