Posted on 09/14/07 @ 01:13 AM (updated 11/18/07
This is a PTO map or Protect the one. There is one hunter and 1 to 7 prey. The object of the game for the hunter is to kill the preys hero, an Elite janissary. The object for the prey is to survive through all the waves and meet the time limit of the hunter to kill you. In the beggining the host gets to choose the hunter, unfortunately I havent finished that part of the scenario. since making you able to choose everyone would of added around 150-200 triggers. So the host can either choose player 1 player 2 and player 3. You start in a gold maze with infinite stone and wood the strategy is to find a defensible area and start building like crazy, you get only a few minutes before the first wave. For every person you kill your hero gets stronger also you have a hero decoy which gains health. If there are any problems or questions post here and Ill get back to you. Many things have been added to scenario Its much more fun to play.
||The Conquerors 1.0c
|Number of players:
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Whether you are the hunter of the prey,by the time you like this kind of games you'll absolutely enjoy it. Most of the times, i was the hunter--i was getting more and more army (do not forget the upgrades) and separated it throughout the whole map. No matter how long would the game last,i was possible to find the preys and kill them. Even being the prey was nice.I could separate my villagers and make several fake fortresses or enhance my defence by creating much arrow or missile army,combined with many towers. In any case, i could use the shop for any need. There are no bugs or uncomfortable points,so both positions will not disappoint a single person.Too much gold,though.Running through all this "gold mess" is not that enjoyable.
The hunter gets stronger units occasionally,increasing the challenge, while at the same time the preys become better secured and stronger as gold amount is rising. Balance does exist here,although the hunter tends to have the upper hand some times.The fact is,they get stronger, mounted units and can relatively easily break walls down and reach the preys. It's not that easy, though, if the "preys" can establish good defence.
The starting of the game is quite astonishing. There is also a booting system for the cheaters or the "annoying guys", and the hunter's unit creation system works well. The jesus trick you include is very nice,too (but what's the reason of it being here,anyway?). The game really deserves the name "gold maze", due to the abundance of gold, but...wouldn't it be better if there was something else added as well to "break the ice"?
Map Design: 2
The aim is clear: protect yourself and mine as much as possible. This explains the amount of
gold at the biggest part of the map.You have correctly separated the shop and any other
special part of it. Design here, though,is not at its best,as it's rather simple--just the required stuff and trigger systems.
Starters to games like this will not easily get into it, so they'll check for hints. You inform about the shop and the aim of the game,but that's all. In addition, the scout info you include is completely useless: all you can see here is gold, isn't it so obvious to mention it?
The map is good for PTO lovers, but there must be something more pleasing and interesting
in it, as well as more instructions/hints. In general,nice game and playable.
[Edited on 10/11/11 @ 08:57 PM]