Most of the scenario's i'm submitting will be hordes and hordes of troops without building and village creating. In this scenario you are one of the great viking kings plucked from your home and stuck an army in the middle of a forest. Withought warning a sea of wolves and troops surge towards you, can you defat them and what else is in the frest.
When you make a map with wall to wall troops it causes so much lag that it is impossible to play. You should trigger spwaning units so the game is playable for everyone.
Tanneur99 Official Reviewer
Posted on 09/22/07 @ 06:05 PM
There is much lag, 6280 units are probably too many and it was far too easy. Player 1 is in Post-Imperial Age, Full Tech Tree for all, while the four enemies start in the Dark Age, all are enemy to each other.
To reduce lag use less trees, to balance, let the enemies start in Imperial Age and have enemy alliances, like yellow and red for example.
Posted on 09/22/07 @ 06:39 PM
Ahh! Less trees, thanks! I'm working on a siege that will have 'tons' of units, so I need to minimize lag as much as possible.