Age of Kings Heaven 139
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The Etty

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(Updated on 05/01/09)
Author File Description
Madhu
File Details
Version: The Conquerors
Style: Build and Destroy
A Vile beast that resides in the Mexican forest has been Killing Travellers and You have to stop it. Also, the Emperor has ordered you to bring to him a Topaz(Piece of true cross). Will You Meet it?




a scenario i created just for the Blacksmith
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Tanneur99
Official Reviewer
Your file does not play as intended. Please edit your scenario using the 'Update' button above your description. Player 1 does not reach the enemy. The shallows interrupt not far from enemy territory. Even if they would reach the enemy, looking at your triggers the primary objective does not work, you cannot place the piece of the true cross, once a monk takes the piece it disappears. Take a relic instead. I will move your file to Single Player Scenarios after an update.
Madhu
File Author
Thanks for Noting, I have Edited it and submitted it again. Sorry for the inconvienence
JuBuOrangie This scenario does not work, Jaguaxorius your hero even though it says he cant die, he in fact can. And in case you didnt know only Siege Onagers can tear down trees not mangonels so I couldnt even play most of the scenario. Also the Etty gets killed right away... I thought he should've died at the end of the scenario.
BrandNewCar
Official Reviewer
JuBu Orangie, did you have your version prior to his updation of the file on the 15th or is the problem inherent of both updated file and previous one?

-will.
JuBuOrangie Im pretty sure I had the updated version because I downloaded it after the 15th.
Tanneur99
Official Reviewer
@JuBuOrangie

You receive a Siege Onager to cut through trees, sufficient to click it. If you have problems to cut through, use Hotkey 'T'. You probably read the triggers instead of playing. Madhu correctly uses the Mangonel in the 'Objective List', which contains objects. A Siege Onager is not an object, for the game engine it is an upgrade of a Mangonel. To kill the Etty is your first objective; the view change goes to the left path indicating to kill him first. Correct, after you kill the Etty player 1 does not lose when Jaguaroxious dies.


@Madhu

Thank you for your update.
-The reason why JuBuOrangie did not receive a defeat message when Jaguaroxious dies, trigger 'Hero Killed', effect 0 declares victory to player 2, which is the Etty. You cannot declare victory to a defeated player, change effect 0 to player 3.
-Trigger 'Task' condition 0 the set area is too short. Set it again, lengthen the area until the mountains, rocks, if the player cuts trees down to the mountain and passes there, he does not receive the primary objective, the following triggers do not activate, only later if a villager passes there.
-Once the enemy touched the relic, the victory condition does not work and he will take the relic when he cut down the trees to the monks. When a player gets hold of the relic, it converts it to his own, it is another object then, not the set object anymore and the objective disappears from the player's objective screen. To fix, trigger 'Primary Objective', change condition 0 'Bring Object to Area' to 'Objects in Area', Source Gaia, Object List Type/Object Type Others/Other, Object List Relic, Quantity 1, this should work, there is only one relic on the map.
-Trigger 'Naval attack' is red; you did not set the object in condition 0 and the attack does not happen.

Madhu
File Author
I updated it.

Another scenario i am creating fo the blacksmith will be out on 18\11\2007 at 4:pm according to Indian Standard time.

[Edited on 11/06/07 @ 09:56 AM]

Tanneur99
Official Reviewer
Thanks for your update. Trigger 'Naval attack', condition capture object does not work on a relic. The monk becomes a monk with a relic but still a Gaia relic. Have condition objects in area, source player 1, area around the relic. The enemy does not build up. You submitted a test file, removed 14 military units, 2 monks, 15 villagers, an archery range, barracks, a town centre, 2 markets, a castle, 2 monasteries, a gate and 2 lumber camps of the enemy. I updated with your earlier version and fixed 'Naval attack'.

[Edited on 05/01/09 @ 08:07 PM]


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Statistics
Downloads:143
Favorites: [Who?]0
Size:62.09 KB
Added:10/13/07
Updated:05/01/09