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Downloads Home » Cinematic Scenarios » ACSC07 - Shadows After Sunset - Ominous Silence

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ACSC07 - Shadows After Sunset - Ominous Silence

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File Details
Version: The Conquerors 1.0c
For the ACSC...


It seems I've been working on this campaign on and off (heavy on the off, to tell the truth) since I got here, and apart from one unbelievably shoddy scenario, this is the only thing I've ever managed to actually release. Needless to say, it's the sort of prologue-y type effort that abounds these days. However it can at least serve as an entry to Mashek's highly successful A Cut-Scene Contest, so hopefully it's at least a little worth it. I should probably mention that those who dislike high fantasy even more than I do, or dislike all the fancy new bells and whistles that are now available, would do well to just keep on walking by without stopping. For everyone else however, I hope you find this entertaining.

The Story:

Twenty years before, a mysterious army of Demons rose from the shadows of an obscure Northern valley. It was just everyone's luck that they were met by the grim determination of Lord Dankarton who, against all the odds, banished them back to the depths from which they came before they could get up to strength. Unfortunately, he has since grown old, and now he has finally passed on, hopped the twig, crossed over and any other euphenism you feel suitable. After twenty long years the demons have at last gained another chance to conquer this mortal realm, and this time there is no one to stop them. As village after village falls beneath their hooves there is only one dim hope for the country, for, as all heroes do, Lord Dankarton has a son. Can he repeat the feats of his late father and save the land of Faralon from total destruction?

In Short:

This is a twelve minute long fantasy genre cut-scene (not playable) that requires a modified data file to run (I warn you, I don't know what the result will be if you don't use it). Full instructions on how to get this to work are included.


Comments and reviews are welcome.

If you haven't already I recommend you watch the other entries for this year's and last's competitions.

AuthorComments   ( All | Comments Only | Reviews Only )
Official Reviewer
Thanks for the mentioning of both the previous cutscene competition and that of the current one, I wish you and all other entrants the best :-).

Official Reviewer
What a great piece of design this was. I wanted to let you know before the judging comes out that, if you win, I would not be surprised.

Music, scenery, dialogue, all done very well. And there was even one trick in there I had to figure out how you did it.

Good work.
Official Reviewer
File Author
Thanks matty, and I have to say I found the techniques in your cut-scene astounding, I think you have an excellent chance of winning yourself. Best of luck.
Official Reviewer
****This cut-scene came 3rd in the Age of Kings Cut-scene Contest 2007, alongside 'Eternal Moon - Prologue' by Andanu T.****

Congratulations Julius!

This cut-scene was a phenomonom both with its story and its characters. More than once I felt shivers crawl up my spine. I loved the structure and flow and the atmosphere and music was a pure delight to experience. Incredibibly well done, Julius. An astounding cut-scene. I take my hat off to you.

[Edited on 11/05/07 @ 09:00 PM]

Andanu T If someone asks me to give an award, I would choose Immortal Prey as the most atmospheric cut-scene back then in ACSC06.

This year, I would choose this cut-scene. I could feel the tense while watching it from start to finish. I could feel the dark, chilling atmosphere from what I've seen. As what I've said before, you are a good story-teller, mate. This is much better than your previous entry.

Well done, Julius! You deserve to be in the 3rd place, but don't deserve at all to be in the same place with me. I should have been at the bottom of the list. :p
VonCorgath Awesome scenario Julius! I found the solemn atmosphere you developed throughout the tale enjoyable and captivating, and I particularly liked how you used some music from Holst's 'The Plantets' - not to mention the many other effects - in the scenario which, I thought, definitely enhanced the experience.

Congratulations on a very well deserved place in the top 3!

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