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ACSC07 - The Old Man and the Sea
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Author |
File Description |
Mr Wednesday (id: matty12345) |
Posted on 10/25/07 @ 08:15 AM
File Details |
Version: |
The Conquerors 1.0c |
In 1951, Hemingway wrote his classic story of an old fisherman down on his luck who determines to test deeper waters, ending up in the battle of his life. This cutscene, my entry to the 2007 AoKH Cutscene Contest, is my adapted vesion of that famous book, The Old Man and the Sea.
I have considered makign this for almost a year, and this contest was an excellent chance; while definitely not perfect, I do hope that everyone will find something in it to make it a worthwile download.
So, to use an overused phrase, "Grab some popcorn and sit back and (hopefully) enjoy!"
INSTRUCTIONS:
This scenario contains a heavily edited dat file; do not try to run it without the file, it will not work.
If you are used to handling custom campaigns and dat files (such as Oliver's renaissance), then you need no further instructions. If you aren't such a pro at it, there is a readme file with detailed instructions.
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Pages: « First « 1 [2] 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Stephen Richards
Official Reviewer |
Posted on 12/03/07 @ 04:55 PM
Congratulations on winning the contest matty. This is a splendid design. I particularly liked the struggle with the marlin and the sharks, and the lanterns. (Btw Hemingway has one 'm'.) |
Mr Wednesday (id: matty12345)
Staff
Official Reviewer
File Author |
Posted on 12/04/07 @ 02:32 PM
Thanks guys for all the positive comments. Glad everyone liked it.
@Stephen:
Fixed. Thanks |
Guthan |
Posted on 02/08/08 @ 09:18 AM
very nice for hwat I saw (not much) because It quits when the old men (at least I guess) goes to drink something at the market (I used Marco Polo since nothing happened after that...)
Still, nothing happened, not even when I tried again... any ideas?
Greetings,
Guthan |
Mr Wednesday (id: matty12345)
Staff
Official Reviewer
File Author |
Posted on 02/08/08 @ 01:38 PM
Erm, someone else had this problem before I think, but as I recall it was DAT file related and they only had it once. Perhaps you didn't restart AoK after changing empires2_x1_p1.dat files? That is all I can think of at the moment, unless you saved during the cutscene, which can cause problems. But who saves during a cutscene? Not exactly sure sorry. |
Guthan |
Posted on 02/09/08 @ 05:57 AM
found my mistake :D
I thought it was the Renaissance Unit thing that you added, but it was your own creation :D that's why It didn't worked!
However, nice job, truly deserved first place ^^
Greetings,
Guthan[Edited on 02/09/08 @ 02:47 PM]
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VonCorgath |
Posted on 02/24/08 @ 03:50 AM
Excellent and thouroughly enjoyable story thankyou Matty. Also well done on your victory in the ACSC07. I think you did exceptionally well and managed to pull off a victory amongst not a few other excellent entries.
You put a great deal of effort into the .dat file and it worked a treat. I noticed that there were a number of units that seemd to be rather static in their appearance, particularly the Old Man on the boat. Obviously this was intended in order to tell the story, but I was wondering if you have also made them animable as well? Sorry, just curious. ;) |
Mr Wednesday (id: matty12345)
Staff
Official Reviewer
File Author |
Posted on 03/05/08 @ 04:06 PM
Sorry I didn't see your comment earlier Von.
Actually, yah most of the units can be animated. The guy in the boat can also be done so that it moves. I think posted a thread on this a while back with a few such tricks in it.
Glad you liked it, shame you didn't enter this time. |
Julius999
Official Reviewer |
Posted on 05/20/08 @ 09:23 AM
First, a word to the wise. This is a pure cutscene, and not an action-packed one at that; unless you're prepared to sit back and enjoy something mellow, you will not enjoy this. It is also heavily modded, and so if you're a purist in search of an AoK period and style scenario, again, steer clear. That said, the author had very definite intentions, and while they are not to everyone's taste, it is with these in mind that I write this review.
Playability: 5-
Bearing in mind the author's aim to represent a Hemingway story, which does not include typical drama or action, this is very enjoyable. The story is told well, and the atmosphere is as it is intended. As a feel-good human drama, it functions superbly and is enjoyable to watch. There is also some music used at good moments. Therefore, it deserves a full rating. My only complaint, is that there are times when it is slow, even for the intended pace, particularly when all falls silent, this hindered the intended atmosphere, but was not enough to deduct a point. It should be noted that if you have tried designing yourself, the cutscene will also amaze you with its technical accomplishments.
Balance: 5
The cut-scene does not show fighting, there is no reason to knock down the balance score if there isn't any fighting
Creativity: 5
Whether it counts as creative to use technological advancements, or not, this cutscene excels. The use of various AoK objects in such effects as lanterns on ships, captured fish and a well realised cloud effect is astounding and for the most part, convincing. For me, the best trick of all, and as far as I know only used by the author himself, is the representation of a dream. The author has gone far beyond the bounds of original AoK. It should also be taken into account that the representation of a classic novel is also creative.
Map Design: 5-
This is very borderline, and I almost gave a 4+ for map design. The village does leave quite a lot to be desired, and with so little else of the map used it is hard to justify full marks. However, the effectiveness of the little tricks and details does have some impact on the map design, particularly the clouds and the moving waves. The sea itself is done as well as can possibly be expected. In the end, the deciding factors were the novelty of the design, and the innovative final sequence, where the dream of the African coast is very well designed. A note to the designer, try to add more detail and variety to the village, it would be a shame to neglect this area when you've done so much with the more difficult setting of the sea.
Story/Instructions: 5
The story is done well, is self contained, is relatively engaging and, although unoriginal and not really to my taste, has undoubted quality. The telling here is what guarantees this full marks, particularly as the atmosphere of the story is carried off so well. The ending especially is a high point for the story, and shows that the cutscene succeeds in its aim to interest the viewer in this old, unfortunate fisherman. Instructions were good and gave me no cause for complaint. There was the odd spelling error or slight flaw in setout of the story, but not enough to reduce the score.[Edited on 06/05/08 @ 09:29 AM]
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MerryBrandybuck |
Posted on 10/07/08 @ 12:08 PM
I can't even believe it...
I'm constantly thinking of things to parody with AoEII(If only I had the time...sigh) but it never even crossed my mind to do what you've done.
The old man and the sea rocks, rock on man![Edited on 10/07/08 @ 12:25 PM]
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Wallenstein1 |
Posted on 10/30/08 @ 02:51 PM
I loved watching it! This is definitely one of the best cinematics that I have ever seen.[Edited on 08/30/11 @ 02:36 PM]
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Pages: « First « 1 [2] 3 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 4.7 | Pacing | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 4,512 |
Favorites: [] | 2 |
Size: | 3.22 MB |
Added: | 10/25/07 |
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