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Author |
File Description |
KayanZ (id: ZayanK) |
Posted on 10/27/07 @ 01:31 PM
File Details |
Version: |
The Conquerors 1.0c |
ACSC07 - The 47 Ronin
by ZayanK
The japanese people tell the story of the 47 Ronin, the honorable warriors who gave their for honor, without hesitation. They lived and died accordingly to the bushidô code at a time where the samurai were struggling to mantain an identity, to understand the real meaning of the word samurai...
They cared for nothing but honor, and they gave their lives in order to purge the shame brought to their lord...
Get ready to enter a world of bushidô, death and vengeance!
For optimal viewing, please make sure your in-game settings are set like the following:
Screen resolution: 1024x768
Speed: Normal
Music volume: Off
Sound volume: High
This cutscene has been created for Mashek's Annual Cutscene Competition 2007, and hopefully it will win! ;-)
Remember to extract the .cpx file to the campaign folder and the sound files to Sound/scenario.
Now watch and enjoy! |
Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Dantares IV |
Posted on 10/30/07 @ 11:11 AM
Compelling storyline. [Edited on 11/02/07 @ 08:34 AM]
|
Jatayu (id: Sword_of_STORM)
Official Reviewer |
Posted on 10/30/07 @ 11:17 AM
Great cutscene, look forward to more from you. Who was that guy in the end though (???) if he was the samurai who spit on him earlier why did he commit suicide? |
KayanZ (id: ZayanK)
File Author |
Posted on 10/31/07 @ 03:05 PM
@Sword_of_Storm
Yes, it was the guy who spit on him earlier. I think he did it to apologize for his insults. He insulted Oishi saying he was without honor, but Oishi probed to be quite the opposite. |
Andanu T |
Posted on 11/03/07 @ 11:51 PM
Nicely done! This is my most favorite cut-scene. The music flows well with the scenes. I liked the harakiri scenes, looked real.
Do you have in your mind, a plan to make a longer, playable version of this someday? |
KayanZ (id: ZayanK)
File Author |
Posted on 11/05/07 @ 11:08 AM
Well, at first I had planned to make a playable version of this, but then the Cut-scene competition came along and thought this would fit nicely. I have no plans to make it playable for now, but in the future... Who knows!
Glad you guys liked it ;) |
Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 11/05/07 @ 08:49 PM
****This cut-scene came 2nd in the Age of Kings Cut-scene Contest 2007.****
Congratulations Zayank!
I enjoyed this cut-scene. It was dark, dramatic and the structure and flow of the cut-scene was great. The power of Bushido was portrayed very well. Very nicely done!
[Edited on 11/06/07 @ 09:50 AM]
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Mash (id: Mashek)
Staff
Official Reviewer |
Posted on 12/03/07 @ 04:26 AM
‘47 Ronin’ is the single scenario cut-scene and epic retelling of the historic event of forty-seven samurai who avenged their fallen master, even when the law forbid them from doing so. After their deed they accepted their punishment by death as ordered by the Shogun and died to preserve their honour and the code of Bushido, which they adhered by. The cut-scene traverses this tale, following the story of Oishi, the samurai leader of the forty-seven, who waits for a whole year to pass before executing his plan for revenge against a corrupt Shogun official whose rather difficult character led to his master’s death. Witness a story of undying perseverance and honour and absolute loyalty to one’s master. Witness one man and the samurai who followed him to an eternity of reverence and legend, at a time when Japan lay conquered by Oda Nobunaga, self-proclaimed Shogun, after years of war, and when the very existence of the samurai began to come in question. The cut-scene has a running time of seventeen minutes.
PLAYABILITY: (4.0)
The ‘47 Ronin’ is a powerful cut-scene, one that utilises drama and atmosphere to excellent effect. I liked the characters, the drama and tension, the unraveling ball of events leading to the climax; the music which was electrifyingly moving and matched the cut-scene’s intrigue every step of the way. The atmosphere was dark and dramatic, and the cut-scene played like a film. I enjoyed the build-up to revenge; the telling of a Japan wracked from years of bloodshed and conquest and the philosophy of the samurai suddenly coming to a crashing end, only to be reborn from the deeds of a few brave men. Scenes of injustice left me aching for vengeance, and I was fulfilled with an overall pleasing ending which followed the real-life events of forty-seven samurai quite very well. This is the story that marveled Japan and is its modern-day consensus for true sacrifice and honour. However, the category misses out on a perfect rating because I felt the end scene with the siege on Kira’s mansion suffered too greatly from a lack of detail and effort and really left things to be desired. It looked more like a battle with men throwing themselves at one another rather than a carefully planned assault against a manor in the secret of the night. It seemed as though Kira’s men were waiting for the attack all along which leaves the waiting for a year in question. In my opinion this was the cut-scene’s only downfall.
BALANCE: (5.0)
In a scenario, the reviewer usually rates balance according to his struggle to survive in a given situation, whether it was too hard or too easy to complete for him or if it was well balanced all around. This scenario was a cut-scene and as such does not permit the player a unit to control or a struggle to survive, seeing as he does not actively play or control the outcome of the cut-scene. The cut-scene features scenes of fighting which all seemed to me perfectly balanced in terms that they met the author’s intentions and helped to decide the historical outcome of events. According to review guidelines, as the author’s intentions for balance are met there is no reason to knock down points from the overall rating.
CREATIVITY: (4.0) +
The cut-scene wields a generous amount of creativity within all areas, from a samurai forced to commit ritual suicide, or seppuku, to conflict over Japan’s territory between her many warlords. The sounds and music were wonderfully chosen and induced around scenes of corrupt Shogunate officials and plans for revenge, and not only helped to tell the story, but developed a mood and style of their own as well. Attacks on a mansion were well conceived, for the most part, with ramming down gates, slaughtering guards and capturing the master of the estate. In addition, the narrating voice of one of the characters part of the forty-seven was a nice touch and immediately put us, the audience, into the story.
MAP DESIGN: (5.0) -
The map design was certainly very good, well detailed in many areas, however lacking in some parts with either too little detail or too much, forcing a few scenes to look a little ugly and bare, some cramped. Nonetheless, the extent of towns, mansions and palaces featured in the design were all relatively well detailed, together developing a rather nice Japanese look and feel. In particular the small ponds and fountains and a temple with graves added to the feel of the design, and the bustling streets of a town had a nicely unique touch.
STORY/ INSTRUCTIONS: (5.0) -
The music and atmosphere immerse you in the tale of forty-seven samurai, which overall, is told to very pleasing detail. The plot and story are both well conveyed through the tension and emotion of characters lives and the music portrays the mood of events well. Accordingly the good bitmap and helpful instructions together with plentiful, reasonably well-written dialogue bring this category to a perfect rating, but only just. I felt there could have been a further polish to round things off a little more in the written aspects of the cut-scene and more attention in general to the pre-game screens of history and instructions to make it look a bit more professional.
CONCLUSION:
‘47 Ronin’ is a cut-scene that resonates well with its viewers, and leaves us thinking about it long after it has ended. The music and atmosphere are a treat and the story of regained honour a fulfilling one. The characters and their lives, the events which transpired to the undertakings of revenge of forty-seven, master-less samurai went generally well and was moving. I highly recommend downloading this cut-scene.
In a word – Resonating.
In closing – A highly recommended download. |
RON PAUL 2016 (id: Turty) |
Posted on 12/05/07 @ 06:30 PM
I really liked this cutscene! It practically made me feel like I was there, if you know what I mean.
But one thing I didn't like was the winter scene, as I felt it was slightly out of place.
Other than that, it's a great game! |
KayanZ (id: ZayanK)
File Author |
Posted on 12/13/07 @ 02:36 PM
Thanks for the review Mashek! It's nice to have a high rating on my first submission!
As for the final winter scene, I must agree with you two guys. I tried to pull out a good battle, and wasn't completely satisfied with the result. The deadline, however, was against me, so it ended being the most dissapointing part of the cutscene.
*Excuses, excuses* |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.0 | Pacing | 5.0 | Creativity | 4.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 1,260 |
Favorites: [] | 0 |
Size: | 8.64 MB |
Added: | 10/27/07 |
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