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Author |
File Description |
Lurkur (id: OtmShankIiI) |
Posted on 11/25/07 @ 03:07 PM (updated 07/27/12)
File Details |
Version: |
The Conquerors 1.0c |
Off-Map Cliffs!
(Previously unknown as Continued Cliffs)
Well, here it is. Updated, 40% more comprehensive and ~90% less "noobish".
This small rotation trick allows scenario designers to make cliffs seem to go off-map, by replacing it with a straight piece... next to the map's edge!
What use could it have, however is up to everyone to think, given how underrated this trick is.
(Hit that download button. Now. Come on, you know you want to. Unzip the file and enlighten yourself. Happy editing.) |
Author | Comments ( All | Comments Only | Reviews Only ) |
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Tanneur99
Official Reviewer |
Posted on 11/29/07 @ 11:24 AM
Very good finding, this is new for me.
As for the Immobile Units AI GOLD, is this another joke like the statue and the victory conditions?
If not, set the 'Number of Players' to '1 Player', you do not need an ally for this kind of utility.
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Cesar Bernardi |
Posted on 11/29/07 @ 07:31 PM
Excellent. Quite an obvious trick, I'm surprised no one noticed before you. I have my share of experiments with the rotation tool (have a search around the Blacksmith for my Gate templates), but then again I never thought of this.
The only downside is the lack of some of the cliff's rotation graphics, which would probably give a greater range to this trick. But then again, we wouldn't have the invisible cliffs... |
Tanneur99
Official Reviewer |
Posted on 12/11/07 @ 11:44 PM
Thanks for the update. I edited the credit for Immobile Units AI GOLD out of your description; you do not use them for the one player map anymore.
I indeed like it! It made me go back to the editor after a long time. XD
Some ideas to make your utility perfect, you wrote "First, draw a cliff, parallel to the edge of the map." You drew the cliffs vertical to the map edges. I am not trying to be fussy, read to the end please. You also wrote, "Unafortunately, it will not work at the bottom right edge of the map (dunno why)." The reason that it does not work, the cliff piece nearest to the right edge becomes invisible when you rotate it. At the left edge, the cliff piece off the edge becomes invisible by rotating. To make it work on the right edge, draw the cliff parallel to the edge of the map just as you proposed in the in game text. Rotate the top part, delete the lower part and draw another cliff piece over the rotated one. The noise by creating outposts is annoying, use a Gaia outpost or place timed map revealers. Last not least the title, "Useful Crap:" will not generate many downloads which your utility deserves, "by OtmShankIiI" is superfluous, unprofessional, your name appears everywhere with your download, "Continued Cliffs at the Map Edges" tells the potential downloader what to expect.
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Woad85 |
Posted on 07/27/08 @ 12:13 AM
Cooooool cliffs.... |
Plasmaflow |
Posted on 09/06/08 @ 07:10 AM
i came across this too, but thought nobody would be interested - haha |
Tanneur99
Official Reviewer |
Posted on 09/06/08 @ 07:29 AM
Well, I am interested and it is in the Blacksmith News. :) |
HGDL v0.8.2 |
Rating |
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4.5 | Breakdown |
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Usefulness/Novelty | 4.0 | Quality/Instructions | 5.0 |
Statistics |
Downloads: | 447 |
Favorites: [] | 0 |
Size: | 12.98 KB |
Added: | 11/25/07 |
Updated: | 07/27/12 |
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