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Chrombasia - The Two Relics
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Author |
File Description |
aMa |
Posted on 12/03/07 @ 04:31 PM
File Details |
Version: |
The Conquerors 1.0c |
Style: |
Mix |
“After the death of the great king, power was handed to his last, fat-bellied son Rodwig. Rodwig was derisively known as the pious because he was unable to govern the country. First, he handed power to his three sons, but after just one year he changed his mind, deciding that his new-born son from his recent marriage should also be considered. This caused conflict, plotting and civil war against the father and also among the brothers. The vast realm created by the great king disintegrated ...
Meanwhile, things were also stirring in the north. The people of the North Sea attacked the coast with their fast ships, plundering cities and settlements. Since nobody could stand in their way, they finally settled the land themselves.
Among these people were the Jarags, who were led by the guards of a cult of monks. Nobody knows now where they came from or when they came. On the North Sea coast they built an enormous castle on a hill of rock and named it Bailthor.
Whenever their fires could be seen on the horizon, people would flee so that they did not end up in the flames. Fear and terror spread.
Those who were in the fight and escaped with their lives were never the same again. It was told that warriors jumped out of the fire, to make the guards, who neither experienced pain nor hesitated to strike with their weapons so many of their opponents were shocked and knocked to the ground before they could react.
They did not see to be from this world. Human blood did not flow in their veins. Rumours spread that the powers possessed by the guards made them men and master over fire and flames.
In order to escape their anger, the ruling families and kings nearby submitted to the Jarags and made large tributes to them. A new cult spread seemingly inexorably...
In order not to lose their position of religious power in the world, it was one of the Order of Knights who felt a strong power in him. But it was not religion alone, even if it was a good pretext, which induced the grand master of the order to explore the guards’ secret powers over fire and flames.
Since the kings and the Jarag’s ruling families were not against each other, it made little sense to ask them for support, particularly since it was also not necessary. The Order of Knights ranked among the wealthiest secret organisations of their time. As soon as the grand master of the order called for a campaign, many followed him. Thus one of the largest professional armies in history was formed against opponents, opponents who one didn’t exactly know and actually also didn’t know how to fight against ...”
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This campaign was originally submitted to the German website AgeArena. It was translated into English by Stephen Richards (the German voiceovers remain) so any textual errors, omissions or incomprehensible instructions are due solely to him. He chose to translate it because:
"Chrombasia is a riproaring game, up there with the best. It's crammed with varied gameplay, superbly worked-out challenges, creativity, and all on a map design as good as any I've seen, and with a remarkable story to boot. I think it deserves to be opened up to a bigger audience and I'm sure once you've played it you'll agree."
Stephen would like to thank Andreas for letting him loose on his masterful design, DiGiT's Trigger Studio, various online translaters and dictionaries, his rusty school-level German, and his mother with her rather-better German.
Enjoy! |
Pages: « First « 1 [2] 3 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Nialo the Great (id: nialo the great) |
Posted on 01/07/08 @ 10:58 AM
AgeArena campaigns never cease to amaze me, with good reason aswell, nice work ;) |
Stephen Richards
Official Reviewer |
Posted on 01/13/08 @ 08:45 AM
RS Greo0: on behalf of aMa, thank you for the review. I think it's deserving of a 5 but perhaps if you have time you'd like to expand on your review and say more about what you liked? There's so much to choose from...
nialo the great: indeed! |
ZORRO |
Posted on 02/09/08 @ 02:11 PM
please help!!!
just at the end while getting the 2nd relic,i made the 2 heroes break the middle wall and then the ram broke the other wall.but after that the 2 heroes just stand there and i cannot control anything ,the screen stays at that position forever ,and i get msg "credits" on the top.
is the end like this ???
please reply. |
Stephen Richards
Official Reviewer |
Posted on 02/10/08 @ 02:48 PM
ZORRO: I haven't heard of that bug before. All I can suggest is you try again from a saved game. If it's any consolation you haven't missed much - just a short cutscene which sets up the possibility of a part II. |
ZORRO |
Posted on 02/13/08 @ 11:54 AM
Hey Stephen, thanks for replying.I've already tried replaying many times from the saved game but,the same result.
Anyway, since it was almost finished i entered the cheat code to win just because i wanted to see the post-match screen.Its great, and it says "end of part 2".So i think there's pretty much going to be a 3rd part but,where's the 1st part anyway!!!
I assume u have played this one so could u tell me what happens after the ram breaks the rock, because after that my 2 heroes convert to my ally's color and "roll final credits" is displayed on the top.
I think the review people should definitely include this one in their best files list.
Kudos to Anderas for such a great work and to u Stephen for an accurate translation.
Keep up the good work!!!!!
An yes.........Reply!!
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grvs |
Posted on 02/29/08 @ 07:42 AM
hello all
this was my second custom campaign. So may be I am new. But I am stuck at a situation, After I am unable to find out what to do after breaking the guardhouse. (I went to the blacksmith and school and then to the temple of jaraconda to meet the wise person. but he doesn't seem to do anything.
I am stuck
and as hints says try to look for useful things in ferumsthor. What it is and where is it. |
ZORRO |
Posted on 03/02/08 @ 12:24 PM
grvs,
This one has bugs in many situations in the game. Check out the bug that i encountered in my previous post. But i must say we have to give 10 on 10 to the creator for such an effort in creating very detailed scenarios, triggers, situations, characters,.....
Excellent Work !! |
Drenelly |
Posted on 03/17/08 @ 11:37 AM
The best campaing, that i have played on my life :) :)
I would like translate to spanish, where i can download each scenary individual
Drenelly[Edited on 03/19/08 @ 04:17 PM]
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virgosunny |
Posted on 08/30/08 @ 04:14 AM
nice campaign
but just answer 1 thing plz... where is the dwarf armourer.. although its optional but i cant locate him. so if i go further to the wise man before scouting dwarf, then a new story starts. will i b able to find dwarf even after that?? so shall i continue with the gameplay or first find out dwarf and then only proceed?
and who is that dwarf militia... nothing happens when i click on him or try to talk to him?
Thanks |
Brad11 |
Posted on 06/21/09 @ 06:24 PM
This is too hard, I sent like 60 men at the monks trying to destroy one of the stones and only got it down like halfway hp. Maybe I am doing something wrong? |
Pages: « First « 1 [2] 3 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 5.0 | Balance | 4.7 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 7,925 |
Favorites: [] | 8 |
Size: | 4.11 MB |
Added: | 12/03/07 |
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