|
Author |
File Description |
Ingo van Thiel |
Posted on 08/24/02 @ 12:00 AM (updated 11/24/03)
File Details |
Version: |
The Conquerors 1.0c |
Number of scenarios: |
6 |
THE STORY
In this campaign you will step into a dead man's shoes.
You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.
Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.
No radiant victory waits at the end... only clarity about Ulio's fate.
THE GAME
Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:
Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5
Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:
UlioNarrator1.zip
UlioNarrator2.zip
The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.
The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!
The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.
The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.
INSTALLING THE FILES
Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.
CHANGES IN ULIO 3.0
- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.
MISCELLANEOUS
Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.
This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.
Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario. |
Pages: « First « 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
---|
Tom Edwards |
Posted on 08/30/02 @ 12:00 AM
Does anyone else find the attack on the Yeri town a little bit difficult? |
Cobra the Mediocre (id: The_Cobra_81) |
Posted on 08/30/02 @ 12:00 AM
Excellent! This is a must download! I would consider it better than some of the campaigns that came with the game! |
Dark_Aro |
Posted on 08/31/02 @ 12:00 AM
This scenario deserves a 5.5! It is like a REALLY good book! The end is my favorite and most suprising part! But excellent job Ingo! :) Your best yet! |
Dark_Aro |
Posted on 08/31/02 @ 12:00 AM
Already over 400 downloads? My scn got 400 downloads and took over a month! SHEESH! Well, it does have Ingo as the creator, so it's not too hard to believe. |
King_Lorien |
Posted on 09/01/02 @ 12:00 AM
WEll...
I played the three first scenarios of Ulio´s Campaign and got stuck in the third. I decided to make a new camp in the northern spot and after I destroyed all the towers and patrols I took Ulio and the remaining troops at the spot. The Generals army was supposed to follow but no such thing happened. The army had stuck in the battle grounds where Ulio had a Jousting match in the second scenario. The ram, the cart and some archers had stuck next to the small pond south of the battle grounds (west of Yeti camp). Nothing was moving. The game had not crashed but I could not continue. What have I done wrong? I don´t know. Can someone help?
Apart from that, the two previous scenarios were great. I enjoyed playing them. Ulio did a GREAT JOB! |
Tom Edwards |
Posted on 09/01/02 @ 12:00 AM
Harumph. I guessed the final twist before the Intro had even started. :( |
Tom Edwards |
Posted on 09/01/02 @ 12:00 AM
Before the intro had even ended, rather. |
Lady_Diablo |
Posted on 09/06/02 @ 12:00 AM
After downloading the new version of this campaign, it still doesn't work past the first part. The excitement is almost gone =/. |
Jeremiah |
Posted on 09/06/02 @ 12:00 AM
Well, what can I add to it? Everything is clearly sayd in the two reviews. I'm proud of it, that still one person can do 'magical' things with AoK.
I would say: "Three rounds around the table, and every one, take a beer and drink to Ingo van Thiel!!!"
Jeremiah |
Ingo van Thiel
File Author |
Posted on 09/12/02 @ 12:00 AM
Some solutions for players who had problems:
CASE 1: You play the first scenario, and the next one doesn't load (Lady Diablo's report). This is an old bug that has been there since Age of Empires I. It seems to happen more often if players have many downloaded campaign files in their folder.
SOLUTION: Delete your old username (e.g. Jim) and enter a new one (e.g. Jim again). Then play the first scenario again and skip it: Hit the [Enter] key, type "i r winner" and hit [Enter] again to win instantly. Now the next scenario should appear on your list.
CASE 2: The general gets stuck at the joust (Lorien's report). This seems to be a problem with saved games.
TEMPORARY SOLUTION: Please only save your game while the general's army stands still. If you save while they are moving, and load that saved game later, a part of the army will stop marching. Some security triggers in v1.1 already try to make them catch up if that happens. But sometimes those triggers interfere with the main trigger that moves the army. In those cases, the main part of the army might get stuck later on (especially on the Northern route).
PERMANENT SOLUTION: I'm working on another update. But before I submit it, I need to make sure it runs fine, so it'll probably take another week before it is done.
Ingo |
Pages: « First « 1 [2] 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » |
HGDL v0.8.2 |
Rating |
---|
5.0 | Breakdown |
---|
Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 40,976 |
Favorites: [] | 45 |
Size: | 1.33 MB |
Added: | 08/24/02 |
Updated: | 11/24/03 |
|