|
Author |
File Description |
Ingo van Thiel |
Posted on 08/24/02 @ 12:00 AM (updated 11/24/03)
File Details |
Version: |
The Conquerors 1.0c |
Number of scenarios: |
6 |
THE STORY
In this campaign you will step into a dead man's shoes.
You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.
Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.
No radiant victory waits at the end... only clarity about Ulio's fate.
THE GAME
Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:
Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5
Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:
UlioNarrator1.zip
UlioNarrator2.zip
The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.
The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!
The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.
The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.
INSTALLING THE FILES
Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.
CHANGES IN ULIO 3.0
- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.
MISCELLANEOUS
Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.
This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.
Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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sameer2409 |
Posted on 03/26/04 @ 12:00 AM
Excellent Campaign!!!This is the best campaign I have ever played.The narrator files are absolutely a must to add a flavour to the game.The ending was awsome.Totally five star campaign (*****). |
Bruce Ridley |
Posted on 04/07/04 @ 12:00 AM
That was probably one of the best campaign's I've ever played. How did you do the lightening and the rain? |
heavy_swordsman |
Posted on 04/20/04 @ 12:00 AM
what an amazing campaign! i completed it a few days ago, and it deserves a 5.0 on everything! full congratulations to ingo. |
heavy_swordsman |
Posted on 05/11/04 @ 12:00 AM
one thing i was wondering, at the campfire scene what is that thing burning on the fire? |
Kittykat214 |
Posted on 05/12/04 @ 12:00 AM
It a packed trebuchet |
Helmet_Olsonm2 |
Posted on 05/21/04 @ 12:00 AM
How do you describe such a remarkable campaign as Ulio? “The Best Campaign Ever” seems like a bit of an understatement, perhaps because that’s such a clichéd phrase. But, perhaps I can shed some light onto how outstanding this campaign really is: After playing Ulio, I can’t stop thinking about it. At school, at work, at the dinner table, while playing sports, the story keeps running over and over in my mind. Ulio is a campaign that will change the way you look at AoK, and storytelling in general.
Playability: 5
This campaign contains two enticing cutscenes and four action-packed, meticulously-constructed playable scenarios. The opening prologue, “A Grave in the Rain,” literally sent chills down my spine as I watched the travelers venture through the rain into the old hermit’s house as the music of Ulio played through my speakers. “The Foundling” was a fun scenario that helped establish the plot, and I enjoyed the challenge of preserving the few units I had from frequent raids along the road. In “The Lion and the Cat,” I particularly enjoyed the joust sequence and the ride back to Ulug’s castle while under hot pursuit. The “Triangle of Hate” scenario was undoubtedly my favorite. The multitasking, reliance on micromanagement of units and importance of every minor skirmish all enhanced the plot not only in this scenario, but in the entire campaign. I loved the final battle of defending Alguric’s castle from the Yeri tribesmen. “The Birthmark” was an exceedingly challenging, frustrating scenario, but the highlights included the “slippery slope” (a great trick), the campfire scene and the return to Ulug’s castle, climaxed by a gripping conclusion. The final epilogue would be enough to bring tears to the eyes of a more emotional person, and I particularly appreciated your voice-acting. The Music and sound effects in this entire campaign further enhance the quality and playability. All in all I believe there are over 75 sounds total.
Balance: 5
I almost would’ve considered giving you a “4” because this was such a challenging campaign (and I consider myself an experienced player), but the difficulty-dynamic feature was fabulous and you did provide ample hints and even walk-throughs on the scouts section if the player gets stuck. The main battle in “The Birthmark” took me at least 4-5 tries to finally win, and you really do have to save your game often, which means that you’re being adequately challenged! There’s never an easy moment in this campaign!
Creativity: 5
Campaigns don’t get more creative than this. From the opening prologue to the slippery slope to the intricate, mysterious plot to the joust to the campfire scene and battle to the cutscene in the “Lion and the Cat” with the monestary, this campaign was abundant with creative plots and ideas that I haven’t seen in scenario design before. This, along with playability and storyline, are your three strongest categories.
Map Design: 5
Yes! Lots of eye-candy (but not too much, after all, it’s a war-torn land). You designed rural villages, poor towns, grandiose castles, ancient strongholds and an abundance of terrain types. Your use of differing seasons was nice. The rain in your prologue and epilogue with thunder and rain sounds included also enhanced this category. Plenty of elevation, terrain and forest mixing. No reason to not give you a “5” for this category.
Storyline: 5
WOW! Campaigns storylines do not get more intricate and complex than this. This story belongs in a Tolkien-esque novel or a movie, and I’m not kidding. The story of Ulio is one of sadness and of triumph, and though we knew of his fate all along, you threw in a major curveball in the epilogue—all I can say is that I predicted something along the lines of that, but I was still amazed to see the story unfold in its entirety. (To those who haven’t played Ulio, I won’t give this away). This is ultimately a chilling and mysterious tale about the life of a doomed man. Your scenario instructions were detailed and explicit, your hints were helpful and organized, you provided walkthrough scouts for those who needed it, and the victory message after each scenario helped tell the story. One of the great things about Ulio is that after playing the campaign, we still aren’t sure if we know the whole story…we only heard it through the eyes of an “old hermit,” how do we know his account is an objective one?
Conclusion: You’d have to be a downright fool to not download this campaign. It took me a year of scenario designing until I finally decided to download and play it, and I regret taking so long. Ingo Van Thiel has established himself with this campaign as the divinity of scenario design with this campaign, and I strongly urge all who enjoy an exciting, action-packed, intricate and emotional story to download this ASAP. Great job, Ingo! |
lyrabelacqua_859 |
Posted on 05/24/04 @ 12:00 AM
Wow. This is truly an awesome scenario. The story is intriguing and powerfuly told, and it has an excellent map and trig system to go with it.
Magnificent work. |
Daeris89 |
Posted on 07/10/04 @ 12:00 AM
Hmm.. Ingo, I downloaded the v.3.00 and it didnt change to scenario three after lion and the cat. I tried the I R Winner too, so if you could tell me whats wrong? BTW an excellent campaign, but I would still say (this far ) that only the playability has been excellent. maybe the plot starts developing later, as in other good stories, or then maybe it just isn't outstanding(which I doubt, this is still an Ingo campaign). I think your scenarios are so good because it seems you never take the easy route around something. I mean, most of the best scen. designers could propably do these same tricks, but maybe they thought it would take too much time and effort? Still, scenario has been good this far, waiting for your answer, yours
Daeris89 |
paco_7eshing |
Posted on 07/26/04 @ 12:00 AM
i gave 5 for everything because he put alot of time into this campaign. well dne |
Kazairl |
Posted on 08/10/04 @ 12:00 AM
I loved it. I only have one question. At the beginning of Chapter 3 I can never get to Ulug in time to stop the men before the Yeri see them. Is this supposed to happen and I'm not bright enough to see that I'm supposed to hoof it back to the Castle or something? Or am I just too slow? (Don't know how. I start moving as soon as I gain possesion.) But so far this Campaign is awesome. Keep up the good work. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 40,976 |
Favorites: [] | 45 |
Size: | 1.33 MB |
Added: | 08/24/02 |
Updated: | 11/24/03 |
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