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Author |
File Description |
Ingo van Thiel |
Posted on 08/24/02 @ 12:00 AM (updated 11/24/03)
File Details |
Version: |
The Conquerors 1.0c |
Number of scenarios: |
6 |
THE STORY
In this campaign you will step into a dead man's shoes.
You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.
Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.
No radiant victory waits at the end... only clarity about Ulio's fate.
THE GAME
Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:
Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5
Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:
UlioNarrator1.zip
UlioNarrator2.zip
The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.
The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!
The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.
The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.
INSTALLING THE FILES
Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.
CHANGES IN ULIO 3.0
- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.
MISCELLANEOUS
Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.
This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at van-thiel@web.de, so that I can look into them.
Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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pablogc2000 |
Posted on 04/11/05 @ 11:43 AM
Ingo, I downloaded your campaign just to test something new. I'm still on chapter 3, but it is enough for me to say that you are a genius. The story is amazing, it's worth making a movie about it. The way the characters move, the formations, the battles. IT'S THE BEST CAMPAIGN EVER !! I know that I'm still in the middle of the game, but I feel I have to congratulate you.
THE MOST INTELLIGENT PARTS: When you have to make decisions (die or the dungeon, go east or north)
THE MOST CHALLENGING: Up to the moment, when you have to destroy the Yeri towers, kill the watchmen and keep out of the general's view.
I'm still trying to get to Auguric castle, I LOVE THIS CAMPAIGN! I hope you are working on another masterpiece for our deligth. |
Kelinalo |
Posted on 04/26/05 @ 10:03 PM
Beautiful! The BEST campaign I have ever played! Ingo, WE NEED MORE. Have we ever gotten a flop scenarion from Ingo? Never. This is damn near as good as it gets, folks. I strongly suggest that EVERYBODY downloads this one.
Excuse me while I go download the rest of his work. Thank god for DSL![Edited on 04/27/05 @ 06:43 PM]
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Tommy Harms |
Posted on 05/06/05 @ 12:15 PM
This is the best Campiagn i've ever played. It is so unique. |
scythe24 |
Posted on 05/15/05 @ 11:38 AM
I came to AOKH about a month ago. I started looking around the forums, and there was this campaign that everyone was talking about. Something called "Ulio" created by a person named Ingo van Thiel. Everyone said it was the best campaign ever created for AOK, so I decided to download it and give it a shot. Let me just say that I am so glad that this was the first campaign I ever downloaded. All of you have probably heard this a million times over, but Ulio is a masterpiece. A brilliant masterpiece.
Playability: 5
This campaign has virtually perfect playability. No lag and great battles. Doesn't crash either. Not to mention that everything did as it was supposed to and nothing ever got cluttered. Excellent. Very excellent.
Balance: 5
This campaign was very hard, yet still possible; the exact definition of balance. I'm still a noob at AOK, but even Standard was pretty difficult for me. (Yes yes... You can all laugh at me now.) That being said, every single battle required strategy. You couldn't just go up to the enemy and beat the living daylights out of him. (Believe me, I learned the hard way.) You had to factor environment and elevation into the battles, and you had to use hit-and-run tactics to win most of your battles. Very nice balance.
Creativity: 5
Sneaking up on guards, escaping from locked towns, lots of cool battles, killing watchmen, protecting generals, impaled troops and jumping fish as splattering rain. Do you know of any other campaigns that have all of these? I don't think so. Not only are these ideas well executed, but they are original and creative. A definite 5.
Map Design: 5
The maps were excellent. Very plain looking in the region of eye candy, but very realistic. Besides, a map cluttered with eye candy isn't my idea of a great map. The true eye candy in these maps lies in the subtle things. The eye candy isn't big enough to be distracting, but it is still big enough for the player to notice and appreciate. Besides, the maps fit the scenarios like a latex glove fits a hand. I couldn't think of any other map styles that could fit this campaign other than these. Great job with map design. Very great job.
Story/Instructions: 5
Not only is the story the most complex that I have ever seen in a campaign, but the execution of it is perfect. You never feel like you NEED to do something, as the game lets you do whatever you want and waits patiently for you to continue with the story. The instructions were also very clear and precise, and just like the story, you never feel like you are forced to do something. The instructions are very understandable and you know exactly what to do. The story is very complex and yet very simple, always feeding you in a little bit at a time. Perfect execution of the story.
Closing Comments:
Ulio is THE best campaign I have ever played on AOK. Not only is the execution of the entire campaign perfect, but I know that Ingo van Thiel cares about his scenarios and wants to make them as great as possible. He spends time working on his campaigns and spends time making it perfect. Ulio is one of the main reasons why AOKH is such a great site and AOK is such an enjoyable game. There are no other words I can say besides: Great job Ingo. Excellent and perfect job.
Download?: Download this as if your life depends on it. You will not be sorry. In fact, why are you reading this? Go up to that shiny "Download File" button and download this masterpiece! And as for those of you that have already downloaded it, well, :). |
azure skies (id: ThUnDeR77) |
Posted on 06/08/05 @ 09:31 PM
Ingo: I have one word (actually 4) for this campaign.
OMFG!
A-MAZING!
I loved every second of it...so creative...so...good looking...so...playable! This was an awesome campaign. Not only was the storyline thrilling, but the gameplay was great, and the optional areas were awesome too. I found myself reloading this game frequently (which is a good sign).
I'm thinking that I am going to need to rethink my opinion as AT,W as the best campaign ever made. This is really running the gun. They're definately up there.
Great job, Ingo. If I had the time to review this, it would be an easy 5.0! It doesn't deserve a 5.0, though. It deserves a 6.0! |
Dynam08 |
Posted on 06/14/05 @ 07:21 PM
Incredible. Just plain incredible. |
azure skies (id: ThUnDeR77) |
Posted on 06/17/05 @ 06:29 AM
Blah! After playing it the 3rd time I noticed, at the end of the entire campaign, it says that it was based on a myth. I knew that Ingo was good with storylines and all, but Ulio just sorta blew me outta the picture. So I sorta figured it had to be based on something. But hey, who cares? It's still a marvelous campaign. Congrats. |
Morbius |
Posted on 07/15/05 @ 04:59 AM
I knew Ingo was good but not this good
Like his Budonian Tales campaign for AoE[Edited on 08/11/05 @ 05:35 AM]
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Sir Stamford |
Posted on 08/06/05 @ 04:26 AM
I am on the second part of the first chapter and the stupid monk wont move![Edited on 08/11/05 @ 05:37 AM]
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Ingo van Thiel
File Author |
Posted on 08/06/05 @ 06:59 PM
When exactly are you having this problem? Not sure which part you mean, please send an email to my address: van-thiel (at) web.de. |
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last » |
HGDL v0.8.2 |
Rating |
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5.0 | Breakdown |
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Playability | 5.0 | Balance | 5.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 40,976 |
Favorites: [] | 45 |
Size: | 1.33 MB |
Added: | 08/24/02 |
Updated: | 11/24/03 |
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