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Downloads Home » Campaigns » Ulio v3.0

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Ulio v3.0

Author File Description
Ingo van Thiel
File Details
Version: The Conquerors 1.0c
Number of scenarios: 6

In this campaign you will step into a dead man's shoes.

You will be part of a mad hermit's tale. A tale of hatred and vendetta, of schemes and noble motives... and of guilt.

Not only will your battle skills be challenged. You will be challenged to follow Ulio on his way into his downfall, and to only leave him behind at the very end. You'll be the actor, you'll be the spectator. And you'll be the judge.

No radiant victory waits at the end... only clarity about Ulio's fate.


Important: Sound files are a must for this campaign, unless you want to miss a lot of the experience. They are divided into zips of roughly 1,3 MB each, so that each of them fits on one floppy disk. You can get the music files here:

Sound File 1
Sound File 2
Sound File 3
Sound File 4
Sound File 5

Ulio 3.0 also has new sound files for the 3rd person narrator. Those files are optional:

The other sound files (1-5) have not changed. If you already downloaded them earlier, you don't need to download them again. If you wonder whether to download the voice files or not, the Ulio 3.0 zip contains one voice sample, which plays after the first battle in the Foundling.

The campaign also plays the Attack on Murron soundfile that comes along with Mark Stoker's classic "Tamerlane, Prince of Destruction" campaign. If you haven't got that campaign yet, I can heartily recommend it. Thanks to Mark for allowing me to use that file!

The campaign contains two cutscene scenarios and four playable scenarios. Style: "Storyteller campaign". A mix of Cutscene/Fixed Force/Role Playing. B&D elements are minimal, you won't build a single building - only train units at existing ones.

The playable scenarios are difficulty-level-dynamic. You should have at least some gaming experience even if you play on Standard. If you are quite familiar with the game and experienced at battle tactics and micromanagement, Moderate will offer you a good challenge. If you like to test your gaming skills to the maximum, check out the Hard level.


Unzip the campaign file and all soundfiles into your Age of Empires II folder. They should go into the right directories.


- Sound files for narrator are included as extra zips (see above).
- New soundfiles for the dream in the Lion & Cat scenario are in the Ulio 3.0 zip file.
- Some typos have been fixed.
- Foundling: The "Barracks with Child inside" gets renamed again after the battle.
- Lion & Cat: Punishment for Ulio if he walks away from the village (-10 hp).
- Triangle: Fast players who went North could still end up with the general circling in the arena. Fixed.
- Epilogue: Younger and elder traveler got mixed up at the beginning. Fixed.


Here are some things which were new to me when I made them: Probably the first movie-like scrolling text on the screen; a developed version of the Pyromaniac's rain trick; thunder & lightning and other effects with light and shadow; a well; some slightly altered town centers; a touchy general; armies moving, stopping and moving again in formations; an armed villager (static); impaled people; sneaking up upon a guard; a stampede; sea gates and sea towers on solid ground; alert watchtowers with fast-footed watchmen; a slippery hill; a nightmare sequence with burning ghosts and lost souls; entering an enemy castle, and a couple more.

This campaign has been tested by many people, so most bugs should have been found and fixed. However, if you do encounter any more bugs, please email me at, so that I can look into them.

Thanks again to everyone who playtested the campaign for me! The names of the playtesters are listed in the Aftermath message of the Epilogue scenario.
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AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
SaM12345 Ingo, you just took 13 pages of people telling you how good your scenario is, at least thank them. btw this scenario is very good :)
Official Reviewer
Oh well, thanks for the reminder, I had weeks of fun and never thanked him but it is not too late.

Thank you Ingo for this wonderful campaign!
Ingo van Thiel
File Author
You're welcome - and thanks for the great feedback, everybody. :-)
Map Design5.0
Playability: 5
Excellent. In my own campaigns I wouldn't be able to do anywhere close to this much! Wow!

Balance: 5
Balance is superb. Though some-what tricky. Like on the second scenario when you need to lure the bandits. But overall balance is this games best attributes.

Creativity: 5
I've played Tannenburg 1410AD and all I can say is that I stopped playing it immediately after I downloaded this. Very interesting bit of gameplay let me tell you. And this plot has intriuged me more than any other so far.

Map Design: 5
Slippery Hills(Credit is given to the true creator though I forget his name at the moment), awesome placement of buildings, and different seasons. Has anyone ever came close to doing better than this? This could also be passed as a wonderfull EyeCandy.

Story/Instructions: 5
I absolutely hate it when I play campaigns made by people who think that 'ain't' is a word. In short I played this campaign four more times just for the word choice and storyline.

Overall Statement:
Hall of Fame. You are the missing piece to Ensemble studios. Your story execution. Trigger use. Even the names used in the campaign. You should be every campaign and scenario makers idol, for you certainly have captured my inspiration.
Rangar Shall we start the Ingo Fan site then? Enough people would join.

kubrick8000 Totally amazing is all I have to say so far. One little thing that's been getting at me though, how the heck do I pass the Yeri army and slippery hill in chapter 4? I've tried fighting the army and destroying the onager for its nails, but I just can't do it! Any help?
Official Reviewer
Hint: When you got the nails do not fight them, when you take the onager fight.

Anything more here will spoil it for others.
SaM12345 use the nails and lure them down the slippery path...
nialo the great It is like a film.It has great realism and creativity.I should have rated this,a well!

I just have to thank you Ingo for making this worth downloading,no offense to others but it's clearly No.1 Campaign of AOK Heaven!!!
That's my say on this.
DoomMaster This is just one of those rare, awesome campaigns...

It reveals a moral to all scenario designers: Put pride, effort and hard work in your scenario and you'll reap the rewards.

I could do a review about this, but I've never done before and I'm afraid it will be bad.

The story line is basically like a leaf out of a best seller.

Oh yeah, another moral: If you're good at english (that includes puntuation and grammar, all of you!!!) and writing in school, then it's just ever so easy, smooth and flexible to think of a plot and score 5 star story/instructions.

Personally, I hate scenarios made by people who can't even put full stops and capital letters in the CORRECT places (lol), spell right or make their layout and presentation neat, ie; not putting paragraphs.

The map design is a wonder to behold! That's the result of hard work.

The triggers are amazing and so complex! Another reward of hard work.

Creativity, once you play this you know it's definitly going to be a five!

Well Done Ingo and every one who helped out. You've left a happy player!
Pages: « First « 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 21 22 23 24 25 26 27 28 » Last »

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Map Design5.0
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Size:1.33 MB